Combine casualty selection dialogs?
If a map has multiple typeAAs, then the battle UI will ask the user to select the casualties after each and every typeAA. But the casualties aren't actually removed from the battle till after all of the selections are done. The same issue happens with Air vs non subs and the new canNotTarget and canNotBeTargetedBy.
So my question is, why don't we combine those selection dialogs? Roll for each of the groups and then show one selection dialog with the total number of hits. The dialog will need to be able to separate out different types of hits since some firing units can't hit all of the targeted units. I think I've seen a request for this somewhere but I couldn't find it.
Here's what the normal select dialog looks like:
There exists a dialog in the engine that is only used for kamikaze tokens but it separates out the units by a string:
The final dialog would probably look like a mixture of both of them.
TheDog last edited by
Its a good idea, I like it.