TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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@ubernaut back to you
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TripleA Move Summary: Usa round 19
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 19 Research Technology - Usa Trigger americanaTDB: Usa gains access to DestroyerBombardement Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover DestroyerBombardement Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 1 americanInfantry moved from Gibraltar to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Southern Spain 1 americanSubmarine moved from 123 Sea Zone to 124 Sea Zone 12 americanNavalFighters moved from 120 Sea Zone to 123 Sea Zone -
@colin new day new kind of scramble gamble

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@ubernaut ready now
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TripleA Turn Summary: Usa round 19
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 19 Research Technology - Usa Trigger americanaTDB: Usa gains access to DestroyerBombardement Usa spend 0 on tech rolls Usa roll 12,8,3,12,11,1,8,9,5 and gets 2 hits Usa removing all Technology Tokens after successful research. Usa discover DestroyerBombardement Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanInfantry moved from Gibraltar to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Southern Spain 1 americanSubmarine moved from 123 Sea Zone to 124 Sea Zone 12 americanNavalFighters moved from 120 Sea Zone to 123 Sea Zone Combat - Usa Battle in Southern Spain Usa attack with 1 americanInfantry Italy defend with 1 Flagpole and 1 italianInfantry Usa roll dice for 1 americanBattleship in Southern Spain, round 2 : 2/2 hits, 1.17 expected hits Italy roll dice for 1 italianInfantry in Southern Spain, round 2 : 0/1 hits, 0.33 expected hits 1 italianInfantry owned by the Italy lost in Southern Spain Usa win, taking Southern Spain from Italy with 1 americanInfantry remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Battle in 123 Sea Zone Usa attack with 12 americanNavalFighters and 1 americanSubmarine Japan defend with 1 japaneseDestroyer Usa roll dice for 1 americanSubmarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Usa roll dice for 12 americanNavalFighters in 123 Sea Zone, round 2 : 7/12 hits, 7.00 expected hits Japan roll dice for 1 japaneseDestroyer in 123 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits 1 americanSubmarine owned by the Usa and 1 japaneseDestroyer owned by the Japan lost in 123 Sea Zone Usa win with 12 americanNavalFighters remaining. Battle score for attacker is 1 Casualties for Usa: 1 americanSubmarine Casualties for Japan: 1 japaneseDestroyer Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 12 americanNavalFighters moved from 123 Sea Zone to 124 Sea Zone 1 americanAirTransport moved from Gibraltar to Central Britain 1 americanAirTransport moved from Hawaiian Islands to San Francisco 1 americanAirTransport moved from Hawaiian Islands to Los Angeles 4 americanTransports moved from 41 Sea Zone to 40 Sea Zone 3 americanArtillerys, 4 americanInfantrys and 1 americanMech.Infantry moved from Azores to 40 Sea Zone 3 americanArtillerys, 4 americanInfantrys, 1 americanMech.Infantry and 4 americanTransports moved from 40 Sea Zone to 41 Sea Zone 3 americanArtillerys, 4 americanInfantrys and 1 americanMech.Infantry moved from 41 Sea Zone to Gibraltar 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 1 americanCruiser, 2 americanDestroyers and 2 americanSubmarines moved from 30 Sea Zone to 39 Sea Zone 2 americanSubmarines moved from 45 Sea Zone to 42 Sea Zone 2 Materials and 2 americanInfantrys moved from Los Angeles to 156 Sea Zone 2 Materials, 2 americanInfantrys and 2 americanTransports moved from 156 Sea Zone to 115 Sea Zone 2 Materials and 2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands 4 americanAdvancedSubmarines, 4 americanBattleships, 4 americanCarriers, 4 americanCruisers, 16 americanDestroyers, 4 americanHeavyDestroyers, 13 americanSubmarines and 4 americanTransports moved from 