possible to adjust piece values before game?
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@the_good_captain right on. So the factories firing their AA guns before air battle seems the only difference. Or at least the biggest one. Do the factories have built in AA guns ? Or do you fire an actual AA gun ?
Probably doesn't matter for what I'm thinking, but, if I make the factories non "isFactory", which means I can then make the AA fire before the air battle, I think we'd be there.
Not a 100% certain and I need to take a closer look, but if that's the case, might be able to make it happen.
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@beelee actually, on second thought, I don't think that'll work. I think the SBR will take place before any other combat the way triplea does it. I can't remember. I'll have to check.
But, you could roll for AA fire in the dice roller, adjust accordingly, then start your combat move and the factories will just have no AA shots. Can still do the Air battle that way.
At any rate, I'll look at it closer when I dive into it.
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@beelee sounds legit. Factories have no AA in these versions. The AAs in all these are the "neutral", capturable piece. If there is no AA present, it goes straight to any interceptor battle instead. If there is no interceptor battle, the bombers rolls a d6 and the bombed country immediately pays that to the bank. There are no damage tokens, the money comes straight out of that powers current IPC (exception: in annivesary, there are damage tokens)
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@the_good_captain
So when I updated Pacific to trprt D1 it deleted all the Australian units. Which is not desirable I would think. I'll have to add them in manually since triplea deleted them.Take a little longer
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@beelee thanks again for doing this my friend. I am really excited. Just made a donation.

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@the_good_captain made a pull request for the "Pacific". Will take a look at Europe a bit later.
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Trying to get Fighters to escort. Changed <property name="WW2V2" value="true" to "WW2V3". Didn't work. Probably cause other problems as well but just trying to see how escorts work for now.
Tried adding this one
<property name="Airborne Attacks Only In Existing Battles" value="true" editable="false">
<boolean/>no go.
Fighter has:
<option name="canAirBattle" value="true"/>
<option name="canIntercept" value="true"/>
<option name="canEscort" value="true"/>
<option name="airDefense" value="2"/>
<option name="airAttack" value="1"/>Gave Bomber canAirBattle too with A0 D0. No joy though.
@wc_sumpton or anyone, how do I make the ftrs escort ?
Thanks
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the @The_Good_Captain is Gung Ho here. New member wanting to use triplea for a tournament.
Can we get an update on
https://github.com/triplea-game/triplea/pull/9297
Thanks
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@The_Good_Captain I uploaded Pacific to sendspace
https://www.sendspace.com/file/x1row4
Open your triplea folder, open downloaded maps and replace.
Idk if I can get Strat boming to work better in Europe. I'll look at it some more. If not, the Destroyers will only bombard at 2 anyway.
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@beelee ok got my head outta my ass enough to get fighters to escort/ intercept. See if we can get SBRs to work better
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Check SBR on this one for Europe. I'm still not 100% clear on it
https://www.sendspace.com/file/quur2u
Edit
oops have to turn on airbattle options in map options -
@beelee ok just checked again and the air battle will take place before the aa fire. So, yea, I don't think we can do anything there.
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@beelee got another idea to try. Full circle here lol
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@beelee looks good! many thanks.
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@The_Good_Captain a pull request is in for Destroyers bombard at 2.
https://github.com/triplea-game/triplea/pull/9354
No more movement on SBR. I'll take another crack at it. Still seems something can be improved. Maybe not : )
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@The_Good_Captain Europe is now available on triplea with destroyers bombard at 2
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@beelee There seems to be some ransomeware crap messing with your link.
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@general_zod Which one ? one of the sendspace ones ? They seem ok to me but aren't needed as both requests have been merged.
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