Danny en Laurence Axis en Allies
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Libya 1 fighter moved from Libya to Tunisia 1 fighter moved from Southern Italy to Tunisia 1 bomber moved from Northern Italy to Ukraine Combat - Italians Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Tunisia Italians attack with 2 fighters British defend with 1 armour Italians roll dice for 2 fighters in Tunisia, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Italians and 1 armour owned by the British lost in Tunisia Italians win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 fighter Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Tunisia to Sicily 1 bomber moved from Ukraine to Romania Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 British regular : 0,50 Russians AA : -0,17
Territory Summary for Italians :
Romania : 1 armour and 1 bomber Northern Italy : 1 aaGun, 1 artillery and 1 factory_major Libya : 1 infantry Sicily : 1 fighter Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour 95 Sea Zone : 1 destroyer and 1 submarine Bulgaria : 1 infantry Greece : 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Russians : 36 / 38 Japanese : 53 / 58 Americans : 50 / 70 Chinese : 9 / 9 Germans : 47 / 53 British : 34 / 40 UK_Pacific : 8 / 10 Italians : 9 / 10 ANZAC : 10 / 12 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 17 times 2 was rolled 20 times 3 was rolled 19 times 4 was rolled 10 times 5 was rolled 20 times 6 was rolled 18 times Average roll : 3,481 Median : 3,000 Variance : 0,693 Standard Deviation : 0,832 Total rolls : 104 Null / Other 2 was rolled 2 times 3 was rolled 2 times 6 was rolled 3 times Average roll : 4,000 Median : 3,000 Variance : 1,472 Standard Deviation : 1,213 Total rolls : 7 Germans Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3,741 Median : 4,000 Variance : 0,365 Standard Deviation : 0,604 Total rolls : 27 British Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times Average roll : 2,000 Median : 2,000 Variance : 1,708 Standard Deviation : 1,307 Total rolls : 5 Italians Combat 2 was rolled 2 times 3 was rolled 2 times 6 was rolled 3 times Average roll : 4,000 Median : 3,000 Variance : 1,472 Standard Deviation : 1,213 Total rolls : 7 French Combat 1 was rolled 1 times 6 was rolled 1 times Average roll : 3,500 Median : 3,500 Variance : 1,333 Standard Deviation : 1,155 Total rolls : 2 Americans Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 2 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3,267 Median : 3,000 Variance : 0,821 Standard Deviation : 0,906 Total rolls : 15 Chinese Combat 1 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : 0,750 Standard Deviation : 0,866 Total rolls : 3 Russians Combat 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times Average roll : 3,208 Median : 3,000 Variance : 1,043 Standard Deviation : 1,022 Total rolls : 24 Neutral_Axis Combat Average roll : 0,000 Median : 0,000 Variance : 0,000 Standard Deviation : 0,000 Total rolls : 0 Japanese Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3,786 Median : 4,500 Variance : 0,564 Standard Deviation : 0,751 Total rolls : 14
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The British destroy the Italian Navy and Landing forces near Egypt!
With the danger of a full invasion in North Afrika, the British send all their aircraft from Russia, Egypt, and Persia in a coordinated attack from the sky.
The British came under heavy anti-air fire, bud the battle was won by the British, losing only one fighter squadron in the deadly attack. The Italians lose one cruiser and their pride and glory of the Italian navy the battleship "Vittorio Veneto". Their strong "Cannone da 381/50 Ansaldo M1934" cannons lay on the bottom of the Mediterranean.
Their transports were hit by multiple torpedoes taking their crew and passengers and a tank division to Davy Jones Locker.In Asia, the UK pacific leaves India undefended, the Japanese are in the range of the city with an overwhelming infantry force and aircover. The British wait for their air force from the Battle of the Egyptian sea to arrive and reinforcements from Egypt that have to move slowly through the Persian desert to the East.
"We leave India and it's beauty, bud we will return even stronger!". - Our glorious leader DanLeeDR01!
The Italians rebuild their navy!
The Fuhrer orders his allies Mussolini to secure the South by increasing their navy. The Italians start with the construction of one submarine and a destroyer.
The Italian airforce is sent out to destroy the tank division that took Tunisia. In the open desert, the British tanks are easy targets for the Italian fighters.
In the east the Italians bomb Russian factories in Ukraine, killing many civilians in the process as well.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 32 PUs; Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Ukraine 5 infantry moved from Bryansk to Ukraine 1 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Rostov 5 infantry moved from Kazakhstan to Sikang 5 infantry moved from Sakha to Amur 1 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 2 armour moved from Novgorod to Finland 1 fighter moved from Novgorod to Finland 1 fighter moved from Novgorod to Romania 1 fighter and 1 tactical_bomber moved from Novgorod to Romania 1 armour moved from Bessarabia to Romania 1 artillery moved from Bessarabia to Romania 1 infantry moved from Ukraine to Bessarabia 1 armour moved from Baltic States to Novgorod 1 artillery moved from Novgorod to Baltic States 2 infantry moved from Novosibirsk to Tsinghai Combat - Russians Battle in Romania Russians attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry; Italians defend with 1 armour and 1 bomber Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 1 armour and 1 artillery Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Italians: 1 armour and 1 bomber Battle in Finland Russians attack with 2 armour, 1 fighter and 2 infantry Germans defend with 1 fighter and 2 infantry Russians win, taking Finland from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 1 fighter and 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Romania to Ukraine 2 fighters moved from Romania to Ukraine 1 fighter moved from Finland to Novgorod 1 aaGun moved from Volgograd to Rostov 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Volgograd 1 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 10PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery and 4 infantry moved from Manchuria to Korea 3 fighters moved from Shan State to India 2 artilleries and 6 infantry moved from Burma to India Japanese take India from UK_Pacific 1 infantry moved from Shan State to Burma 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 3 tactical_bombers moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 fighter moved from Formosa to Anhwe 1 battleship, 2 cruisers, 2 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Non Combat Move - Japanese 1 infantry moved from 19 Sea Zone to Shantung 1 fighter moved from Anhwe to Hunan 1 bomber, 3 fighters and 3 tactical_bombers moved from Kweichow to Hunan 3 fighters moved from India to Burma Place Units - Japanese 3 fighters placed in Kwangtung 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5 Japanese collect 57 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag, 1 infantry Kwangsi : 1 flag Korea : 1 artillery and 4 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry Jehol : 1 flag Manchuria : 1 flag Yunnan : 1 flag Kweichow : 1 flag, 3 artilleries and 7 infantry Hunan : 1 flag, 1 bomber, 4 fighters and 3 tactical_bombers Anhwe : 1 flag Shan State : 1 flag Burma : 1 flag, 3 fighters and 1 infantry India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 factory_minor, 3 fighters and 1 harbour Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry Guam : 1 flag, 1 airfield and 1 infantry Wake Island : 1 flag, 1 airfield and 1 infantry French Indo China : 1 flag Java : 1 flag, 2 infantry Sumatra : 1 flag, 2 infantry 35 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 4 submarines 19 Sea Zone : 1 transport 6 Sea Zone : 2 destroyers and 2 submarines
Production/PUs Summary :
Russians : 38 / 41 Japanese : 57 / 72 Americans : 50 / 70 Chinese : 8 / 9 Germans : 45 / 53 British : 34 / 40 UK_Pacific : 5 / 0 Italians : 9 / 10 ANZAC : 10 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 19 times 2 was rolled 22 times 3 was rolled 20 times 4 was rolled 11 times 5 was rolled 22 times 6 was rolled 17 times Average roll : 3,414 Median : 3,000 Variance : 0,777 Standard Deviation : 0,882 Total rolls : 111 Null / Other 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 5 was rolled 1 times Average roll : 2,500 Median : 2,000 Variance : 1,200 Standard Deviation : 1,095 Total rolls : 6 Germans Combat 1 was rolled 6 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 7 times Average roll : 3,677 Median : 4,000 Variance : 0,494 Standard Deviation : 0,703 Total rolls : 31 British Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 5 was rolled 1 times Average roll : 2,500 Median : 2,000 Variance : 1,200 Standard Deviation : 1,095 Total rolls : 6 Italians Combat 2 was rolled 1 times 3 was rolled 2 times 6 was rolled 3 times Average roll : 4,333 Median : 4,500 Variance : 1,600 Standard Deviation : 1,265 Total rolls : 6 French Combat 1 was rolled 1 times 6 was rolled 1 times Average roll : 3,500 Median : 3,500 Variance : 1,333 Standard Deviation : 1,155 Total rolls : 2 Americans Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 2 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3,267 Median : 3,000 Variance : 0,821 Standard Deviation : 0,906 Total rolls : 15 Chinese Combat 1 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : 0,750 Standard Deviation : 0,866 Total rolls : 3 Russians Combat 1 was rolled 3 times 2 was rolled 7 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3,250 Median : 3,000 Variance : 1,012 Standard Deviation : 1,006 Total rolls : 28 Neutral_Axis Combat Average roll : 0,000 Median : 0,000 Variance : 0,000 Standard Deviation : 0,000 Total rolls : 0 Japanese Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3,786 Median : 4,500 Variance : 0,564 Standard Deviation : 0,751 Total rolls : 14
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The ANZAC secure their bonus Objective!
The ANZAC meet no Japanese resistance taking back Dutch New Guinea with only one infantry regiment. The Anzac ship their artillery to North Australia. Sergeant D. Lee in charge of ANZAC logistics and naval shipments forgot to unload its cargo. Valuable cargo must always be unloaded in case of any naval attacks! He was demoted to private for this costly mistake!
The Australian fighter squadrons of two CAC CA-15 Kangaroo fly to Celebs securing this import objective from the Japanese invasion. Securing Sumatra, Java, Borneo, and Celebs will prevent the Japanese get their precious oil and their 5 PU bonus objective.
"The CAC CA-15 Kangaroo was the most advanced fighter design to come out of Australia during World War 2".The ANZAC navy leaves the safety of the American fleet to sail towards their ANZAC transports. The ANZAC prepares to launch an invasion to rescue the Dutch colonies from Japanese control.
The lonely French!
The french still wait for the liberation of their home country and Paris.
With Italian forces out of Tunesia the French help the British defend its colonies from Neighbouring Italian forces. Their Fighter flies towards India, and their navy helps secure the British in the Mediteranian.The Russians prepare to invade the Nordic region!
The Russian use the speed of their T-34 Tanks from Novgorod to invade Finland with the support of a Fighter and two infantry divisions. The defenders are crushed, and little stands in the way of securing German regions in the North.
Eastern Poland is still to well defended by 7 German Tiger I tank divisions. The Russians decide to fall back their valuable assets to Novgorod and only defend its borders with cannon fodder, ehu... ehu... kugh..... I mean brave soldiers of mother Russia! Preventing the Germans blitzing further inland! Hold the Lines at all cost brave man!
We lost one T-34 division in the South, bud the Russians destroyed the combined forces of Italian and Germans stationed in Romania. We have our revenge on the Italian bomber responsible for killing innocent Civilians who happily volunteered to work in our factories in Ukraine.
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The Japanese invade India
Kweichow is taken from the Chinees and the Japanese navy sets sail to defend the Philipines. With all it's navy forces situated in the Pacific, the ANZAC and Amerikans have no chance to take more Island, because they have to move separately, leaving them open for an attack.
With no garrison defending India, the Japanese take the British Empire in the East. Raising the Japanese flag. With India under Japanese control, they will have the ability to produce more divisions on the mainland. It will be very difficult for the British to take it back now!
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 12 infantry Japanese defend with 3 artilleries and 7 infantry Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 11 infantry Casualties for Japanese: 3 artilleries and 7 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Szechwan Chinese undo move 2. Chinese undo move 1. 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
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Amerika invades Italy and takes its capital!
The American fleet Near Morocco sets sail through the Strait of Gibraltar deep into the Mediterranean. At the coast of Rome, they fight the Italian and German navy consisting of only 2 destroyers and one submarine. With the support of many fighters and bombers, the battle is won at the cost of just one American destroyer.
Why did the Italians build ships and no land units? It was a costly mistake, Rome is taken with small resistance from an anti-air division. Their anti-air guns are no match for the American Shermans.
After the battle at sea, the fighters landed safely on their carriers, and the bombers used their superior range to fly to Egypt. In preparation to take back India!
Meanwhile in the Pacific, the Amerikan's are retreating like cowards!!!
Ehu ... ehu.. kugh... I mean tactically maneuvering to stronger strategic positions!
In the Pacific the American's fall back out of range of the massive Japanese navy in the Philippines, they wait for 2 new Aircraft Carriers to reinforce them from the Western United States.
China defeats Japanese infantry at a close call!
The Chinese fight bravely with the help and veteran pilots in now very outdated fighters and take back Kweichow. It's was a brutal battle, only cheer numbers won the day. The Japanese lost their air cover by taking Kweichow in the last round, their fighters had to return to land at their airfields in Hunan. Leaving the Japanese infantry open for an attack. The Japanese general ordered all man to fight to the death and preventing being captured alive.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Germans Germans buy 17 infantry; Remaining resources: 2 PUs; Combat Move - Germans 7 armour moved from Germany to Baltic States 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 armour moved from Eastern Poland to Belarus 2 fighters and 2 tactical_bombers moved from Holland Belgium to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 cruiser, 2 submarines and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland 2 armour moved from Holland Belgium to Denmark Combat - Germans Battle in Baltic States Germans attack with 7 armour, 1 artillery and 1 infantry Russians defend with 1 artillery Germans roll dice for 7 armour, 1 artillery and 1 infantry in Baltic States, round 2 : 4/1 hits, 4,17 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 10 infantry placed in Germany 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 44 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 0,33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 1 artillery and 3 infantry Southern France : 1 flag, 2 armour and 1 harbour France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 7 infantry Poland : 1 aaGun and 1 infantry Germany : 1 factory_major and 10 infantry Norway : 1 infantry Denmark : 2 armour Holland Belgium : 2 infantry Belarus : 1 flag, 1 armour Baltic States : 1 flag, 7 armour, 1 artillery and 1 infantry Eastern Poland : 1 flag, 7 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Bulgaria : 1 flag Greece : 1 flag, 1 infantry 115 Sea Zone : 1 cruiser, 2 submarines and 1 transport Yugoslavia : 1 flag
Production/PUs Summary :
Russians : 36 / 41 Japanese : 56 / 72 Americans : 53 / 83 Chinese : 9 / 9 Germans : 47 / 51 British : 34 / 40 UK_Pacific : 5 / 0 Italians : 6 / 0 ANZAC : 10 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
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German concentrates all forces on Russia!
With the Allies conquering Rome, the Fuhrer believes the Italians are brave enough to defend themselves and continues to advance into Russia.
The Baltic States and Belarus are taken back again from the Russians. By this time no buildings stand with a roof or whatsoever in this area after the continuous fighting and artillery barrages!
The Germans are the clear winner in this area, with their main tank division still intact! A serious treat for Novgorod! Their transports are in range to transport troops into Novgorod next round, with the support of their Cruiser for Land bombardments!! -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - British British buy 2 armour, 1 bomber and 1 factory_minor; Remaining resources: 4 PUs; Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 armour moved from 95 Sea Zone to Northern Italy 2 fighters moved from Malta to Northern Italy 1 tactical_bomber moved from Gibraltar to Southern Italy 1 transport moved from 94 Sea Zone to 98 Sea Zone 2 destroyers moved from 94 Sea Zone to 98 Sea Zone 1 battleship moved from 91 Sea Zone to 95 Sea Zone 8 infantry moved from West India to India 1 artillery moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 bomber moved from Trans-Jordan to India 2 fighters moved from Trans-Jordan to 39 Sea Zone 1 tactical_bomber moved from Trans-Jordan to West India 1 tactical_bomber moved from Persia to West India 3 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 3 fighters moved from Egypt to Southern Italy 1 infantry moved from Tanganyika Territory to Kenya 1 tactical_bomber moved from Kazakhstan to Novgorod Combat - British Battle in Northern Italy British attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 aaGun, 1 artillery and 1 factory_major British converts factory_major into different units British win, taking Northern Italy from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 aaGun and 1 artillery Battle in India British attack with 1 artillery, 1 bomber and 9 infantry Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry British win, taking India from Japanese with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 14 Casualties for British: 4 infantry Casualties for Japanese: 2 artilleries and 6 infantry Non Combat Move - British 1 bomber moved from India to West India 2 fighters moved from Northern Italy to Southern Italy 2 aaGuns moved from West India to India Place Units - British 1 factory_minor placed in Persia 2 armour and 1 bomber placed in Egypt Turn Complete - British British collect 38 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs
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The UK Pacific retake India!
After the massive retreat, the UK is back in India, lowering the Japanese flag from the Taj Mahal, and once again the UK flag is raised as a symbol of its power!
The British conquer northern Italy!
On the Western front, the British prepare their morocco focus to assault Northern Italy and secure its valuable resources and factories! The Americans have the Southern Italy airbase operational again, helping the British to land all their aircraft on European soil.
