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    objectiveAttachment neutral countries

    Scheduled Pinned Locked Moved Map Making
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    • N Offline
      Numetalfan
      last edited by

      Hi,

      let's say the countries A and B are neutral, but can be invaded by any side.

      I want to create an objectiveAttachment that checks if those countries remained neutral

      <attachment name="objectiveAttachment4" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="3"/>
      <option name="alliedExclusionTerritories" value="A:B" count="2"/>
      <option name="enemyExclusionTerritories" value="A:B" count="2"/>
      </attachment>

      but it does not work.

      what would be correct?

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @Numetalfan
        last edited by beelee

        @numetalfan maybe try "unitPresence" and "battle" . battle would show an attack, which makes them non neutral and unitPresence which side they're on.

        Although if the battle results in a loss and everybody dead, that might be an issue. Maybe a trigger for each Alliance and require a unit presence allied or their own.

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Numetalfan @beelee
          last edited by

          @beelee

          so if I code it like this:

          <attachment name="objectiveAttachment4" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
          <option name="objectiveValue" value="3"/>
          <option name="directPresenceTerritories" value="A:B" count="2"/>
          <option name="unitPresence" value="any" count='1'/>
          <option name="players" value="Germans:Italians:Japanese:British:USA:Russians"/>
          </attachment>

          will this work?

          will
          <option name="players" value="Germans:Italians:Japanese:British:USA:Russians"/>
          check the unit presence

          or will it provide the
          <option name="objectiveValue" value="3"/>
          to all that players?
          This would absolutely be wrong, should be a German objective

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @Numetalfan
            last edited by

            @numetalfan that might work. The objective is attached to the Germans so I think you'd be ok there.

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Numetalfan @beelee
              last edited by

              @beelee

              I found out:

              <attachment name="objectiveAttachment4" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
              <option name="objectiveValue" value="3"/>
              <option name="alliedExclusionTerritories" value="A:B" count="2"/>
              </attachment>

              works

              but:

              <attachment name="objectiveAttachment4" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
              <option name="objectiveValue" value="3"/>
              <option name="alliedExclusionTerritories" value="A:B" count="2"/>
              <option name="enemyExclusionTerritories" value="A:B" count="2"/>
              </attachment>

              does not work

              the neutral units seem also to count as an "enemy".
              I hoped

              enemyExclusionTerritories

              will check only the Allies as enemies as this is an objective for Germany which is part of the Axis, but it doesn't

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @Numetalfan
                last edited by

                @numetalfan So A and B are True Neutrals and if either one gets conquered by anyone, Germany gets the Bonus ?

                If so, maybe change it to a trigger/condition instead of an Objective.

                So you could try a "directOwnershipTerritories" condition for each player and then have that activate the trigger ( which are actually conditions these days too )

                N 1 Reply Last reply Reply Quote 0
                • N Offline
                  Numetalfan @beelee
                  last edited by

                  @beelee

                  a trigger worked.

                  unfortunately it does not display the objective result for the player in the game, that is the only disadvantage of that solution.

                  finally the developper should create a new XOB "checkneutrality" which means a country is not owned by Allies or Axis.

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @Numetalfan
                    last edited by

                    @numetalfan said in objectiveAttachment neutral countries:

                    unfortunately it does not display the objective result for the player in the game, ...

                    You mean it doesn't show up in the Objectives tab with the other Objectives ? If so you need to add it to the "objectives.properties"

                    Also, when you collect income, it will mention it and record it in History

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