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    TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

    Scheduled Pinned Locked Moved Map Making
    155 Posts 10 Posters 85.2k Views 10 Watching
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    • ebbeE Offline
      ebbe @beelee
      last edited by ebbe

      @beelee

      @beelee : Thnxs: I want to implement Winter Season ... like in Hepps' WWII TOTAL, but then impactspecified for each unit type... like with Terrain Effects..
      I tried with Terrain Effect implementation but failed...

      then WcSumption was so kind to give me a possible way to solve it,
      14 days ago in this forum, it but I don't get it working...
      .and it takes away too much precious time for ; )......

      And I am determined to **have Oil/Fuel, Terrain Types and Winter season together ** in this scenario: As I think these were essential elements in WW2...

      ... I made a 2 step winter.. first Arctic and then more general Nordic winter... they dissappear the opposite way again in spring...
      but fail on the terrain effect connection.. 😞 I have limited skills in coding unfortunately... more like Copy Adapt Paste Copy Error error fix .. 🙂

      wc-sumptions' idea:

      winterEffect.txt

      B 1 Reply Last reply Reply Quote 1
      • B Online
        beelee @ebbe
        last edited by

        @ebbe post your xml of what you currently have. Another map that uses oil is "Iron War". Idk if it has weather. Might give you some more ideas.

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        • F Offline
          ff03k64 @beelee
          last edited by

          @beelee @ebbe iron war doesn't have territory effects.

          Oil (just called fuel) is basically each point of movement costs a fuel, but planes cost flat rate of half their movement potential.

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          • ebbeE Offline
            ebbe
            last edited by ebbe

            @Belee: I send you the XML code ( still under construction) Winter implementation-attempt at -> 7394-7688 thnxswwIIglobal41_1st_edition@Belee.xml

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            • B Online
              beelee @ebbe
              last edited by

              @ebbe wow where did it go ? I saw it earlier when I skimmed through but it's not here now

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              • B Online
                beelee
                last edited by

                I skimmed through this a bit. The only thing that jumps out is you have two "unitAttachment" s for "winterSign"

                <attachment name="unitAttachment" attachTo="winterSign" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                <option name="isInfrastructure" value="true"/>
                <option name="canBeDamaged" value="false"/>
                <!-- <option name="unitType" value="infantry"/>
                <option name="faction" value="allied"/>
                <option name="side" value="offence"/>
                <option name="dice" value="strength"/>
                <option name="bonus" value="1"/>
                <option name="number" value="1"/>
                <option name="bonusType" value="ArtilleryBonus"/>
                <option name="impArtTech" value="false"/>
                <option name="players" value="germans:italians"/>-->
                <!--<option name="bonus" value="1"/>
                <option name="unitSupportCount" value="20"/>
                <option name="bonusType" value="infantry_bonus"/>
                <option name="attack" value="0"/>
                <option name="defense" value="0"/>-->
                </attachment>

                <attachment name="unitAttachment" attachTo="winterSign" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                <option name="isInfrastructure" value="true"/>
                <option name="canBeDamaged" value="false"/>
                <option name="movement" value="0"/>
                <!-- <option name="unitSupportCount" value="20"/>
                <option name="attack" value="0"/>
                <option name="defense" value="0"/>-->
                </attachment>

                Idk if that would screw anything up or not. So right now, the winter unit shows up and goes away correctly, it's just not having any effect on any units ?

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                • B Online
                  beelee
                  last edited by beelee

                  I don't see a "territoryEffectAttachment" for "winterSign" either. Using wc's example

                  <!-- A winter territoryEffect -->
                  <attachment name="territoryEffectAttachment" attachTo="Winter" javaClass="games.strategy.triplea.attachments.TerritoryEffectAttachment" type="territoryEffect">
                  <option name="noBlitz" value="whateverUnit:and more"/>
                  <option name="combatOffenseEffect" value="infantry" count="-1"/>
                  <option name="combatDefenseEffect" value="infantry" count="-1"/>
                  </attachment>

                  So where you have the 2nd unitAttachment for winterSign, turn it into a "territoryEffectAttachment" and add all the -movement units. Use the "Mountain" one right below it for a template.

                  ebbeE 1 Reply Last reply Reply Quote 0
                  • ebbeE Offline
                    ebbe @beelee
                    last edited by ebbe

                    @beelee : thnxs : - I indeed removed "territoryEffectAttachment" for winter temporary thinking it caused other trouble... and 2 wintersigns? hmmm that is messy: I fix that and test again!

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                    • ebbeE Offline
                      ebbe
                      last edited by ebbe

                      Okej: working on this some hours: concerning issues with the previous discussed WINTER EFFECT: it is still not able to reset: does anyone know if the : -reset- option is okej in following?

                      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
                      <option name="territoryProperty" value="territoryEffect" count="-reset-"/>

                      I think that's the point......

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                      • B Online
                        beelee @ebbe
                        last edited by

                        @ebbe I'll try and look at this closer later tonight. It seems if you have a unit "winterSign" that modifies whatever is in the same TTy and you remove and replace it, you shouldn't even need a territoryEffect because the unit winterSign is creating the effect. The effects should just be added to winterSign in unitAttachment.

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                        • ebbeE Offline
                          ebbe
                          last edited by ebbe

                          WINTER EFFECT RESET ISSUES 1...
                          @Belee : that is indeed what I hope could work:

                          I tried it this way :

                          A WinterSign Infrastructure unit from a Cooperative Dummy Player to avoid conflict when placed....

                          with a supportAttachmentWinterSignEffect with a minus bonus... not sure if a minus bonus will work.... but still this would be very random for all units....

                          Another approach could maybe be via: a tech:
                          <attachment name='techAbilityAttachment' attachTo='upgrade_lev_1' javaClass='TechAbilityAttachment' type='technology'>
                          <option name='defenseBonus' value='1:tank'/>
                          <option name='attackBonus' value='1:tank'/>
                          <option name='movementBonus' value='1:tank'/>

                          Nice adaptable for every unit but that looks a difficult way ,

                          In both cases I could make a Opposite solution if negative bonus is not allowed: I could create a triger to have a non winter situation: giving all units bonus and then withdraw that bonus in winter... hmmm... I give it another try: and will strip a version of all other triggers to try wc sumptions concept... to be sure not another trigger might be disturbing....

                          I still believe this could be working.... Give us Winter in the battlefield... 🙂bolded text

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                          • ebbeE Offline
                            ebbe
                            last edited by ebbe

                            WINTER EFFECT RESET ISSUES 2: So : I tried again with a safe stripped game file, implemented Belees remark and a tested with only Inf & Armour in a Winter region of Canada.... WINTER all works as it is static set in Territories attachments...BUT the reset doesn't happen: maybe I oversee something as it looks so logical... if anyone feels like to have an eye on it... welcome...! --> ( so Player: X is a Cooperative dummy to avoid conflict by placing Snow Sign. ) : File: ww2global42_2nd_edition.xml and hej forum visitors: forgive me my Neanderthal-Programming talks... and spam... I am still learning 😉

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                            • B Online
                              beelee @ebbe
                              last edited by

                              @ebbe yea dicked with this some more and I can't get -reset- to work with territoryEffects either. Which is too bad because that'd be an easy way to do it.

                              Guess can try a unitAttachment. That's gonna be kinda sloppy but i think you can get it to work. Make a Winter player allied to everybody and skip as many steps as you can. Give it the Winter Unit and the unit and supportAttachments. Then you gotta trigger it's removal and placement for whenever it's supposed to be active. Just start small until you can get it to work. Then add the bells and whistles.

                              I'll f with it some more after bit.

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                              • wc_sumptonW Offline
                                wc_sumpton
                                last edited by

                                @ebbe @beelee

                                Sorry been very busy lately. I just tried a winter territoryEffect and it seemed to work very well for me. What I did was create the effect:

                                <territoryEffectList>
                                   <territoryEffect name="winter"/>
                                </territoryEffectList>
                                ...
                                <attachment name="territoryEffectAttachment" attachTo="winter" javaClass="games.strategy.triplea.attachments.TerritoryEffectAttachment" type="territoryEffect">
                                   <option name="combatOffenseEffect" value="infantry" count="1"/>
                                   <option name="combatOffenseEffect" value="armour" count="-1"/>
                                   <option name="combatDefenseEffect" value="infantry:armour" count="2"/>
                                   <option name="noBlitz" value="armour"/>
                                   <option name="movementCostModifier" value="armour:fighter:bomber:" count="2"/>			
                                </attachment>
                                

