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    new production unit - barracks

    Scheduled Pinned Locked Moved Map Making
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    • N Offline
      Numetalfan
      last edited by

      sounds like a plan, indeed:

      <unit name="Chinese_infantry"/>
      </unitList>

      <!-- Chinese Infantry -->

      <attachment name="unitAttachment" attachTo="Chinese_infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="2"/>
      <option name="isInfantry" value="true"/>
      <option name="isAirTransportable" value="false"/>
      <option name="attack" value="1"/>
      <option name="defense" value="2"/>
      <option name="artillerySupportable" value="false"/>
      </attachment>

      next:

        <!-- US Chinese Placements -->
      
        <unitPlacement unitType="Chinese_infantry" territory="Fukien" quantity="1" owner="Chinese"/>
        <unitPlacement unitType="Chinese_infantry" territory="Hupeh" quantity="1" owner="Chinese"/>
        <unitPlacement unitType="Chinese_infantry" territory="Suiyuan" quantity="1" owner="Chinese"/>
        <unitPlacement unitType="Chinese_infantry" territory="Yunnan" quantity="1" owner="Chinese"/>
        <unitPlacement unitType="fighter" territory="Sikang" quantity="1" owner="Chinese"/>
        <unitPlacement unitType="Chinese_infantry" territory="Sikang" quantity="1" owner="Chinese"/>
        <unitPlacement unitType="Chinese_infantry" territory="Ningxia" quantity="1" owner="Chinese"/>
      

      so far so good.
      where is the coding that the Chinese get one -new- Chinese_infantry instead of the normal infantry? Have not found that in the xml.

      1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton
        last edited by

        @ff03k64

        Let's change the infantry for the Chinese:

        <!-- Always True condition first -->
        <attachment name="conditionAttachmentAlwaysTrue" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
           <option name="switch" value="true"/>
        </attachment>
        
        <!-- Now the triggers -->
        <!-- Reset requiresUnits to be empty -->
        <attachment name="triggerAttachmentResetInfantry" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
           <option name="conditons" value="conditionAttachmentAlwaysTrue"/>
           <option name="unitType" value="infantry"/>
           <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
           <option name="unitProperty" value="requiresUnits" count="-reset-"/>
           <option name="when" value="before:chinesePlace"/>
        </attachment>
        
        <!-- Add values to requiresUnits -->
        <attachment name="triggerAttachmentSetInfantry" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
           <option name="conditons" value="conditionAttachmentAlwaysTrue"/>
           <option name="unitType" value="infantry"/>
           <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
           <option name="unitProperty" value="requiresUnits" count="-reset-barracks"/>
           <option name="unitProperty" value="requiresUnits" count="factory"/>
           <option name="unitProperty" value="requiresUnits" count="SmallFactory"/>
           <option name="when" value="after:chinesePlace"/>
        </attachment>
        

        The above is untested but should work.

        Cheers...

        1 Reply Last reply Reply Quote 1
        • wc_sumptonW Offline
          wc_sumpton
          last edited by wc_sumpton

          @Numetalfan

          To use the Chinese_infantry for China, because it has 'purchaseNoPUs', you need to add into the rules for China:

          			<!-- Chinese Rules -->
          <attachment name="rulesAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
             <option name="movementRestrictionTerritories" value="Chinghai:Ningxia:Sikang:Yunnan:Hupeh:Fukien:Suiyuan:Manchuria:Kiangsu:Kwangtung:Xinjiang"/>
             <option name="movementRestrictionType" value="allowed"/>
             <option name="productionPerXTerritories" value="2:Chinese_infantry"/> <!-- Add 'Chinese_infantry' here -->
             <option name="placementAnyTerritory" value="true"/>
             <option name="placementCapturedTerritory" value="true"/>
             <option name="placementPerTerritory" value="3"/>
          </attachment>
          

          That's it.

          Cheers...

          1 Reply Last reply Reply Quote 0
          • N Offline
            Numetalfan
            last edited by

            @wc_sumpton said in new production unit - barracks:

            <option name="productionPerXTerritories" value="2:Chinese_infantry"/>

            perfect, it worked!
            yet, I could place 4 Inf in a territory, which means

            <option name="placementPerTerritory" value="3"/>

            got disabled

            WW2v4-1941.xml

            1 Reply Last reply Reply Quote 0
            • N Offline
              Numetalfan
              last edited by

              the barracks can now - I don't know why- only be build in a country already containing a factory.

              can you take a look why. thx

              1 Reply Last reply Reply Quote 0
              • B Online
                beelee
                last edited by

                @Numetalfan yea I can't get your game to load. Can you upload the whole thing with sendspace or something similar ? I can't really test anything

                ahh...looks as if you are making progress 🙂

                1 Reply Last reply Reply Quote 0
                • N Offline
                  Numetalfan
                  last edited by

                  https://storage.driveonweb.de/dowdoc/c84fc4098f53f8a8faed5e681e23787fea1923313e3590c5

                  password: TripleAAA

                  tell me, if it's downloadable

                  B 1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee @Numetalfan
                    last edited by

                    @Numetalfan yea I was able to DL it but when I added it to triplea I get a polygon error. Anyway, I just redid the Military Base on a mod I was working on and made it Infantry only, but I'm not sure if it'll work with what you want.

                    Factories and Bases can't be built in the same TTy but in this mod they can. So that screws up how I was gonna do it. It looks as if you and wc made some progress though.

                    What's the current status ? Everything ok except for Barracks building 4 ? If still having trouble, I'd look at Cernel's 270 BC again. I'm gonna take a look myself

                    1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee
                      last edited by

                      @wc_sumpton said in new production unit - barracks:

                      because it has 'purchaseNoPUs

                      ahh...yea that makes things a bit different 🙂 Guess I need to pay more attention before commenting.

                      I'm not sure how you can get China to buy and place a barracks. It might be easier to just give China a regular purchase phase. Idk

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        Numetalfan
                        last edited by

                        @belee

                        Chinese are no longer a problem, it works as usual, the program counts their countries and they get their infantry units.

                        the thing that does not work ist to place the barracks production unit in a country of my choice.
                        tripleA forces me to build the newly bought barracks in a country, where a factory already exist.

                        And this is very strange, because the other production units, the small factory and the shipyard, they can be build in any country.

                        But I will test what happens, if I reduce the maxFactory per territory back to 1.
                        I will report.

                        1 Reply Last reply Reply Quote 2
                        • N Offline
                          Numetalfan
                          last edited by

                          problem solved!

                          it was the maxFactory per territory set to 1.

                          everything works now

                          B 1 Reply Last reply Reply Quote 2
                          • B Online
                            beelee @Numetalfan
                            last edited by

                            @Numetalfan Sweet !

                            1 Reply Last reply Reply Quote 1

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