120 Sea Zone to 124 Sea Zone 1 americanSubmarine moved from 126 Sea Zone to 124 Sea Zone 1 Train moved from Central US to Washington 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington Purchase Units - Usa Usa buy 1 americanAdvancedSubmarine, 1 americanBattleship, 1 americanCarrier, 1 americanDestroyer, 1 americanHeavyDestroyer, 5 americanInfantrys, 1 americanNavalFighter and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in 30 Sea Zone being upgraded or consumed: 2 americanHulls 1 americanAdvancedSubmarine, 1 americanBattleship, 1 americanCarrier and 1 americanHeavyDestroyer placed in 30 Sea Zone 1 americanNavalFighter placed in Washington 1 americanDestroyer and 1 americanSubmarine placed in 30 Sea Zone 3 americanInfantrys placed in Northeastern US 2 americanInfantrys placed in San Francisco Activate Technology - Usa Usa activating DestroyerBombardement Trigger americanDB1: Setting canBombard to true for unitAttachment attached to americanDestroyer Trigger americanDB1: Setting bombard to 1 for unitAttachment attached to americanDestroyer Trigger americanDB2: Setting canBombard to true for unitAttachment attached to americanHeavyDestroyer Trigger americanDB2: Setting bombard to 3 for unitAttachment attached to americanHeavyDestroyer Trigger americanAL2: Setting transportCapacity to 4 for unitAttachment attached to americanAirTransport Trigger americanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to americanAirfield Trigger americanAL1: Setting transportCapacity to 7 for unitAttachment attached to americanTransport Turn Complete - Usa Usa collect 73 PUs; end with 73 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 76 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 79 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Usa : 0.50 Japan : 0.75 Italy : -0.33 -
@colin :united_states: stats
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TripleA Turn Summary: Turkey round 19
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 19 Combat Move - Turkey Combat - Turkey 1 turkishDestroyer moved from 64 Sea Zone to 61 Sea Zone 1 Truck and 1 turkishAntiAirGun moved from Turkey to Western Turkey 1 Truck moved from Western Turkey to Turkey Purchase Units - Turkey Turkey buy 1 turkishInfantry; Remaining resources: 1 PUs; Place Units - Turkey 1 turkishInfantry placed in Turkey Turn Complete - Turkey Turkey collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin :germany: R20
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TripleA Turn Summary: Finland round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 13 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 8 PUs Research Technology - Germany Trigger germanaTAM: Germany gains access to AdvancedMechanization Germany spend 0 on tech rolls Germany roll 5,4,12,3,3,5,10,8,9 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover AdvancedMechanization Politics - Germany Giving back territories to original owners Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 3 germanStrategicBombers moved from Southern Ukraine to Eastern Turkey 1 germanTacticalBomber moved from Eastern Germany to Belorussia 1 germanInfantry moved from Eastern Poland to Belorussia 3 germanTacticalBombers moved from Romania to Belorussia Combat - Germany Germany creates battle in territory 7 Sea Zone Strategic bombing raid in Eastern Turkey Bombing raid in Eastern Turkey rolls: 4,3,6 and causes: 6 damage to unit: Rail Bombing raid in Eastern Turkey causes 6 damage total. 