Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Revisiting an old project

    Maps & Mods
    8
    161
    99405
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Hepps
      Hepps Moderators @Cernel last edited by

      @Cernel No the front row of units will always remain in front of the back row units if you do your placements manually and with a plan.

      C 2 Replies Last reply Reply Quote 0
      • C
        Cernel Moderators @Hepps last edited by

        @Hepps said in Revisiting an old project:

        @Cernel No the front row of units will always remain in front of the back row units if you do your placements manually and with a plan.

        Well, no. You can test it: there is no way you can currently assure the "front row" of units (meaning the units with the higher Y coordinates (which means drawn lower)) to stay and remain "in front" of the others.

        To answer you clearly: you are correct that what placement spots are used first is ordered, but, when images happen to overlap, what overlaps what is purely random (and this can stay as default, if a way to set this gets made).

        Alternatively to having the higher Y or X to overlap, you could, instead, have a rule that images in the first placement stay above the other ones and, then, be sure to have the spots where you currently see the archer, slinger, archer, axeman before the other ones. Anyways, that it is not how it currently works, and I'd rather go for the solution of a setting of overlapping based on the Y or X coordinates, so that you are not obliged to have all bigger Y placements first or vice versa.

        1 Reply Last reply Reply Quote 0
        • C
          Cernel Moderators @Hepps last edited by

          @Hepps You can easily test it this way: take "World At War" and set the "Unit Size" at 100%. Then look at the Infantry and the Tank in East Prussia. Then keep selecting and deselecting "Show Units". You will have a 50% probabylity of the Infantry appearing "in front" of the Tank and a 50% probability of the Tank appearing being in place of the head of the Infantry.

          1 Reply Last reply Reply Quote 0
          • C
            Cernel Moderators @Hepps last edited by

            @Hepps To be clear, what I meant was not that the matter was unimportant, but that I have the (maybe wrong) perception that I think chances are that we can talk about such things a lot but nobody able to do stuff is interested (but all good). If you want, probably we should move this to a specific feature request. My main advice was to totally forget about it for this project (as I assume you will finish it in a few days), and just accept to have a short "sarissa", not to delay it waiting for something that I doubt is going to happen.

            1 Reply Last reply Reply Quote 0
            • Hepps
              Hepps Moderators last edited by

              Insomnia pays dividends once more.

              0_1500306652668_Carthage new units.png

              Put in a few of the old ones just to see the difference.

              C redrum 2 Replies Last reply Reply Quote 0
              • C
                Cernel Moderators @Hepps last edited by Cernel

                @Hepps Nice, but I think I would expect either the warelephant to have some more shadow at its feet or the hoplite to have less, relatively. Let us know what the new images are representing or are inspired to, like the hoplite here.
                On the hoplite of Macedonia and Seleucid I think they should be similar (not sure), both representing the main guy of the phalanx (not a Greek hoplite), as said.

                1 Reply Last reply Reply Quote 0
                • redrum
                  redrum Admin @Hepps last edited by

                  @Hepps Aren't you supposed to be working on GD? New units look much nicer and makes you realize how terrible the existing ones are 🙂

                  Hepps 1 Reply Last reply Reply Quote 0
                  • C
                    Cernel Moderators last edited by

                    If you upload here the full set, once you finish (like in a zipped units folder), I will update the 270BC Variants (if you want, I can also push the changes for 270BC). I guess you will be done with this in a couple days.

                    C 1 Reply Last reply Reply Quote 0
                    • C
                      Cernel Moderators @Cernel last edited by

                      I'll flip, or something, the images to have the flags all on the left for the 270BC Variants; what to accept for 270BC is up to @redrum and whoever other repository admins, of course.
                      I also prefer all the guys holding the weapon with their right hand (tho in a map I'm making a lot don't), but I'm less strong on this than the above.

                      Hepps 1 Reply Last reply Reply Quote 0
                      • Hepps
                        Hepps Moderators @Cernel last edited by

                        @Cernel If you like Cernel, you can just do all the units. I'll find something else to be distracted with.

                        C 1 Reply Last reply Reply Quote 0
                        • Hepps
                          Hepps Moderators @redrum last edited by Hepps

                          @redrum I am supposed to be... but I'm going through a bit of a burn-out period. Just wanted to do some stuff unrelated to GD.

                          Frostion 1 Reply Last reply Reply Quote 0
                          • Frostion
                            Frostion Admin @Hepps last edited by

                            @Hepps Hehe. I know that feeling. It actually helps to do something totally different for a while, and then one can return to the old work with a fresh mind ☺ I get a "burn out" when having to do all the tedious stuff, like placements and and moving around PU location. It's so boring that I can literally fall asleep in front of the screen. 😄

                            CrazyG 1 Reply Last reply Reply Quote 1
                            • CrazyG
                              CrazyG Moderators @Frostion last edited by

                              @Frostion
                              Funny, I actually feel asleep this afternoon setting PU values

                              1 Reply Last reply Reply Quote 0
                              • C
                                Cernel Moderators @Hepps last edited by

                                @Hepps said in Revisiting an old project:

                                @Cernel If you like Cernel, you can just do all the units. I'll find something else to be distracted with.

                                It's no problem for me to stop talking in this thread, if you find me too assertive or anyway annoying; you just have to ask.
                                Good luck with this project. I'll then wait for the final result and consider if to use it for 270BC Variants or not (I'm quite sure I will, maybe with a very few changes).

                                1 Reply Last reply Reply Quote 0
                                • Hepps
                                  Hepps Moderators last edited by

                                  As an added bonus....

                                  0_1500396485539_New Barbarian Units 3.png

                                  prastle 1 Reply Last reply Reply Quote 1
                                  • prastle
                                    prastle Moderators Admin @Hepps last edited by prastle

                                    @Hepps DEM BOATS! 🙂 @Hepps solves the color blindness 😉

                                    Hepps 1 Reply Last reply Reply Quote 0
                                    • Hepps
                                      Hepps Moderators @prastle last edited by

                                      @prastle Well a formal battleship seemed even more out of place than a long boat.

                                      1 Reply Last reply Reply Quote 0
                                      • Hepps
                                        Hepps Moderators last edited by

                                        Started on the nations boats. They will all have accent colours and flags on the mast that match the national colour as well as the national symbol on the main sail.

                                        0_1500479157459_New Egyptian Units 3.png

                                        1 Reply Last reply Reply Quote 0
                                        • Hepps
                                          Hepps Moderators last edited by

                                          Got all of the boats done for all nations. Changed the design for the Trireme to an entirely new image.

                                          0_1500530155760_New Naval Units.png

                                          prastle 1 Reply Last reply Reply Quote 0
                                          • prastle
                                            prastle Moderators Admin @Hepps last edited by

                                            @Hepps Nice!

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 8
                                            • 9
                                            • 3 / 9
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums