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    Defender Retreat

    Feature Requests & Ideas
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    • Schulz
      Schulz last edited by

      I've came across the idea in so many topics on forums. It could be great additional property yet hasn't implemented yet.

      Wondering just because of it is concluded that it would be game breaking?

      RogerCooper Anton Hengst 2 Replies Last reply Reply Quote 1
      • RogerCooper
        RogerCooper @Schulz last edited by

        @Schulz I don't think it would be game-breaking or even that hard to implement (subs in some games can retreat).

        However, I am not sure that it would improve the games. Limiting combat rounds has much the same effect as the former defender can move out at that point.

        1 Reply Last reply Reply Quote 2
        • R
          Raziridium last edited by Raziridium

          I concur. I think its a cool mechanic and I would certainly appreciate more optional mechanics but I dont think it would matter much. For balance it would have to be available after the first round of combat. But it might not matter because the 2 main strategies are to sacrifice a low value unit to delay the enemy's army or pile everyone into one spot to protect a valuable point/take on enemy's large army; at either point, defending retreat is probably moot.

          But then again, having a defender retreat option might open the doors to more strategies.

          1 Reply Last reply Reply Quote 1
          • CrazyG
            CrazyG Moderators last edited by

            Like others said, I think that a limit to combat rounds is a pretty good way to get this effect. It seems to me that most of the time it will either be in the attackers interest to retreat, or the defenders, and somewhat rare that both players agree to keep fighting.

            I don't think it would be game-breaking, it would probably be a nice feature to have. But I'd be aware that adding decisions for a defender to make during an attackers turn can significantly increase the time it takes to play, especially for play by email.

            1 Reply Last reply Reply Quote 1
            • Anton Hengst
              Anton Hengst @Schulz last edited by

              @schulz Please implement this as a "X number of defensive units can retreat per round". Has a massive tactical impact on the game; order-in-which-combat-is-resolved has a huge impact as tactical retreats into other fights are possible. Additionally it greatly increases survivability & realism of sea battles.

              TorpedoA 2 Replies Last reply Reply Quote 0
              • TorpedoA
                TorpedoA @Anton Hengst last edited by

                @anton-hengst Defenders can retreat if you use the canEvade option in unit Attachments. They can either retreat before battle or after the first round. All that of course only if no isDestroyer unit is around and how you set the rules.
                So theoretically you can have all units canEvade which then leads to the same result as reatreat.
                I could be wrong or at least not precise enough about that.

                A general defensive retreat option would be welcome though.

                1 Reply Last reply Reply Quote 0
                • TorpedoA
                  TorpedoA @Anton Hengst last edited by

                  @anton-hengst I missed to say that its not the same result because you dont retreat by evade in a non-contested territory, but you stay in the attacked one.

                  Anton Hengst 1 Reply Last reply Reply Quote 0
                  • Anton Hengst
                    Anton Hengst @TorpedoA last edited by

                    @torpedoa Sadly, that doesn't fit my intention because of the interaction with IsDestroyer & the fact that there's no way to limit it to a single unit/round. It would actually be as-intended if I could dictate whether units retreat ("withdraw") to the same SZ/territory or retreat to a neighboring one.

                    1 Reply Last reply Reply Quote 0
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