1 Rail owned by the Turkey lost in Eastern Turkey Battle in Belorussia Germany attack with 1 germanInfantry and 4 germanTacticalBombers Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanInfantry and 4 germanTacticalBombers in Belorussia, round 2 : 1/5 hits, 2.17 expected hits Russia roll dice for 1 russianInfantry in Belorussia, round 2 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Belorussia Germany win, taking Belorussia from Russia with 1 germanInfantry and 4 germanTacticalBombers remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanAntiAirGun, 1 germanAntiTankGun, 1 germanArtillery and 3 germanMech.Infantrys moved from Western Ukraine to Eastern Ukraine 1 germanInfantry moved from Bessarabia to Southern Ukraine 1 Truck and 1 germanInfantry moved from Romania to Eastern Ukraine 1 germanTank moved from Hungary Slovakia to Western Ukraine 2 germanInfantrys moved from Romania to Western Ukraine 1 Truck and 1 germanArtillery moved from Eastern Poland to Eastern Ukraine 1 germanMech.Infantry moved from Eastern Poland to Southern Ukraine 12 germanAntiTankGuns, 22 germanArtillerys, 3 germanCombatEngineers, 42 germanInfantrys, 2 germanParatroopers and 15 germanTanks moved from Kharkov to Eastern Ukraine 1 germanAntiAirGun and 1 germanMech.Infantry moved from Kharkov to Eastern Ukraine 1 germanArtillery and 2 germanInfantrys moved from Finland to Eastern Finland 2 germanBattleships, 7 germanCruisers, 11 germanDestroyers and 13 germanTransports moved from 23 Sea Zone to 34 Sea Zone 1 germanArtillery moved from Low Countries to Northern France 1 germanArtillery moved from Northern France to Western France 1 germanCombatEngineer moved from Northern France to Low Countries 1 germanCombatEngineer moved from Western France to Northern France 1 Train moved from Vichy France to Northern France 1 Train and 2 germanAntiAirGuns moved from Northern France to Northern Germany 2 Trucks moved from Kharkov to Western Ukraine 4 germanMech.Infantrys moved from Kharkov to Eastern Ukraine 3 germanStrategicBombers moved from Eastern Turkey to Southern Ukraine 3 germanFighters moved from Western France to Algeria 3 germanFighters moved from Western France to Morrocco 1 germanAirTransport and 2 germanInfantrys moved from Poland to Eastern Ukraine 1 germanAirTransport moved from Eastern Ukraine to Southern Ukraine 1 germanAirTransport moved from Eastern Poland to Poland 1 germanFighter moved from Vichy France to Southern Ukraine 4 germanTacticalBombers moved from Belorussia to Romania 1 Train moved from Hungary Slovakia to Eastern Germany 1 Train and 2 germanArtillerys moved from Eastern Germany to Bessarabia 1 Train moved from Berlin to Northern Germany 1 Train and 3 germanInfantrys moved from Northern Germany to Bessarabia 3 germanInfantrys moved from Northern France to Low Countries 1 germanAirTransport moved from Vichy France to Romania 4 germanInfantrys moved from Algeria to Morrocco 2 Trucks and 2 germanAntiAirGuns moved from Algeria to Morrocco 2 Trucks moved from Morrocco to Algeria 1 germanSubmarine moved from 6 Sea Zone to 4 Sea Zone 1 germanSubmarine moved from 7 Sea Zone to 4 Sea Zone 1 germanSubmarine moved from 22 Sea Zone to 7 Sea Zone 1 germanInfantry moved from Vichy France to 44 Sea Zone 1 germanCombatEngineer moved from Vichy France to 44 Sea Zone 1 Material moved from Vichy France to 44 Sea Zone 1 Material, 1 germanCombatEngineer, 1 germanInfantry and 1 germanTransport moved from 44 Sea Zone to 43 Sea Zone 4 germanNavalFighters moved from Northern France to Northern Spain 2 germanFighters moved from Western France to Morrocco 1 Material, 1 germanCombatEngineer and 1 germanInfantry moved from 43 Sea Zone to Morrocco 1 germanFighter moved from Northern Spain to Northern France 1 germanInfantry moved from Northern Spain to Madrid 1 Train moved from Vichy France to Berlin 2 Materials and 1 Train moved from Berlin to Poland 1 Train moved from Poland to Eastern Germany 1 Train moved from Northern Germany to Eastern France Purchase Units - Germany Germany buy 1 Truck, 2 germanAlpineInfantrys, 1 germanAntiAirGun, 1 germanBattleship, 1 germanCombatEngineer, 2 germanDestroyers, 1 germanDocks, 4 germanInfantrys, 1 germanNavalFighter and 1 germanSubmarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany 2 germanDestroyers placed in 34 Sea Zone Germany undo move 1. 