AI, maxConstructionsPerTypePerTerr
-
Doesnt the AI recognize this option?
This is the unit and the AI does place them more then allowed.<attachment name="unitAttachment" attachTo="Bunker" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="attack" value="0"/> <option name="defense" value="6"/> <option name="movement" value="0"/> <option name="hitPoints" value="2"/> <option name="isConstruction" value="true"/> <option name="constructionType" value="Bunker"/> <option name="maxConstructionsPerTypePerTerr" value="10"/> <option name="constructionsPerTerrPerTypePerTurn" value="1"/> </attachment><property name="More Constructions with Factory" value="false" editable="true"> <boolean/> </property> <property name="More Constructions without Factory" value="false" editable="true"> <boolean/> </property> <property name="Unlimited Constructions" value="false" editable="true"> <boolean/> </property> -
The AI does not generally place 0 movement combat units.
-
In my game, AI does place Bunkers if i purchased them by trigger. But the AI does ignore the maxConstruction per Terr.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login