The Allies finally have a beachhead to begin their assault on the European mainland and liberate the people from all Axis control.Montgomery himself is fighting on the frontline, leading his troops, and preparing its defences after the assault.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 3 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Territory Summary for Italians :
Libya : 1 infantry Sicily : 1 fighter Bulgaria : 1 infantry Greece : 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Russians : 36 / 41 Japanese : 53 / 72 Americans : 53 / 83 Chinese : 9 / 9 Germans : 47 / 51 British : 38 / 47 UK_Pacific : 8 / 8 Italians : 2 / 0 ANZAC : 10 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 20 times 2 was rolled 24 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 23 times Average roll : 3,534 Median : 3,000 Variance : 0,299 Standard Deviation : 0,547 Total rolls : 131 Germans Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 7 times Average roll : 3,606 Median : 3,000 Variance : 0,422 Standard Deviation : 0,650 Total rolls : 33 British Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 2,500 Median : 2,000 Variance : 0,815 Standard Deviation : 0,903 Total rolls : 10 Italians Combat 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4,500 Median : 4,500 Variance : 1,037 Standard Deviation : 1,018 Total rolls : 10 French Combat 1 was rolled 1 times 6 was rolled 1 times Average roll : 3,500 Median : 3,500 Variance : 1,333 Standard Deviation : 1,155 Total rolls : 2 Americans Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 2 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3,267 Median : 3,000 Variance : 0,821 Standard Deviation : 0,906 Total rolls : 15 Chinese Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3,625 Median : 3,000 Variance : 0,762 Standard Deviation : 0,873 Total rolls : 8 Russians Combat 1 was rolled 3 times 2 was rolled 7 times 3 was rolled 5 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 2 times Average roll : 3,367 Median : 3,500 Variance : 0,897 Standard Deviation : 0,947 Total rolls : 30 Neutral_Axis Combat Average roll : 0,000 Median : 0,000 Variance : 0,000 Standard Deviation : 0,000 Total rolls : 0 Japanese Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3,826 Median : 4,000 Variance : 0,674 Standard Deviation : 0,821 Total rolls : 23
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The Italians propose a truce!
After 3 bloody years (rounds ) of fighting the Italians propose a ceasefire! To show their good will, they did not attack this turn or made any treating moves with their military. The Fuhrer and the Allied leader fly to Paris to sign The Paris Peace Treaty!
All countries will get their starting territories back, and both parties will disarm their military.
Will, there finally be ever-lasting peace around the world? We all hope for the best, and we will start rebuilding our country.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Rostov to Ukraine 2 infantry moved from Caucasus to Rostov 1 infantry moved from Tambov to Bryansk 3 infantry moved from Smolensk to Belarus 1 infantry moved from Archangel to Novgorod 7 armour moved from Russia to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 armour moved from Volgograd to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Non Combat Move - Russians Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 43 PUs Turning on Edit Mode EDIT: Changing ownership of Egypt from Neutral_True to Germans EDIT: Removing units owned by Neutral_True from Egypt: 99 armour EDIT: Adding units owned by Germans to Egypt: 1 infantry EDIT: Adding units owned by Neutral_True to Saudi Arabia: 99 armour EDIT: Adding units owned by Neutral_True to Ethiopia: 99 armour EDIT: Adding units owned by Neutral_True to 76 Sea Zone: 99 battleships EDIT: Turning off Edit Mode
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New War between Russia and Germany!
Peace only lasted one year! Now Germany is in an all-out war with Russia! All the other nations are strictly neutral because they don't want to get involved after their destructive experience in world war II.
Game rulez:
Germany wins when it controls Russia for one round.
Russia wins when it controls France and Germany for one round.This game is a fun testing game to learn about death zones.
Death zone tactics are described here: http://donsessays.freeservers.com/deadzone.htmAt the game start:
Germany has 58PU in their wallet, + 53PU from territories + 10PU from bonus objectives.
Russia has 43PU in their wallet, + 28PU from territories + 14PU from bonus objectives.
Germany starts with 109 Units worth 670.
Russia starts with 76 units worth 384.All the Yellow Stars are German Objectives for extra PU.
All the Red Stars are Russian Objectives for extra PU.