1 germanSubmarine placed in 22 Sea Zone 2 germanDestroyers placed in 34 Sea Zone 1 germanAntiAirGun placed in Low Countries Units in Poland being upgraded or consumed: 3 Materials 1 germanDocks and 2 germanInfantrys placed in Poland 1 germanCombatEngineer and 2 germanInfantrys placed in Northern Germany Units in 27 Sea Zone being upgraded or consumed: 1 germanHull 1 germanBattleship placed in 27 Sea Zone 1 germanNavalFighter placed in Southern Germany 2 germanAlpineInfantrys placed in Austria 1 Truck placed in Eastern Germany Activate Technology - Germany Germany activating AdvancedMechanization Trigger germanAdvMech: Setting attack to 5 for unitAttachment attached to germanMech.Infantry Trigger germanAdvMech: Setting receivesAbilityWhenWith cleared for unitAttachment attached to germanMech.Infantry Trigger germanAdvMech: Setting canBlitz to true for unitAttachment attached to germanMech.Infantry Trigger germanAdvMech2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanMobileArtillery} with name:supportAttachmentArtillerygermanmobadvm Trigger germanAdvMech2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanMobileArtillery} with name:supportAttachmentArtillerygermanmobadvt Turn Complete - Germany Germany collect 62 PUs; end with 62 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 65 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 68 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 4 germanCombatEngineers Some Units in Morrocco change ownership: 1 Material and 2 germanCombatEngineers Some Units in Vichy France change ownership: 1 Material Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanFortification and 1 germanTransport; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Morrocco being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Morrocco 1 germanTransport placed in 44 Sea Zone 1 Material placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 12 PUs; end with 12 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 8 PUs Units Change Ownership Some Units in 44 Sea Zone change ownership: 1 germanTransport Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 2 germanCombatEngineers Some Units in Vichy France change ownership: 2 Materials Purchase Units - DanubeAxis DanubeAxis buy 1 germanMech.Infantry and 2 germanParatroopers; Remaining resources: 0 PUs; Place Units - DanubeAxis 2 germanParatroopers placed in Romania 1 germanMech.Infantry placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 germanMech.Infantry Some Units in Romania change ownership: 2 germanParatroopers Purchase Units - Finland Finland buy 1 Truck, 1 germanAntiAirGun and 1 germanAntiTankGun; Remaining resources: 0 PUs; Place Units - Finland 1 Truck, 1 germanAntiAirGun and 1 germanAntiTankGun placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 4 germanCombatEngineers Some Units in Finland change ownership: 1 Truck, 1 germanAntiAirGun and 1 germanAntiTankGunCombat Hit Differential Summary :
Germany : -1.17 Russia : -0.25 -
@ubernaut back to you
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TripleA Move Summary: Russia round 20
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Russia Trigger russianaTIM: Russia gains access to ImprovedMechanization Trigger russianaTSPA: Russia gains access to SelfPropelledArtillery Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedLogistics Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianInfantry moved from Pskov to Belorussia 1 russianInfantry moved from Orel Kursk to Belorussia 1 russianInfantry moved from Orel Kursk to Kharkov 1 russianInfantry moved from Voronezh to Kharkov 2 russianTacticalBombers moved from Stalingrad to Belorussia 2 russianTacticalBombers moved from Stalingrad to Kharkov 2 russianFighters and 2 russianNavalFighters moved from Caucasus to Kharkov 2 russianInfantrys moved from Yakut to Khabarovskiy Kray 1 russianCombatEngineer and 1 russianInfantry moved from Yakut to Northern Manchuria 2 russianInfantrys moved from Eastern Mongolia to Northern Manchuria 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianHeavyArtillery and 17 russianInfantrys moved from Chahar to Northern Manchuria -
@colin quick scramble if you are around
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TripleA Turn Summary: Russia round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Russia Trigger russianaTIM: Russia gains access to ImprovedMechanization Trigger russianaTSPA: Russia gains access to SelfPropelledArtillery Russia spend 0 on tech rolls Russia roll 10,12,10,1,12,7,2,5,1 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedLogistics Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Pskov to Belorussia 1 russianInfantry moved from Orel Kursk to Belorussia 1 russianInfantry moved from Orel Kursk to Kharkov 1 russianInfantry moved from Voronezh to Kharkov 2 russianTacticalBombers moved from Stalingrad to Belorussia 2 russianTacticalBombers moved from Stalingrad to Kharkov 2 russianFighters and 2 russianNavalFighters moved from Caucasus to Kharkov 2 russianInfantrys moved from Yakut to Khabarovskiy Kray 1 russianCombatEngineer and 1 russianInfantry moved from Yakut to Northern Manchuria 2 russianInfantrys moved from Eastern Mongolia to Northern Manchuria 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianHeavyArtillery and 17 russianInfantrys moved from Chahar to Northern Manchuria Combat - Russia Battle in Belorussia Russia attack with 2 russianInfantrys and 2 russianTacticalBombers Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 2 russianInfantrys and 2 russianTacticalBombers in Belorussia, round 2 : 2/4 hits, 1.33 expected hits Germany roll dice for 1 germanInfantry in Belorussia, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Belorussia Russia win, taking Belorussia from Germany with 2 russianInfantrys and 2 russianTacticalBombers remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Khabarovskiy Kray Russia attack with 2 russianInfantrys Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry Russia roll dice for 2 russianInfantrys in Khabarovskiy Kray, round 2 : 0/2 hits, 0.33 expected hits Manchuria roll dice for 1 japaneseInfantry in Khabarovskiy Kray, round 2 : 0/1 hits, 0.42 expected hits Russia roll dice for 2 russianInfantrys in Khabarovskiy Kray, round 3 : 1/2 hits, 0.33 expected hits Manchuria roll dice for 1 japaneseInfantry in Khabarovskiy Kray, round 3 : 1/1 hits, 0.42 expected hits 1 russianInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Khabarovskiy Kray Russia win, taking Khabarovskiy Kray from Manchuria with 1 russianInfantry remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Japan: 1 japaneseInfantry Battle in Northern Manchuria Russia attack with 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 20 russianInfantrys Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseParatrooper Russia roll dice for 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 20 russianInfantrys in Northern Manchuria, round 2 : 23/54 hits, 15.00 expected hits Manchuria roll dice for 1 japaneseParatrooper in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseParatrooper owned by the Japan lost in Northern Manchuria Russia win, taking Northern Manchuria from Manchuria with 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 20 russianInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseParatrooper Battle in Kharkov Russia attack with 2 russianFighters, 2 russianInfantrys, 2 russianNavalFighters and 2 russianTacticalBombers Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 2 russianFighters, 2 russianInfantrys, 2 russianNavalFighters and 2 russianTacticalBombers in Kharkov, round 2 : 2/8 hits, 3.00 expected hits Germany roll dice for 1 germanInfantry in Kharkov, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Kharkov Russia win, taking Kharkov from Germany with 2 russianFighters, 2 russianInfantrys, 2 russianNavalFighters and 2 russianTacticalBombers remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianTacticalBombers moved from Belorussia to Voronezh 2 russianFighters moved from Kharkov to Voronezh 1 russianNavalFighter and 2 russianTacticalBombers moved from Kharkov to Stalingrad 1 russianNavalFighter moved from Kharkov to Astrakhan 1 russianAirTransport, 1 russianFighter and 1 russianParatrooper moved from Turkey to Voronezh 1 russianAirTransport moved from Voronezh to Moscow 1 russianTacticalBomber moved from Urals to Stalingrad 5 russianFighters moved from Turkey to Stalingrad 2 russianNavalFighters moved from Turkey to