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    AI, maxConstructionsPerTypePerTerr

    Scheduled Pinned Locked Moved Map Making
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    • TorpedoAT Offline
      TorpedoA
      last edited by

      Doesnt the AI recognize this option?
      This is the unit and the AI does place them more then allowed.

      <attachment name="unitAttachment" attachTo="Bunker" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="0"/>
      <option name="defense" value="6"/>
      <option name="movement" value="0"/>
      <option name="hitPoints" value="2"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="Bunker"/>
      <option name="maxConstructionsPerTypePerTerr" value="10"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      </attachment>
      
      <property name="More Constructions with Factory" value="false" editable="true">
      <boolean/>
      </property>
      <property name="More Constructions without Factory" value="false" editable="true">
      <boolean/>
      </property>
      <property name="Unlimited Constructions" value="false" editable="true">
      <boolean/>
      </property>
      
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      • RogerCooperR Offline
        RogerCooper
        last edited by

        The AI does not generally place 0 movement combat units.

        1 Reply Last reply Reply Quote 0
        • TorpedoAT Offline
          TorpedoA
          last edited by

          In my game, AI does place Bunkers if i purchased them by trigger. But the AI does ignore the maxConstruction per Terr.

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