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    new production unit - barracks

    Scheduled Pinned Locked Moved Map Making
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    • wc_sumptonW Offline
      wc_sumpton
      last edited by

      @Numetalfan

      Did you reset this property:

      <property name="Unit Placement Restrictions" value="true" editable="false">
         <boolean/>
      </property>
      

      With the requiresUnits on seperate lines as in the example, means Shipyard or factory for the cruiser. If you use one entry '"requiresUnits" value="factory:Shipyard" would require both to place the cruiser.

      Cheers...

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      • N Offline
        Numetalfan
        last edited by

        no they were set false,

        now - after changing it - the smallfactory and the shipyard work,

        solved one problem - created the next one:
        now placing chinese infantry rewards does not work anymore !!

        the infantry was coded this way:

           <!-- Infantry -->
        

        <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">

          <option name="movement" value="1"/>
        
          <option name="transportCost" value="2"/>
        
          <option name="isInfantry" value="true"/>
        
          <option name="isAirTransportable" value="true"/>
        
          <option name="attack" value="1"/>
        
          <option name="defense" value="2"/>
        
          <option name="artillerySupportable" value="true"/>
        

        <option name="requiresUnits" value="FactoryUpgrade"/>

        <option name="requiresUnits" value="factory"/>

        <option name="requiresUnits" value="SmallFactory"/>

        <option name="requiresUnits" value="barracks"/>

        after removing the <option name="requiresUnits" value= codes

        things changed:

        now it is possible to place those chinese infantry...

        but - solved one, created the next ones:

        • it is possible to place more than 3 units in a chinese country - that is forbidden by the rules
        • it is now possible to build infantry in a shipyard as infantries have no coding that forbids that

        damn, this is a hard task.

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        • N Offline
          Numetalfan
          last edited by

          even more bad news

          <!-- SmallFactory -->

          <attachment name="unitAttachment" attachTo="SmallFactory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">

          <option name="isFactory" value="true"/>

          </attachment>

          I can build it in any countries

          --

          <!-- Barracks -->

          <attachment name="unitAttachment" attachTo="barracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">

          <option name="isFactory" value="true"/>

          </attachment>

          <attachment name='unitAttachment' attachTo='barracks' javaClass='UnitAttachment' type='unitType'>

          <option name='canProduceXUnits' value='2'/>

          </attachment>

          I can build it only in countries containing a factory - why??WW2v4-1941.xml

          B 2 Replies Last reply Reply Quote 0
          • B Online
            beelee @Numetalfan
            last edited by

            @Numetalfan yea it can be frustrating but don't get discouraged. I think you're close to being there. Just to make sure were on the same page, would you summarize how you want the factories, shipyard and barracks to work again.

            I'll look at what you have so far

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            • N Offline
              Numetalfan
              last edited by

              sure

              factory - builds any unit
              small factory - any ground unit, no ships, no aircraft
              shipyard - any naval unit, no air, no ground
              barracks - only infantry

              and chinese placement should work as always

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              • B Online
                beelee
                last edited by

                @Numetalfan right on. I'm having trouble accessing your xml. Can you put it in a zip file an upload it ? I forget how to change it the way it currently is 🙂

                F 1 Reply Last reply Reply Quote 0
                • N Offline
                  Numetalfan
                  last edited by

                  sure, thxWW2v4-1941.zip

                  B 1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee @Numetalfan
                    last edited by

                    @Numetalfan hey you wanna just upload the whole game ? The new units will be needed for testing. It's a World War II v3 1941 mod correct ?

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Numetalfan
                      last edited by

                      the zip file has now a size of 13,6 MB - too large to attach it here -any idea what to do?

                      1 Reply Last reply Reply Quote 0
                      • F Offline
                        ff03k64
                        last edited by

                        I use google drive (or something similar) for things like that.

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          Numetalfan
                          last edited by

                          yes, its a v3-41 mod - I did not get the meaning of the google drive , how to use it?

                          B F 2 Replies Last reply Reply Quote 0
                          • B Online
                            beelee @Numetalfan
                            last edited by

                            @Numetalfan hmm...just send the units folder for now. That and the xml only thing different ? No objectives ?

                            Don't have any type of right click compress button ? I don't really know much about computer stuff really. Just push a bunch of buttons till it works lol. Not a recommended process.

                            I used to put stuff in sendspace and send it that way too but probably not a lot of changes. Just send what's different and all add it

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                            • F Offline
                              ff03k64 @Numetalfan
                              last edited by

                              @Numetalfan Google drive is basically a storage space on the internet. Other versions are dropbox, microsoft onedrive, and apple has icloud. I am sure there are a million other ones as well, you could do a search for cloud storage and probably find a few of those other options.

