Allow user to specifically choose amphibious offloaded units in battle chooser
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@cernel said in Allow user to specifically choose amphibious offloaded units in battle chooser:
Try to look at the map and units at a monitor resolution of 2/3 of the maximum whilst having 100% general zoom and at the maximum (4k) monitor resolution whilst having 150% general zoom. What, if anything, gives a better visual of the map and units?
Meaning, starting from a 4k monitor resolution at 100% general zoom, is it better for your view to increase the zoom to 150% or to decrease the monitor resolution to 2.666k?The unit icons have about the same quality with 150%@4K and 100%@2660 x 1440. But text is perfectly sharp with 4k while blurry with 2660 x 1440. We should not expect players to change their screen resolution in order to see TripleA units big enough
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@rainova No idea if it is feasible, but my suggestion is that every time you start TripleA whilst having a zoom which is going to be applied to the program, the program prompts the user to choose whether or not actually to apply the zoom to TripleA too (maybe with a tick box for not asking it again, though such a choice should better be somehow reversible).
We should not expect players to change their screen resolution in order to see TripleA units big enough
I agree. I remember someone (who I believe is not any longer active) in the past arguing that doing so was easy enough, back then when I pointed out that most of TripleA was going to become visually obsolete with the advent of 4k.
Some might remember that it has been many years I'm keeping saying everyone in TripleA should think primarily in terms of 4k resolution (like advicing mapmakers to make maps optimized, or at least good enough, for 4k screens).
A good "worst-case" test map might be "World At War", since it is a very popular game which has very small units and zones.
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I followed this feature since the initial take by @Trevan. I really don't understand why it needs to be refined if it does. Currently the program fails to support this rule at all, so I would say having this feature is better than nothing as long as it does not error out. I don't understand why not having it in the program already, at its current state (whatever the preselection given).
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@cernel I have finished programming the feature - using the answers I got to my questions and trying to keep the change small -a few weeks ago. The only thing incomplete is integration testing the unit chooser component (which is the one I changed). I found the follwing use cases it is involved in:
- BattleDisplay
- TripleAPlayer.pickTerritoryAndUnits
- Place
- EditPanel.selectUnitsToRemove
- EditPanel.actionPerformed
- MovePanel.selectUnitsToMove
- BattlePanel.getCasualtiesAa
- TripleAFrame.scrambleUnitsQuery
- TripleAFrame.selectUnitsQuery
- TripleAFrame.moveFightersToCarrier
Use Cases 1-6 work fine, but I can't work out how to produce the use cases 7-10. What do I need to do? In which game?
If I don‘t get any help, I‘ll probably run some more tests on the next two weekends and checkin in die middle of November.
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@rainova said in Allow user to specifically choose amphibious offloaded units in battle chooser:
- BattlePanel.getCasualtiesAa
- TripleAFrame.scrambleUnitsQuery
- TripleAFrame.selectUnitsQuery
- TripleAFrame.moveFightersToCarrier
Use Cases 1-6 work fine, but I can't work out how to produce the use cases 7-10. What do I need to do? In which game?
I'm guessing from the names only.
7 may be in what order to display casualties in games having fly-over fire (Classic and Revised), and I guess only for games in which you cannot choose them (Revised).
8 may be for selecting units to scramble (as in Global 1940).
9 may be an old legacy item (maybe not any longer used), back then when there was only one mode of selecting units (since it just says "select units").
10 may be for moving non-newly-placed air units to newly-placed carriers from the territory used to place the carrier (as in Revised basic). -
@rainova said in Allow user to specifically choose amphibious offloaded units in battle chooser:
@cernel said in Allow user to specifically choose amphibious offloaded units in battle chooser:
Try to look at the map and units at a monitor resolution of 2/3 of the maximum whilst having 100% general zoom and at the maximum (4k) monitor resolution whilst having 150% general zoom. What, if anything, gives a better visual of the map and units?
Meaning, starting from a 4k monitor resolution at 100% general zoom, is it better for your view to increase the zoom to 150% or to decrease the monitor resolution to 2.666k?The unit icons have about the same quality with 150%@4K and 100%@2660 x 1440. But text is perfectly sharp with 4k while blurry with 2660 x 1440. We should not expect players to change their screen resolution in order to see TripleA units big enough
I'm curious about what results you'd have doing the same thing but with 200% and 1920x1080. It should look bad/blurred if the monitor makes an interpolation, but it should look just as good as a same-sized 2K otherwise (that is if having foursomes of all-adjacent pixels in the 4k acting as a single pixel in a 2k).
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@cernel said in Allow user to specifically choose amphibious offloaded units in battle chooser:
I'm curious about what results you'd have doing the same thing but with 200% and 1920x1080. It should look bad/blurred if the monitor makes an interpolation, but it should look just as good as a same-sized 2K otherwise (that is if having foursomes of all-adjacent pixels in the 4k acting as a single pixel in a 2k).
With 200% the graphics and the digits that show the number of units of the same kind on the main map look blurred - maybe because of antialiasing.
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@cernel said in Allow user to specifically choose amphibious offloaded units in battle chooser:
7 may be in what order to display casualties in games having fly-over fire (Classic and Revised), and I guess only for games in which you cannot choose them (Revised).
In "big world 1942" aa guns shoot at aircraft flying over, but you cannot choose the aircraft hit.
In "big world 1942 v3 Rules" aa guns don't shoot at aircraft flying over.In which scenario do aa guns shoot at aircraft flying over and you can choose the aircraft hit?
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@rainova said in Allow user to specifically choose amphibious offloaded units in battle chooser:
@cernel said in Allow user to specifically choose amphibious offloaded units in battle chooser:
7 may be in what order to display casualties in games having fly-over fire (Classic and Revised), and I guess only for games in which you cannot choose them (Revised).
In "big world 1942" aa guns shoot at aircraft flying over, but you cannot choose the aircraft hit.
In "big world 1942 v3 Rules" aa guns don't shoot at aircraft flying over.In which scenario do aa guns shoot at aircraft flying over and you can choose the aircraft hit?
Classic if it is working correctly. If you cannot, you found a wrong behaviour (AA fire has many wrong behaviours).
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@rainova There's an option that controls that functionality. I think most games have the option off by default and most don't allow editing the option. But I know a few do. The option is "Choose AA Casualties". You can look at the map xml and see if it is value="true" or editable="true".
If you are in edit mode, it should also show the dialog.
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