Astrakhan 2 russianInfantrys moved from Southern Caucasus to 56 Sea Zone 2 russianInfantrys moved from 56 Sea Zone to Turkey 1 Material, 1 Train and 1 russianInfantry moved from Moscow to Stalingrad 1 Train moved from Stalingrad to Moscow 1 Train and 2 russianInfantrys moved from Moscow to Stalingrad 1 Train and 2 russianInfantrys moved from Volgarod to Caucasus 1 Train moved from Caucasus to Moscow 1 Truck moved from Vologda to Moscow 1 Material and 1 Truck moved from Moscow to Voronezh 1 Truck and 1 russianHeavyArtillery moved from Leningrad to Voronezh 1 Truck moved from Voronezh to Smolensk 1 Truck and 1 russianAntiAirGun moved from Smolensk to Voronezh 3 Trucks moved from Voronezh to Smolensk 1 Truck moved from Southern Caucasus to Smolensk 2 Trucks and 2 russianAntiAirGuns moved from Caucasus to Voronezh 2 Trucks moved from Voronezh to Smolensk 1 Truck moved from Caucasus to Smolensk 1 Truck moved from Stalingrad to Altay 3 russianAntiAirGuns, 3 russianMech.Infantrys and 3 russianTanks moved from Leningrad to Orel Kursk 1 russianMech.Infantry and 1 russianTank moved from Caucasus to Voronezh 2 russianInfantrys moved from Vologda to Eastern Karelia 10 russianArtillerys, 2 russianCombatEngineers, 1 russianHeavyArtillery, 14 russianInfantrys and 2 russianParatroopers moved from Leningrad to Pskov 1 russianInfantry moved from Moscow to Smolensk 1 russianInfantry moved from Voronezh to Orel Kursk 3 russianInfantrys moved from Stalingrad to Voronezh 1 russianArtillery, 1 russianCombatEngineer and 1 russianInfantry moved from Caucasus to Voronezh 1 russianCombatEngineer moved from Caucasus to Stalingrad 2 russianAlpineInfantrys and 1 russianMarine moved from Caucasus to Southern Caucasus 2 russianInfantrys moved from Irkutsk to Yakut 1 russianInfantry moved from Soviet Far East to Eastern Evenki Purchase Units - Russia Russia buy 1 russianAirTransport, 2 russianAirfields, 3 russianHeavyArtillerys, 7 russianInfantrys, 1 russianNavalFighter, 2 russianParatroopers and 2 russianSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Voronezh being upgraded or consumed: 1 Material 1 russianAirfield placed in Voronezh Units in Stalingrad being upgraded or consumed: 1 Material 1 russianAirfield and 3 russianHeavyArtillerys placed in Stalingrad 1 russianAirTransport, 1 russianNavalFighter and 1 russianParatrooper placed in Urals 2 russianSubmarines placed in 56 Sea Zone 3 russianInfantrys and 1 russianParatrooper placed in Moscow 2 russianInfantrys placed in Southern Caucasus 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating ImprovedLogistics Trigger russianIL1: Setting maxScrambleCount to 3 for unitAttachment attached to russianAirfield Turn Complete - Russia Trigger LLrTRA: has removed 1 Truck owned by Russia in Altay Trigger LLrTRA: China has 1 Truck placed in Altay Russia collect 75 PUs; end with 75 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 78 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 81 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Manchuria : -0.17 Germany : -0.58 Russia : 8.00 -
@colin :russia: stats
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TripleA Turn Summary: Brazil round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Combat Move - Brazil Combat - Brazil Non Combat Move - Brazil 1 brazilianFighter moved from Gibraltar to West Africa 1 brazilianFighter moved from Eastern Brazil to West Africa 2 brazilianDestroyers, 2 brazilianSubmarines and 2 brazilianTransports moved from 62 Sea Zone to 41 Sea Zone 1 brazilianTransport moved from 62 Sea Zone to 65 Sea Zone 1 brazilianCombatEngineer and 1 brazilianInfantry moved from Eastern Brazil to Rio de Janeiro Purchase Units - Brazil Brazil buy 1 brazilianArtillery and 1 brazilianInfantry; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianArtillery and 1 brazilianInfantry placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thailand round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Training Troops - Manchuria Manchuria collect 0 PUs; end with 14 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 10 