(Russia also gets 3PU for each originally German, Italian, or Pro-Axis neutral territory he controls). -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Purchase Units - Germans Germans buy 4 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 infantry moved from Norway to Finland 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern France to Northern Italy 1 infantry moved from France to Western Germany 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Greece to Bulgaria 1 infantry moved from Albania to Bulgaria 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 3 armour moved from Western Germany to Poland 9 artilleries and 7 infantry moved from Western Germany to Germany 1 infantry moved from Denmark to Western Germany 1 infantry moved from Denmark to Western Germany 1 battleship moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 2 fighters moved from Slovakia Hungary to Eastern Poland 3 tactical_bombers moved from Slovakia Hungary to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Eastern Poland, round 2 : 4/1 hits, 3,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Eastern Poland to Slovakia Hungary Place Units - Germans 4 artilleries and 6 infantry placed in Germany 8 infantry placed in Northern Italy Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,33
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour Egypt : 1 flag, 1 harbour and 1 infantry Cyprus : 1 flag Malta : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_major and 1 infantry Slovakia Hungary : 6 armour, 2 artilleries, 3 fighters, 19 infantry, 4 mech_infantrys and 3 tactical_bombers Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry Romania : 1 infantry Poland : 3 armour, 3 artilleries and 4 infantry Germany : 3 aaGuns, 13 artilleries, 1 factory_major and 13 infantry Albania : 1 flag Northern Italy : 1 flag, 1 factory_major and 9 infantry Sicily : 1 flag Sardinia : 1 flag Eastern Poland : 1 flag, 1 infantry 125 Sea Zone : 1 battleship 113 Sea Zone : 1 submarine and 1 transport Crete : 1 flag Bulgaria : 1 flag, 6 infantry Greece : 1 flag Yugoslavia : 1 flag, 1 infantry Finland : 1 flag, 1 fighter and 7 infantry
Production/PUs Summary :
Germans : 54 / 64 Russians : 27 / 43 Americans : 0 / 35 British : 0 / 29 Italians : 0 / 10 French : 0 / 17 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 93 / 0
Dice Statistics:
Total 3 was rolled 1 times 6 was rolled 1 times Average roll : 4,500 Median : 4,500 Variance : 1,333 Standard Deviation : 1,155 Total rolls : 2 Germans Combat 3 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Russians Combat 6 was rolled 1 times Average roll : 6,000 Median : 6,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1
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Germany conquers East Poland
All german forces move towards the frontline, and with a strafe attack on Eastern Poland, their infantry could take this important position!
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania 2 fighters moved from Novgorod to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Romania Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Romania to Baltic States 1 tactical_bomber moved from Romania to Baltic States 2 fighters moved from Eastern Poland to Baltic States 7 armour and 1 mech_infantry moved from Western Ukraine to Baltic States 1 artillery and 4 infantry moved from Western Ukraine to Bessarabia 1 armour, 11 infantry and 1 mech_infantry moved from Ukraine to Bessarabia 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 2 aaGuns and 3 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Ukraine 2 aaGuns, 1 artillery and 15 infantry moved from Novgorod to Baltic States 3 infantry moved from Belarus to Baltic States 2 infantry moved from Belarus to Baltic States Place Units - Russians 2 armour and 1 artillery placed in Novgorod 3 artilleries placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
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Russia takes back Eastern Poland and Conquers Romania!
With the German army divided among Poland, and Slovakia Hungary the Russians can safely move their Northern army to occupy the Baltic States.
The 19 Infantry and 2 artillery divisions in Slovakia Hungary do not have enough movement to support an attack on the Baltic states.
Eastern Poland is now a Three Dubbel DEAD ZONE, if the Germans move their entire army to this place (Thick Yellow Arrow), their arplanes will not be able to land there in the same turn for support against the combined attack of the Russian army from the Baltic States, Bessarabia , Western Ukraine and 2 tanks from Novgorod (Blue arrows).
This Will give Russia a TUV (Total Unit Value) advance of 60 PU after the battle!!!
Bud the Russians will not attack Eastern Poland for this massive TUV advance if the Germans also produced 10 new TANKS (Green Circle) in Germany. Because they are now all in range to support EASTERN POLLAND in this DEADZONE.
If Russia takes out the Expensive German army in Eastern Poland shown in the picture below, they will be in the dead zone. Because German can counter attack from Poland, Slovakia Hungary, Finland and with the 10 new blitzing tanks from Germany (Green Arrows)!
In the following picture, you will see, how Germany supported the DEAD ZONE in Eastern Poland using the range of its aircraft and their new Blitzing tanks from Germany.
The counter-attack (Green Arrows) will give Germany a great Victory, and Novogrod will so weak for an easy Invasion over the sea (Purple Arrows). After the battle, all Russian forces will be defeated and the Russians will not have any means of retaliation!
With the above example, we demonstrated that Germany can actually occupy the DEAD ZONE even if a counter attack will give him an initially negative TUV swing.!
This is a nice demonstration of the DEADZONE in Axis & Allies.
We can further complicate things, with Russian Hit and Run attacks, retreating after one round of combat, but that is one for the future!