Revisiting an old project
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@Hepps ya looked as well makes sense to me do em all

Have I mentioned lately I love u!

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@Hepps The one drawback to the larger map is that the map graphics start to look grainy IMO. I'm guessing that isn't easy to fix.
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@redrum Easy... no... achievable to fix... most certainly.
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@Hepps what you forget is your version of doable is not easy to any of us

rock on bro emails kieth's
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Parthia is almost done.... down to 2 nations left to do.

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And Parthia is done.... the vaunted Cataphract of Persia is ready to ride clear across to the Mediterranean.

Now onto the Macedonians.
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@Hepps needs dominant bows on horse archers

looks gd

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And as a little sampling of how I am going to up-grade the new map visually...

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@Hepps the WAVES the Sands!

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@Hepps Love all the units so far. I'm not convinced on the map change though. Given that there aren't any territory effects, I think it would be kind of confusing to have different visual terrains. A good example is Napoleonic Empires where the vast majority of players prefer the non-topographic map.
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Seleucid I almost done.

With water effects

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@redrum I was just fooling around. I had already figured the map is pretty busy already.
The only thing I plan on doing is the sea zones. You can see above just how much better it looks.
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I like texturing, as you can see on my maps. But I think this map should be careful with texturing. It's kind of hard to explain, but it seems to me that this map should not over do texturing. Maybe it is because of the cartoon stile units.

If I was you I would choose to texture both land and sea. But I would texture sea more subtly, less sharply, more discreet than what you have shown in the picture. Also I would do the exact same thing to land. I guess it would end up being like the classic look, but with a discreet texturing.
At least I hope you try it out. Maybe it would please both conservatives, who do not like texturing, as well as people who like textures, like me and you
@Hepps -
@Frostion Yah, want to find a happy medium.
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BTW if anyone who actually plays this and has some skills.... there is a fair number of things that need to be done to improve play. If anyone wants to jump on in with some of the placement files and what-not.... I probably won't do them if its left to me.
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@Hepps What is it you are thinking of changing?
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@prastle Well Im now almost complete.
What Ive done is...
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Changed the game to use the Rome Total War map.
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Redone all of the unit placements manually.
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Centered all of the names in the exact center of every territory.
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Done the placements so that the name in each territory is never covered by units. (2 exceptions for really small territories)
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Over sized the placements to ensure there is no unit overlap.
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Created artwork for the menu box at the bottom left of the map.
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Added custom dice to the map.
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Created new PU markers to suit the theme of the map.
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Added wave textures and SZ borders to all SZ.
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Added new Border colouration to all Territories.
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All round sexified 270BC without actually changing anything about the game-play.
Should be ready by the end of this evening.
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@Hepps lol i should have asked more clearly canuck
what was it you wanted changed that you needed help with?it appears you have done a fine job!

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@prastle Well it won't be done tonight... the whole name place system is a complete and total waste of time and energy. Whom ever devised this hellish system without having a step in the map maker where you can plug it in... is a satanic demon from the 11th pale of hell. And when I'm done being a scourge to this planet I will torment him for an eternity when I finally get to hell.
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@Hepps off topic but Rolf was in the lobby this morning!

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