                                I added the fighter and bomber to my test. Then my conditions and triggers:

                                <attachment name="conditionAttachmentAlwaysTrue" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                   <option name="switch" value="true"/>
                                </attachment>
                                <attachment name="triggerAttachmentClearWinter" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                   <option name="conditions" value="conditionAttachmentAlwaysTrue"/>
                                   <!-- You will need your own list of territories here -->
                                   <option name="territories" value="Fall:S. Fall:Ironspikes:Gallgorlad"/>
                                   <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
                                   <option name="territoryProperty" value="territoryEffect" count="-reset-"/>
                                   <option name="when" value="before:russiansCombatMove"/>
                                   <option name="uses" value="3"/>
                                </attachment>
                                <attachment name="triggerAttachmentMakeWinter" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                   <option name="conditions" value="conditionAttachmentAlwaysTrue"/>
                                   <!-- You will need your own list of territories here -->
                                   <option name="territories" value="Fall:S. Fall:Ironspikes:Gallgorlad"/>
                                   <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
                                   <option name="territoryProperty" value="territoryEffect" count="-reset-winter"/>
                                   <option name="when" value="after:russiansNonCombatMove"/>
                                   <option name="uses" value="2"/>
                                </attachment>
                                

                                I also created a territoryEffects directory under map and added a winter.png. When I hover the mouse over the marked territories during the 'Winter' the icon showed in the status bar and unit movement was restricted. When 'Winter' was over the icon in the status bar was gone and unit movement was no longer restricted.

                                Will try to help more time allowing.

                                Cheers...

                                ebbeE B 2 Replies Last reply Reply Quote 1
                                • ebbeE Offline
                                  ebbe @wc_sumpton
                                  last edited by ebbe

                                  Hej belee ( and wc sumption ) thnxs a lot for your efforts.... That looks very hopeful..... I am busy myself today but can't wait to implement it tomorrow... great !

                                  1 Reply Last reply Reply Quote 1
                                  • B Online
                                    beelee @wc_sumpton
                                    last edited by

                                    @wc_sumpton right on Thanks. I'll take another crack at it. I might as well add it as a house rule now, unless copyright shuts the mod down : ).

                                    I couldn't get the image to show up though. I made a territory effects folder and put it in map. The effect would show up when on Territory and worked correctly but no image.

                                    Well one thing at a time. Try and get it working first.

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                                    • wc_sumptonW Offline
                                      wc_sumpton
                                      last edited by

                                      @beelee
                                      The folder should be called 'territoryEffects'. The image will not show up on the map, but in the status bar that gives quick information about the territory.

                                      Cheers...

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                                      • B Online
                                        beelee @wc_sumpton
                                        last edited by

                                        @wc_sumpton yea that's what I have. I'm thinking a unit for an all allied player that doesn't do much except place and remove the image and the territory effects doing the rest will be the way to go.

                                        Anyway back to working on my previous problem currently, which I was over confident in solving 🙂

                                        Thanks for your help as always 🙂

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                                        • ebbeE Offline
                                          ebbe
                                          last edited by ebbe

                                          Hej there, it works fine but: It seems to reset / wipe out other effects in same territory: so if a territory has both mountain and winter effect is reset it results in no effect , and after reset only winter effect... not the combination... so it seems hmmm.......

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                                          • ebbeE Offline
                                            ebbe
                                            last edited by ebbe

                                            WINTER EFFECT : SO: IT WORKS: but to avoid the -reset- clearing the other territory effect the Clear winter trigger need to recall the other Effects: like:
                                            <option name="territoryProperty" value="territoryEffect" count="-reset-Mountain:Forest:Marshes:etc etc"/>

                                            then it works fine! really great thank you so much for helping out !!!!! There is a seasonal winter as winter should be !!!!! Allthough the Axis might not appreciate it 😉 anyway: a real key factor in ww2 warfare... forgive me the amount of cumunication on the forum.. but it lead to something

                                            wc_sumptonW 1 Reply Last reply Reply Quote 2

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