canNotTarget/canNotBeTargetedBy on Attack/Defense
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I am working on a scenario with limited combat rounds. I would like to prevent non-AA ground units from targeting bombers when attacked by bombers. However, if the non-AA ground are attacking, I don't want to have the bombers to be immune, turning bomber into invulnerable defenders of an area.
Is there any way to restricted targeting just on defense?
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What about giving bombers a bonus on offense of -6 "high altitude" (or whatever) against 99 enemy units (ground units) for (however many) number of rounds? This would make them invulnerable to ground fire. I have not actually tried something like that, it is just a thought.
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@andrewthree A negative support attachment would negate ground units under all circumstances, not just with purely air attack.
I am thinking about using the "AA" capability. I could attacking ground forces an AA-type attack that is negated by the presence of enemy ground forces.
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I've been thinking about more custom firing groups than what is available with
canNotTarget
andcanNotBeTargetedBy
. I posted my ideas on the XML at https://forums.triplea-game.org/topic/2348/custom-firing-groups-for-units. Would that idea work for you? -
@Trevan That looks like a good generalization of the AA rules.