new production unit - barracks
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Did you reset this property:
<property name="Unit Placement Restrictions" value="true" editable="false"> <boolean/> </property>With the requiresUnits on seperate lines as in the example, means Shipyard or factory for the cruiser. If you use one entry '"requiresUnits" value="factory:Shipyard" would require both to place the cruiser.
Cheers...
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no they were set false,
now - after changing it - the smallfactory and the shipyard work,
solved one problem - created the next one:
now placing chinese infantry rewards does not work anymore !!the infantry was coded this way:
<!-- Infantry --><attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="movement" value="1"/> <option name="transportCost" value="2"/> <option name="isInfantry" value="true"/> <option name="isAirTransportable" value="true"/> <option name="attack" value="1"/> <option name="defense" value="2"/> <option name="artillerySupportable" value="true"/><option name="requiresUnits" value="FactoryUpgrade"/>
<option name="requiresUnits" value="factory"/>
<option name="requiresUnits" value="SmallFactory"/>
<option name="requiresUnits" value="barracks"/>
after removing the <option name="requiresUnits" value= codes
things changed:
now it is possible to place those chinese infantry...
but - solved one, created the next ones:
- it is possible to place more than 3 units in a chinese country - that is forbidden by the rules
- it is now possible to build infantry in a shipyard as infantries have no coding that forbids that
damn, this is a hard task.
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even more bad news
<!-- SmallFactory -->
<attachment name="unitAttachment" attachTo="SmallFactory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="isFactory" value="true"/>
</attachment>
I can build it in any countries
--
<!-- Barracks -->
<attachment name="unitAttachment" attachTo="barracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="isFactory" value="true"/>
</attachment>
<attachment name='unitAttachment' attachTo='barracks' javaClass='UnitAttachment' type='unitType'>
<option name='canProduceXUnits' value='2'/>
</attachment>
I can build it only in countries containing a factory - why??WW2v4-1941.xml
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@Numetalfan yea it can be frustrating but don't get discouraged. I think you're close to being there. Just to make sure were on the same page, would you summarize how you want the factories, shipyard and barracks to work again.
I'll look at what you have so far
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sure
factory - builds any unit
small factory - any ground unit, no ships, no aircraft
shipyard - any naval unit, no air, no ground
barracks - only infantryand chinese placement should work as always
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@Numetalfan right on. I'm having trouble accessing your xml. Can you put it in a zip file an upload it ? I forget how to change it the way it currently is

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sure, thxWW2v4-1941.zip
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@Numetalfan hey you wanna just upload the whole game ? The new units will be needed for testing. It's a World War II v3 1941 mod correct ?
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the zip file has now a size of 13,6 MB - too large to attach it here -any idea what to do?
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I use google drive (or something similar) for things like that.
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yes, its a v3-41 mod - I did not get the meaning of the google drive , how to use it?
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@Numetalfan hmm...just send the units folder for now. That and the xml only thing different ? No objectives ?
Don't have any type of right click compress button ? I don't really know much about computer stuff really. Just push a bunch of buttons till it works lol. Not a recommended process.
I used to put stuff in sendspace and send it that way too but probably not a lot of changes. Just send what's different and all add it
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@Numetalfan Google drive is basically a storage space on the internet. Other versions are dropbox, microsoft onedrive, and apple has icloud. I am sure there are a million other ones as well, you could do a search for cloud storage and probably find a few of those other options.
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@ Numetalfan right on. I'm having trouble accessing your xml. Can you put it in a zip file an upload it ? I forget how to change it the way it currently is

I think you would want to just copy and paste it into a text editor, but you will need the new icons and graphics anyway. Though i think it will play without them, it will just be annoying.
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@ff03k64 yea if you don't have the image it'll keep throwing the error but yea units folder should be all that's really needed. Can ignore the other stuff
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@Numetalfan this will take a bit to go through but one thing is when you do your unitAttachment do them all at once. So instead of this:
<!-- Barracks -->
<attachment name="unitAttachment" attachTo="barracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="isFactory" value="true"/>
</attachment>
<attachment name='unitAttachment' attachTo='barracks' javaClass='UnitAttachment' type='unitType'>
<option name='canProduceXUnits' value='2'/>
</attachment>
it'd be:
<!-- Barracks -->
<attachment name="unitAttachment" attachTo="barracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="isFactory" value="true"/>
<option name='canProduceXUnits' value='2'/>
</attachment>we probably don't want barracks as a factory as mentioned previously but will get to that

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You want to require different production facilities to produce different units. You have that worked out. But you also want China to be able to place units without production facilities. Triggers will need to be created that '-reset-' the 'requiresUnits' values prior to China's placement, and then reassign those values. Or China will need a different set of units.
Cheers...
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the online help has an example
<attachment name='conditionAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='RulesAttachment' type='player'>
<option name='switch' value='true'/>
</attachment>
<attachment name='triggerAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='TriggerAttachment' type='player'>
<option name='resource' value='PUs'/>
<option name='resourceCount' value='6'/>
<option name='players' value='British'/>
</attachment>
<attachment name='userActionAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='UserActionAttachment' type='player'>
<option name='conditions' value='conditionAttachment_Americans_Aid_UK'/>
<option name='activateTrigger' value='triggerAttachment_Americans_Aid_UK:1:false:false:false:false'/>
<option name='text' value='AMERICANS_AID_UK'/>
<option name='chance' value='6:6'/>
<option name='costPU' value='10'/>
<option name='attemptsPerTurn' value='1'/>
<option name='actionAccept' value='Americans'/>
</attachment> -
OK, I need help doing that.
first I added triggers to my properties:
<property name='Use Triggers' value='true' editable='false'>
<boolean/>
</property>now in the attachment section I need the correct coding. the trigger should be activated when it is the Chinese to play and the trigger has to be switched back when the Germans start at the latest, even better when the Chinese end their turn.
my first code lines are
<attachment name='conditionAttachment_Chinese_Infantry_placement' attachTo='Chinese' javaClass='RulesAttachment' type='player'>
<property name="Unit Placement Restrictions" value='true'/>
</attachment><attachment name='triggerAttachment_Chinese_Infantry_placement' attachTo='Chinese' javaClass='triggerAttachment' type='player'>
<option name='switch' value='true'/>
</attachment>but I know this is just crap - I have no idea how to program such a trigger - please help
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@Numetalfan There is probably a game property that you need to set as well but i think you need some rulesattachments as well. Maybe not all of these, but some depending on exactly what you are trying.
<attachment name="rulesAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="movementRestrictionTerritories" value="Chinghai:Ningxia:Sikang:Yunnan:Hupeh:Fukien:Suiyuan:Manchuria:Kiangsu:Kwangtung"/> <option name="movementRestrictionType" value="allowed"/> <option name="productionPerXTerritories" value="2"/> <option name="placementAnyTerritory" value="true"/> <option name="placementCapturedTerritory" value="true"/> <option name="placementPerTerritory" value="3"/> </attachment>
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