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    possible to adjust piece values before game?

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    • B Online
      beelee @Panther
      last edited by

      @panther ok got it. @The_Good_Captain Does SBR work correctly ? It says not supported in game notes.

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      • T Offline
        The_Good_Captain @beelee
        last edited by The_Good_Captain

        @beelee SBR does not work correctly.

        SBR in Europe and Pacific ...and (for that matter) as an optional rule in both anniversary versions in TripleA are not in accordance with the oob rules (or in the case of anniversary, the official errata).

        In all four the process is as follows:

        1. defender declares if he will launch interceptors
        2. Defending AA guns fire at ALL attacking escorts/bombers. (hits are assigned by owning players choice)
        3. surviving ESCORTS fire at any interceptors in one round of combat - only 1's are counted as hits
        4. interceptors (even those that were hit) now return fire - 2 or less counted as hits.
        5. surviving bombers conduct SBR...

        I can cite all the sources and post on request and if you need Panthers blessing, I totally understand but this might save us all some time: https://www.axisandallies.org/forums/topic/36776/anniversary-errata-optional-rule-escorts-and-interceptors

        Beelee if you fix SBR and the IJN transports in Pacific, I will make a legit donation in appreciation. I run a youtube channel on AnA strategies for serious players that is heavily dependent on experience acquired using the TripleA platform against live opponents. I am very strict on using oob rules though in order to evaluate the game as it was designed.

        In a few months I intend to take this channel into strategies for the original Europe and Pacific games and TripleA is vital to that endeavor. In other words, I understand not many are playing this now but I will likely be running several games at once on the forums with different opponents and so I came here to see if I could get them tuned up.

        I will give a shout-out prior to the release of that series of videos and ask my audience to donate to TripleA at that time if these fixes can be made.

        As a side note - I don't feel I'm just someone shouting from the sidelines. I have created digital map downloads on the .org website for Classic, Revised, Europe and Pacific when none existed before. I just have to draw the line somewhere with regards to spending my time in this hobby and its gotta be at dabbling in TripleA dev-manship. I think dialing these versions in would/will be well worth the effort. Thanks ahead of time for any work done on this project's behalf. I really appreciate you and Panther and everyone else doing the upkeep on this platform.

        Respectfully,
        TGC

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        • B Online
          beelee @The_Good_Captain
          last edited by beelee

          @the_good_captain yea no worries captain. I think were all on the same page.

          What I meant by the SBR's was, ( which I wasn't very clear 🙂 ) should I make it how Global 40 does it ?

          Cool you got stuff going on using triplea. Lots of Cool People here. Probably be a day or two before I get to it.

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          • T Offline
            The_Good_Captain
            last edited by The_Good_Captain

            @beelee unfortunately, SBR here is not the SBR of the global 40 version. In fact, I don't know of a TripleA module where this could be "dragged and dropped" into play.

            In the fewest amount of words (from the errata for Anniversary - which applies exactly to Europe and Pacific):

            "Fighter Escorts and Interceptors
            Fighters can participate in strategic bombing raids. Attacking fighters may escort and protect the bombers, and they can originate from any territory, range permitting. Any or all defending fighters based in a territory that is strategically bombed can participate in the defense of the industrial complex. The number of fighters that will defend is decided after the attacker's Combat Movement phase is completed and before the Combat phase begins. After antiaircraft fire is resolved against the attacking air units, if there are any defending fighters an air battle occurs between the attacking and defending air units. This combat is resolved in the same way as a normal combat, with a few exceptions. The fighters have an attack value of 1 (2 if the attacker has the Jet Power research breakthrough) and a defense value of 2, and the bombers have no attack value. In addition, the combat lasts for only one round. After the battle, any surviving bombers proceed to carry out the raid as normal. Fighters participating as either an escort or a defender cannot participate in other battles during that turn. Defending interceptors must return to their original territory. If that territory is captured, the fighters may move one space to land in a friendly territory or on a friendly aircraft carrier. This movement occurs after all of the attacker's combats have been resolved and before the attacker's Noncombat Move phase begins. If no such landing space is available, the fighters are lost."

            Otherwise, I have been getting around this issue by using independent dice rolling servers to resolve declared SBRs and just not moving the pieces in TripleA. We edit in the results since SBR is usually resolved first anyway.

            P.S. I really appreciate everything my dude. If I can help you out in any way esp. with any AnA projects, please don't hesitate to ask.

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            • B Online
              beelee @The_Good_Captain
              last edited by

              @the_good_captain right on. So the factories firing their AA guns before air battle seems the only difference. Or at least the biggest one. Do the factories have built in AA guns ? Or do you fire an actual AA gun ?

