Over the Top- new WWI mod
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@djabwana
Over the Top House Rules mod indicates changes. Austria does not have to be defeated first. Ideally, infantry should defend at a 2.
USA factory changes back to America once enters war so that you can build planes. If that area is occupied USA may place one plane in Paris instead. USA may not attack German ships until they join but may transport troops however Germany can sink but cannot be escorted by USA destroyers.
Shelling restrictions and at starting entrenched coastal guns:
A unit shelling must stop its movement. France and Russia may pick where they want their starting port coastal gun. Only coastal shelling of Shipyards is allowed plus you can target the one costal artillery. This means the defender has to pick the one coastal artillery excluding bunkers. Shells are also limited per number of units amphibiously or coast invading units, but you can use leftover to shell other targets. There are no free shots from entrenched gun against land and only 2 shells for naval, but you cannot shell subs even with a destroyer. Only 1 entrenched gun at sea ports are considered coastal except the starting Ottoman one. Rail guns cannot shell naval targets. You cannot shell mines unless you have at least one ship or sub that investigates.
Air & Strategic raids of rail, airfield and factories or combination of both
Air superiority involves the number of attacking and defending air units. The first hits count towards planes and zeps per number of fighters on each side or if you play dice, it’s easy to see. You may pick a lower value zep over a fighter. At least one infantry is required to attack with artillery so you can have 1 guy and 20 artilleries however you can conquer an empty territory with artillery alone or if you are rescuing you capital.
Fighters and zeps only support artillery, not infantry, so you can only attack if you have artillery piece but this is not requirement with bomber. Or you could have one plane per artillery, player pick. You could also play like this with the artillery see below
Non-armored trains are considered captured and spoils of war. AA guns if alone get a one defense so edit them into a man. However, all defending air units including fighters, if caught alone, with defending units, get to escape up to range if attacking air is not in the mix. Planes do not get to defend bunkers alone; the bunker must have a land unit and the bunkers are considered captured.
When heavy bomber is achieved also put game on LL. The best way to do strategic raids is use Sweden and Norway territories to set this up and announce which raid you are doing. Edit in the attacking and defending targets both players intend to use including AA gun and factory before the 2nd combat phase. Then you will have to use edit move each plane and say if you want to bomb or attack. Retreat after one round and edit in the results including factory damage. You only have to edit out defending fighters if the same area is getting attacked and remember not the use the attacking planes twice. Question must be asked if defending player wants to scramble to bombing of factory or rail but if attacking airfield player has no choice.
The whole rail thing is very odd for instance, you can attack trains with fighters but the game will not let you defend them even with edit. So you could play that any defending fighters in defending areas can be used to defend rail but if area being simultaneously attacked a decision must be made. You will have to use the set up mentioned above for attacking defending planes and then regular play for attacking the rail and you can pick an unarmed trains first.
Sea shit
Submarines are picked last as casualties for both attacking and defending unless destroyers are involved. The easiest way to do this is once the game system tells you that you can submerge you must state picking Submarines last. In defending Submarines only situations, freighters, bombers, subs, and zeps and fighters can sink subs but you have to have a destroyer of course except for other subs. They get a one round and must submerge after first round even with paired with destroyer. You don’t have to submerge subs if attacker has no more destroyers just pick subs last.
If a destroyer or Freighters is not present, a free, 1 round only Sub sneak-attack is allowed. This means no hits from all the other ships count but you may edit pick a trannie as your casualty if applicable.
Troop-Transports, not Freighters, are only sunk per attacking ship or air so no more one sub killing 20 Troop-Transports. Edit surviving boats back into the same sea zone. They have to be picked last for defense unless attacking subs AND AIR ARE still in the mix. You may not bring them into battle unless beach landing plus it does not block so edit move past them. Freighters do block. Likewise unarmed trains must be picked last.
Harbor-Defenses do not defend against air units so edit them out if attacking with air only or if a combination of both, select naval units first as casualties. Harbor-Defenses block Submarine movement.Other belligerents
Ottomans may only attack Russia and vice versa the first round but may combine fleets. Romania joins Russia turn 3 Bulgaria joins Germany turn 2. Upon Russia’s second round, the amount of Hungarian troops that were there, turn Russian with factory so you can buy for them and or reinforce but starts 3rd. Make sure all Austrian troops are out there by round 2.
Italy joins Allies turn 2 but CAN’T can be reinforced by France until 2nd round. If France combines fleet with Italy consider sz 30 still neutral, can’t be attacked or attack out of.
Greece remains neutral unless the Allies land a ground unit there starting turn 3. Additionally, the sea zones on both sides must be cleared. It turns French with Factory and starting game units that were British but make them French.
Arab uprising happens British Commonwealth round 3; 2 Entrenchments, 2 Cavalry and 1 Field-Artillery all BCW each in Hejaz, Al-Hawa and Oman. Additionally, a Factory in Oman. The Ottoman infantry there must be edited moved away to adjacent territory. The factory in Oman is removed is once conquered by and the brits can’t make ships. The commies do not get to share Russian tech.