PUs Research Technology - Japan Trigger japaneseaTITB: Japan gains access to ImprovedTacticalBombers Trigger japaneseaTIFR: Japan gains access to IncreasedFighterRange Japan spend 0 on tech rolls Japan roll 1,12,1,4,11,9,11,8,7 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover AdvancedLogistics Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 15 japaneseArtillerys, 3 japaneseCombatEngineers, 25 japaneseInfantrys and 5 japaneseTanks moved from Burma to Bengal 1 japaneseInfantry moved from Rangoon to Bengal 1 japaneseInfantry moved from Peking to Shansi Japan take Shansi from China 1 japaneseInfantry moved from Peking to Chahar Manchuria take Chahar from Russia 1 japaneseArtillery and 3 japaneseInfantrys moved from Shantung to Anhwei Combat - Japan Battle in Bengal Japan attack with 15 japaneseArtillerys, 3 japaneseCombatEngineers, 26 japaneseInfantrys and 5 japaneseTanks Britain defend with 1 Flagpole, 1 Rail, 1 britishEntrenchment and 2 britishInfantrys Japan roll dice for 15 japaneseArtillerys, 3 japaneseCombatEngineers, 26 japaneseInfantrys and 5 japaneseTanks in Bengal, round 2 : 10/49 hits, 10.25 expected hits Britain roll dice for 1 britishEntrenchment and 2 britishInfantrys in Bengal, round 2 : 1/3 hits, 1.33 expected hits 2 britishInfantrys owned by the Britain, 1 britishEntrenchment owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal Japan win, taking Bengal from Britain with 15 japaneseArtillerys, 3 japaneseCombatEngineers, 25 japaneseInfantrys and 5 japaneseTanks remaining. Battle score for attacker is 9 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishEntrenchment and 2 britishInfantrys Battle in Anhwei Japan attack with 1 japaneseArtillery and 3 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery and 3 japaneseInfantrys in Anhwei, round 2 : 4/4 hits, 0.83 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Anhwei Japan win, taking Anhwei from China with 1 japaneseArtillery and 3 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 5 japaneseBattleships, 14 japaneseCruisers and 26 japaneseDestroyers moved from 99 Sea Zone to 123 Sea Zone 4 japaneseCarriers and 8 japaneseNavalFighters moved from 99 Sea Zone to 123 Sea Zone 2 japaneseDestroyers moved from 96 Sea Zone to 123 Sea Zone 1 Material and 1 japaneseAirTransport moved from Tokyo to Marianas Island 1 japaneseInfantry moved from Thailand to Burma 3 japaneseSubmarines moved from 130 Sea Zone to 127 Sea Zone 3 japaneseSubmarines moved from 129 Sea Zone to 127 Sea Zone 1 japaneseFighter moved from Japan to Marianas Island 2 japaneseTransports moved from 97 Sea Zone to 99 Sea Zone 1 japaneseInfantry and 2 japaneseMarines moved from Tokyo to 99 Sea Zone 1 japaneseCombatEngineer moved from Japan to 99 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 99 Sea Zone to 123 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 2 japaneseMarines moved from 123 Sea Zone to Marianas Island 1 japaneseAirTransport moved from Japan to Tokyo 1 japaneseInfantry moved from Tokyo to Japan 2 japaneseFighters moved from Japan to Marianas Island 1 japaneseAirTransport moved from Manchuria to Tokyo 1 Train moved from Shanghai to Peking 3 japaneseFighters moved from Manchuria to Japan 1 japaneseInfantry moved from Peking to Shantung 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Peking to Manchuria Purchase Units - Japan Japan buy 1 japaneseAirfield, 1 japaneseBattleship, 1 japaneseCombatEngineer, 2 japaneseCruisers, 3 japaneseDestroyers and 3 japaneseMarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseCombatEngineer and 3 japaneseMarines placed in Tokyo 1 japaneseDestroyer placed in 93 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship and 2 japaneseCruisers placed in 99 Sea Zone 2 japaneseDestroyers placed in 99 Sea Zone Units in Marianas Island being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Marianas Island Activate Technology - Japan Japan activating AdvancedLogistics Trigger japaneseAL1: Setting transportCapacity to 7 for unitAttachment attached to japaneseTransport Trigger japaneseAL2: Setting transportCapacity