              Probably doesn't matter for what I'm thinking, but, if I make the factories non "isFactory", which means I can then make the AA fire before the air battle, I think we'd be there.

              Not a 100% certain and I need to take a closer look, but if that's the case, might be able to make it happen.

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              • B Online
                beelee @beelee
                last edited by

                @beelee actually, on second thought, I don't think that'll work. I think the SBR will take place before any other combat the way triplea does it. I can't remember. I'll have to check.

                But, you could roll for AA fire in the dice roller, adjust accordingly, then start your combat move and the factories will just have no AA shots. Can still do the Air battle that way.

                At any rate, I'll look at it closer when I dive into it.

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                • T Offline
                  The_Good_Captain @beelee
                  last edited by The_Good_Captain

                  @beelee sounds legit. Factories have no AA in these versions. The AAs in all these are the "neutral", capturable piece. If there is no AA present, it goes straight to any interceptor battle instead. If there is no interceptor battle, the bombers rolls a d6 and the bombed country immediately pays that to the bank. There are no damage tokens, the money comes straight out of that powers current IPC (exception: in annivesary, there are damage tokens)

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                  • B Online
                    beelee @The_Good_Captain
                    last edited by

                    @the_good_captain
                    So when I updated Pacific to trprt D1 it deleted all the Australian units. Which is not desirable I would think. I'll have to add them in manually since triplea deleted them.

                    Take a little longer

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                    • T Offline
                      The_Good_Captain
                      last edited by

                      @beelee thanks again for doing this my friend. I am really excited. Just made a donation. 😃

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                      • B Online
                        beelee @The_Good_Captain
                        last edited by

                        @the_good_captain made a pull request for the "Pacific". Will take a look at Europe a bit later.

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                        • B Online
                          beelee
                          last edited by

                          Trying to get Fighters to escort. Changed <property name="WW2V2" value="true" to "WW2V3". Didn't work. Probably cause other problems as well but just trying to see how escorts work for now.

                          Tried adding this one

                          <property name="Airborne Attacks Only In Existing Battles" value="true" editable="false">
                          <boolean/>

                          no go.

                          Fighter has:
                          <option name="canAirBattle" value="true"/>
                          <option name="canIntercept" value="true"/>
                          <option name="canEscort" value="true"/>
                          <option name="airDefense" value="2"/>
                          <option name="airAttack" value="1"/>

                          Gave Bomber canAirBattle too with A0 D0. No joy though.

                          @wc_sumpton or anyone, how do I make the ftrs escort ?

                          Thanks

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                          • B Online
                            beelee
                            last edited by

                            @LaFayette

                            the @The_Good_Captain is Gung Ho here. New member wanting to use triplea for a tournament.

                            Can we get an update on

                            https://github.com/triplea-game/triplea/pull/9297

                            Thanks

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                            • B Online
                              beelee
                              last edited by

                              @The_Good_Captain I uploaded Pacific to sendspace

                              https://www.sendspace.com/file/x1row4

                              Open your triplea folder, open downloaded maps and replace.

                              Idk if I can get Strat boming to work better in Europe. I'll look at it some more. If not, the Destroyers will only bombard at 2 anyway.

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                              • B Online
                                beelee @beelee
                                last edited by

                                @beelee ok got my head outta my ass enough to get fighters to escort/ intercept. See if we can get SBRs to work better

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                                • B Online
                                  beelee
                                  last edited by beelee

                                  @The_Good_Captain

                                  Check SBR on this one for Europe. I'm still not 100% clear on it

                                  https://www.sendspace.com/file/quur2u

                                  Edit
                                  oops have to turn on airbattle options in map options

                                  B General_ZodG 2 Replies Last reply Reply Quote 1
                                  • B Online
                                    beelee @beelee
                                    last edited by

                                    @beelee ok just checked again and the air battle will take place before the aa fire. So, yea, I don't think we can do anything there.

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                                    • B Online
                                      beelee @beelee
                                      last edited by

                                      @beelee got another idea to try. Full circle here lol

                                      1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee
                                        last edited by beelee

                                        https://www.sendspace.com/file/fc3nlp

                                        check it works ok

                                        then ill update to git might take a while

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                                        • T Offline
                                          The_Good_Captain @beelee
                                          last edited by

                                          @beelee looks good! many thanks.

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                                          • B Online
                                            beelee
                                            last edited by

                                            @The_Good_Captain a pull request is in for Destroyers bombard at 2.

                                            https://github.com/triplea-game/triplea/pull/9354

                                            No more movement on SBR. I'll take another crack at it. Still seems something can be improved. Maybe not : )

                                            1 Reply Last reply Reply Quote 1

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