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    Churchill's 1939

    Scheduled Pinned Locked Moved Maps & Mods
    11 Posts 3 Posters 1.8k Views 3 Watching
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    • wc_sumptonW Offline
      wc_sumpton @jkprince
      last edited by wc_sumpton

      @JOSEPH-PRINCE

      First off there are a lot of xml's in you file, and some of the 'name's in the xml's are the same which makes it hard to figure out which xml to check. Try attaching 'old' or 'modified' to the back of the name to help keep them strait.
      For xml 'alexander_papagos_1939.xml'

      <game>
        <info name="Churchills 1939 - old" version="1.24"/>
      

      This way it would not be confused with xml 'churchills_1939.xml' which has the same game name.

      In 'churchills_1939.xml' there were a lot of '</step>' which caused the game not to load. And both the French and Canadians had no closing '/' at the end of their 'endTurn' lines.

         <step name="canadiansPlace" delegate="place" player="Canadians"/>
         <step name="canadiansEndTurn" delegate="endTurn" player="Canadians"> <!-- Missing '/', that is needed here. --> 
      <!-- French Game Sequence -->
      <step name="frenchTech" delegate="tech" player="French"/>
      

      After these correction I was able to run the game. But it stopped on 'Canadians' turn because there was no capital for them.:

        <player name="Canadians" optional="false"/> <!-- 'false' means this player needs at least one capital territory. -->
      

      So I changed 'Quebec' to be the capital.

      <attachment name="territoryAttachment" attachTo="Quebec" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
         <option name="production" value="2"/>
         <option name="unitProduction" value="3"/>
         <option name="capital" value="Canadians"/>
         <option name="victoryCity" value="1"/>
      </attachment>
      

      Now I was able to run the xml. Things seem ok, as I ran it about 3 turns. One thing I did notice was the way you have the British and UK Pacific players trying to use the same movement phases was not working as I think you are planning:

      <step name="britishPolitics" delegate="politics" player="British"/>
      <step name="britishCombatMove" player="British" delegate="move">
        <stepProperty name="combinedTurns" value="British:UK_Pacific"/> <!-- 'combinedTurns' really only deals with landing aircraft on carriers and not 
         much else. The two countries do not move and enter combat together. UK_Pacific does not get to CombatMove with the British. -->
        </step>
      <step name="britishAirborneCombatMove" delegate="specialCombatMove" player="British" display="Airborne Attack Move"/>
      <step name="britishBattle" delegate="battle" player="British"/>
      <step name="britishNonCombatMove" delegate="move" player="British" display="Non Combat Move">
        <stepProperty name="combinedTurns" value="British:UK_Pacific"/>
        </step> <!-- Same as above -->
      <step name="britishNoAirCheckPlace" delegate="placeNoAirCheck" player="British"/>
      

      Hope this is helpful.

      Cheers...

      jkprinceJ 1 Reply Last reply Reply Quote 2
      • jkprinceJ Offline
        jkprince @wc_sumpton
        last edited by

        @wc_sumpton
        I followed all your advice- but could you elaborate on the "too many </step>" issue? I removed them but now the game doesn't show an error, but is not in the game list.
        churchills_1939.xml
        ^ updated .xml
        Other things I did:
        Fixed the missing / on the endTurn lines
        Made Ontario the Canadian capital
        Got rid of "alexander_papagos.xml" because it was an early development version

        Additionally, please help me with the previously mentioned issue with Benelux not being able to play, and thank you with the assistance as this is my first map/game.

        1 Reply Last reply Reply Quote 0
        • wc_sumptonW Offline
          wc_sumpton
          last edited by

          @JOSEPH-PRINCE

          I get rid of nothing... but my own mistakes... which means I throw away a lot.:grinning_face_with_sweat: 😵

          On the main screen, select 'Engine Preferences', then select the 'Game' tab. Third option down 'Show Console' set to true. This will give you better error messages in the console window!

          And keep MODING!!

          Cheers...

          1 Reply Last reply Reply Quote 2
          • RogerCooperR Offline
            RogerCooper
            last edited by

            I fixed the image problems for your game and even added the Benelux flag. Will post here soon.

            200px-Benelux_vlag.svg.png

            RogerCooperR 1 Reply Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              @RogerCooper Churchills_1939. I fixed various images problems. The XML was not changed.

              1 Reply Last reply Reply Quote 1
              • jkprinceJ Offline
                jkprince
                last edited by

                Sorry, didn't see your reply sooner, the link to download the fixed XML does not work. Can you resend it?

                1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper
                  last edited by

                  Try this link

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    I noticed that the scenario is missing more images for anti-tank guns and tank destroyers.

                    1 Reply Last reply Reply Quote 0
                    • jkprinceJ Offline
                      jkprince
                      last edited by

                      Maybe instead of sending the .zip you could send just the xml? When I click the link it says "this page does not exist".

                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @jkprince
                        last edited by

                        @JOSEPH-PRINCE Try this http://www.rogercooper.com/churchills_1939.zip

                        There is no point to sending the xml, as I have not changed the xml. To make this work, you will need to create art for antitank and tank_destroyer. I don't know of any scenario that used those unit types.

                        The Benelux flag is from https://en.wikipedia.org/wiki/Flag_of_Benelux.

                        1 Reply Last reply Reply Quote 0

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