Units Specific Placed Sounds


  • Moderators

    Currently, when you place a unit, the engine calls the sound, meaning the so named sounds subfolder, for either:

    placed_infrastructure
    placed_land
    placed_air
    placed_sea

    And, as a general rule, if a player is called "Player01", this will be used with precedence, if present:

    placed_infrastructure_Player01
    etc.

    Feature Request:

    Allow for units specific placed sounds.

    Suggested Behaviour:

    If a unit is called "knights", then this sounds subfolder will be searched for and played with preference:

    placed_knights

    and, if the knights unit belongs to "Player01", then this is searched for first:

    placed_knights_Player01

    if no "placed_knights" named folder is present in the sounds folders (as per current reference (firstly the one in the map's folder, then the one referred for the "Sound.Default.Folder")) and no reference for it is found in the sounds.properties, then it calls the default either:

    placed_infrastructure
    placed_land
    placed_air
    placed_sea

    as per current.

    Example:

    If "Khaganate" has a not-infrastructure land unit called "knights", the engine first calls:

    placed_knights_Khaganate

    if no entry, then calls:

    placed_knights

    if no entry, then calls:

    placed_land_Khaganate

    if no entry, then calls:

    placed_land


  • Admin

    I have been hoping for this since I made my very first map, Star Wars. Also in my very last map, Iron War, it seems strange that a jet fighter gives the same sound as a normal fighter when placed 🤔 Also some of my other maps could use this. I often think "this is a strange sound for this unit type."

    I know that this feature would be used very limited at start, by few maps, but it would open up possibilities for future maps. The engine should evolve with the future in mind, not just the current circumstances and maps. Evolve or die out! 😁


  • Admin

    @Cernel @Frostion Yeah this topic has come up a few times in the old forums. I agree that this is a valid feature request and would add value/immersion for more advanced maps. I personally don't play with sounds on which is why I don't personally prioritize this high 🙂


  • Moderators

    If this gets made, I'll see if I can get and remake (free) sounds for "armour" and "halftrack" (same for both) and "artillery" and "aaGun" (same for both) and "submarine" (so total 3 new sounds), in the basic "TripleA/assets/sounds/ww2", so to give a good immediate justification to this feature, that would apply to the default assets part of the main installation (thus to over 90% played maps).
    This is dependent from me finding good free sounds to start with, but I guess it shouldn't be hard.