COMBINED ALLIANCE ATTACK...feedback wanted
-
Many of you know this situation:
You have an area with for example a reasonable UK land force and a single ANZAC infantry. In the attacking turns the ANZAC unit has hardly any chance of doing a solo attack but as part of the UK force it could do so... But in defense they will particiapate... well... weird
that is the gap between trying to make a game a bit closer to reality and simply how the game and its Boardgame roots function.
So I was thinking if the following could be a solution for
COMBINED ALLIANCE ATTACK-
I could make a Dummy player ALL_ALLIES:
then make of every f.e. a UK-player infantry unit in a specific
infantryUK unit for the ALL_ALLIES player...All Allied players may move into battle position first, and just before BATTLE round comes I could swap ALL ALLIED units of the different allied players into units of the ALL_ALLIES
Then the single ANZAC inf could be part of the action...
this seems possible... then after the battle is worked out I can change all units back for a noncombat movement...okej: there seem to be several "bears on the road":
( maybe more than I realize)-Like : if a country is conquered by this ALL_ALLIED who will be the new owner? Only way I see to control this is by presetting this in each country, but what if a player wasn't part of the conquerers
and would get the territory it would be odd...-And historically USSR and CHINA should be excluded from this alliance combined attack? As well as Japan from a combined Italian -German attack? or doesn't that make sense?
Are there more complications for this approach?
Before I considered making permanent combined player -groups:
like Western Allies player, Central Allies ( USSR -CHINA) and Eastern ALLIES.... with UK split in pacific and western and USA split accross the map border in East and West.....Disadvantage: a far too big Purchasing overview with all those units... and making 2 vertical lines on the map where East & West American and UK units would swap to the other team. The map'svertical edge would be a simple one, but the second had to be somewhere between africa and india... bit more challenging...
has this been done or tried before?
your thoughts?thanks for any feedback
-
-
@ebbe you could make an allied unit for the Player and then edit in the correct unit before combat move and edit back, if necessary after the battle.
Or maybe don't edit back until after the Allied Players turn so you can't double dip with the attack so to speak.
-
My 2 cents would be modify TripleA to allow allied players to move and attack by using. Use a '<option>' to change the setting. Then move 'resetUnitStats...' to the end of non-combat movement to only reset that turns owners units. All territories captured would belong to the turn owner, irregardless of the nationalities of the surviving units.
So if the Americans and British wanted to move and attack during the Russian turn, given that all 3 are allies, then all territories captured would belong to Russia. The British units that participated would be unable to move or attack until after the next British non-combat movement, and the Americans after the American non-combat movement.
But those are just my thoughts.
Cheers...
-
@ebbe A simpler solution would be to make ANZAC a production-only player like UK-Pacific in the Global Game, with all the units becoming British.
-
@rogercooper yes , but I want also the british and US to merge... or I should have a allied player with multiple purchase screens: like: Western Allies: US-British-Free french
-
@ebbe You could create a generic Western Allies player and everyone else be production-only. It might be interesting.
-
@ebbe It seems to me that the Turns and phases are too rigid. What would happen if All the Axis players made their combat moves and then combat took place? Can the game handle that (or be adjusted to do such)?
Then the Allied Players would each respond in turn and combat would again take place.
Yes, you would need to designate one player to be responsible for choosing which units die (or set that to be random; as it probably should be anyway).
Anyway, that's my feedback in spite of being three months late.
-
@ebbe
I agree with sumpton that the territory owner should be the player whose turn it is, but i feel that yes Russia and China should be excluded. i think only UK, USA, ANZAC & French be allowed a 'combined attack', thanks for the chance at some input -
@tommy1961 I agree that the Japanese and Germans will probably not act in unison, but I suspect that the Italians and Germans might.
In any event, what I am suggesting (and or asking if it will work) is that each of the Axis players perform their individual Tech, Production, Politics and combat move phases. But then ALL the Axis combat is resolved (which may require casualties being determined by the AI). Then each Axis player does their non-combat moves, etc. (in turn order again). After which the Allies do the same.
I would probably further suggest that there be a European Theater of War and a Pacific Theater.
-
This is all completely doable with the current engine. Try modding a small scenario and see how it works.
-
@stohrm
splitting the two theaters was a reality, how ever you are in essence creating two new 'countries' by combing the units. I think this would best be served by keeping alliance armies whole and allowing each country to add to it with their separate productions. This way allowing them to also run their own combats apart from the combined army.