                              1 Reply Last reply Reply Quote 0
                              • F Offline
                                ff03k64 @beelee
                                last edited by ff03k64

                                @beelee

                                @ Numetalfan right on. I'm having trouble accessing your xml. Can you put it in a zip file an upload it ? I forget how to change it the way it currently is 🙂

                                I think you would want to just copy and paste it into a text editor, but you will need the new icons and graphics anyway. Though i think it will play without them, it will just be annoying.

                                B 1 Reply Last reply Reply Quote 1
                                • B Online
                                  beelee @ff03k64
                                  last edited by

                                  @ff03k64 yea if you don't have the image it'll keep throwing the error but yea units folder should be all that's really needed. Can ignore the other stuff

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                                  • B Online
                                    beelee @Numetalfan
                                    last edited by

                                    @Numetalfan this will take a bit to go through but one thing is when you do your unitAttachment do them all at once. So instead of this:

                                    <!-- Barracks -->

                                    <attachment name="unitAttachment" attachTo="barracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">

                                    <option name="isFactory" value="true"/>

                                    </attachment>

                                    <attachment name='unitAttachment' attachTo='barracks' javaClass='UnitAttachment' type='unitType'>

                                    <option name='canProduceXUnits' value='2'/>

                                    </attachment>

                                    it'd be:

                                    <!-- Barracks -->
                                    <attachment name="unitAttachment" attachTo="barracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="isFactory" value="true"/>
                                    <option name='canProduceXUnits' value='2'/>
                                    </attachment>

                                    we probably don't want barracks as a factory as mentioned previously but will get to that 🙂

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                                    • wc_sumptonW Offline
                                      wc_sumpton
                                      last edited by

                                      @ff03k64

                                      You want to require different production facilities to produce different units. You have that worked out. But you also want China to be able to place units without production facilities. Triggers will need to be created that '-reset-' the 'requiresUnits' values prior to China's placement, and then reassign those values. Or China will need a different set of units.

                                      Cheers...

                                      1 Reply Last reply Reply Quote 1
                                      • N Offline
                                        Numetalfan
                                        last edited by

                                        the online help has an example

                                        <attachment name='conditionAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='RulesAttachment' type='player'>
                                        <option name='switch' value='true'/>
                                        </attachment>
                                        <attachment name='triggerAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='TriggerAttachment' type='player'>
                                        <option name='resource' value='PUs'/>
                                        <option name='resourceCount' value='6'/>
                                        <option name='players' value='British'/>
                                        </attachment>
                                        <attachment name='userActionAttachment_Americans_Aid_UK' attachTo='Americans' javaClass='UserActionAttachment' type='player'>
                                        <option name='conditions' value='conditionAttachment_Americans_Aid_UK'/>
                                        <option name='activateTrigger' value='triggerAttachment_Americans_Aid_UK:1:false:false:false:false'/>
                                        <option name='text' value='AMERICANS_AID_UK'/>
                                        <option name='chance' value='6:6'/>
                                        <option name='costPU' value='10'/>
                                        <option name='attemptsPerTurn' value='1'/>
                                        <option name='actionAccept' value='Americans'/>
                                        </attachment>

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                                        • N Offline
                                          Numetalfan
                                          last edited by

                                          OK, I need help doing that.

                                          first I added triggers to my properties:

                                          <property name='Use Triggers' value='true' editable='false'>
                                          <boolean/>
                                          </property>

                                          now in the attachment section I need the correct coding. the trigger should be activated when it is the Chinese to play and the trigger has to be switched back when the Germans start at the latest, even better when the Chinese end their turn.

                                          my first code lines are

                                          <attachment name='conditionAttachment_Chinese_Infantry_placement' attachTo='Chinese' javaClass='RulesAttachment' type='player'>
                                          <property name="Unit Placement Restrictions" value='true'/>
                                          </attachment>

                                          <attachment name='triggerAttachment_Chinese_Infantry_placement' attachTo='Chinese' javaClass='triggerAttachment' type='player'>
                                          <option name='switch' value='true'/>
                                          </attachment>

                                          but I know this is just crap - I have no idea how to program such a trigger - please help

                                          F 1 Reply Last reply Reply Quote 0
                                          • F Offline
                                            ff03k64 @Numetalfan
                                            last edited by

                                            @Numetalfan There is probably a game property that you need to set as well but i think you need some rulesattachments as well. Maybe not all of these, but some depending on exactly what you are trying.

                                                <attachment name="rulesAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                                  <option name="movementRestrictionTerritories" value="Chinghai:Ningxia:Sikang:Yunnan:Hupeh:Fukien:Suiyuan:Manchuria:Kiangsu:Kwangtung"/>
                                                  <option name="movementRestrictionType" value="allowed"/>
                                                  <option name="productionPerXTerritories" value="2"/>
                                                  <option name="placementAnyTerritory" value="true"/>
                                                  <option name="placementCapturedTerritory" value="true"/>
                                                  <option name="placementPerTerritory" value="3"/>
                                                </attachment>
                                            
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