to 4 for unitAttachment attached to japaneseAirTransport Trigger japaneseAL3: Setting maxScrambleCount to 4 for unitAttachment attached to japaneseAirfield Turn Complete - Japan Japan collect 66 PUs; end with 66 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 69 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Manchuria change ownership: 5 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 5 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 8 PUs; end with 13 PUs Some Units in Manchuria change ownership: 5 japaneseCombatEngineers and 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turning on Edit Mode EDIT: Removing units owned by Japan from Burma: 1 japaneseInfantry EDIT: Adding units owned by Japan to Thailand: 1 japaneseInfantry EDIT: Turning off Edit Mode Turn Complete - Thailand Thailand collect 9 PUs; end with 10 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : 2.92 China : -0.25 Britain : -0.33 -
@ubernaut back to you
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TripleA Turn Summary: China round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Shensi to Anhwei 3 chineseArtillerys, 1 chineseCombatEngineer, 3 chineseInfantrys and 3 chineseMech.Infantrys moved from Hunan to Anhwei 3 chineseTanks moved from Kweichow to Anhwei 1 chineseInfantry moved from Hunan to Kwangtung China take Kwangtung from Japan 1 chineseInfantry moved from Kweichow to Kwangsi China take Kwangsi from Japan 1 chineseTank moved from Kweichow to Yunnan China take Yunnan from Japan 1 chineseTank moved from Yunnan to Kweichow Combat - China Battle in Anhwei China attack with 3 chineseArtillerys, 1 chineseCombatEngineer, 4 chineseInfantrys, 3 chineseMech.Infantrys and 3 chineseTanks Japan defend with 1 Flagpole, 1 japaneseArtillery and 3 japaneseInfantrys China roll dice for 3 chineseArtillerys, 1 chineseCombatEngineer, 4 chineseInfantrys, 3 chineseMech.Infantrys and 3 chineseTanks in Anhwei, round 2 : 5/14 hits, 4.08 expected hits Japan roll dice for 1 japaneseArtillery and 3 japaneseInfantrys in Anhwei, round 2 : 1/4 hits, 1.08 expected hits 1 japaneseArtillery owned by the Japan, 1 chineseInfantry owned by the China and 3 japaneseInfantrys owned by the Japan lost in Anhwei China win, taking Anhwei from Japan with 3 chineseArtillerys, 1 chineseCombatEngineer, 3 chineseInfantrys, 3 chineseMech.Infantrys and 3 chineseTanks remaining. Battle score for attacker is 10 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseArtillery and 3 japaneseInfantrys Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 Truck moved from Altay to Singkiang 1 Truck and 1 chineseInfantry moved from Singkiang to Western Szechwan 2 Materials and 2 Trucks moved from Tsinghai to Hupeh 2 Trucks moved from Hupeh to Chungking 1 Truck moved from Hupeh to Singkiang 1 Truck moved from Eastern Szechwan to Singkiang 1 Material, 4 chineseAntiAirGuns and 5 chineseMech.Infantrys moved from Chungking to Hupeh 5 chineseMech.Infantrys moved from Hupeh to Chungking 2 chineseMech.Infantrys moved from Chungking to Tsinghai 3 chineseMech.Infantrys moved from Hunan to Chungking 2 chineseInfantrys moved from Singkiang to Tsinghai 2 chineseInfantrys moved from Tsinghai to Kansu 1 chineseCombatEngineer moved from Kansu to Hupeh 1 chineseInfantry moved from Hupeh to Shensi Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 Truck, 1 chineseAlpineInfantry, 1 chineseBarracks, 1 chineseCombatEngineer, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 15 PUs; 12 techTokens; Place Units - China Units in Hupeh being upgraded or consumed: 3 Materials 1 chineseBarracks placed in Hupeh 1 Truck, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking 1 chineseAlpineInfantry, 1 chineseCombatEngineer and 1 chineseInfantry placed in Singkiang Turn Complete - China China collect 32 PUs; end with 47 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 50 PUs Units generate 3 techTokens; China end with 15 techTokensCombat Hit Differential Summary :
China : 0.92 Japan : -0.08 -
@colin :china: stats
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