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    2.6 Testing (Report 2.6 problems here)

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    • M
      Myrd @beelee last edited by

      @beelee

      Thanks, I am able to reproduce with your 2.5 save game - I can see that for example none of the American NOs are met in 2.6, but most of them are in 2.5. I'll take a look.

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      • M
        Myrd last edited by

        @beelee This should be fixed now and should be available in the next prerelease (https://github.com/triplea-game/triplea/releases/tag/2.6.812 - once it's available).

        Can you test again and confirm that the issues you've observed are all resolved? (Once the above prerelease is available.)

        B 1 Reply Last reply Reply Quote 1
        • B
          beelee @Myrd last edited by

          @myrd with 2.6.813 the objectives now work correctly. However, the "Rail" units and Notifications don't show up. Use this in 2.5 2.5 Auto Save Test Recreate B.tsvg and you'll notice at the start of Russia's combat move 2 Rail and 1 Europe Rail in Russia.
          Screenshot from 2022-05-29 16-43-53.png
          And at the end of Japan's turn this Notification.
          Screenshot from 2022-05-29 16-39-25.png

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          • M
            Myrd @beelee last edited by

            @beelee

            Thanks, should be fixed too. https://github.com/triplea-game/triplea/releases/tag/2.6.814

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            • B
              beelee @Myrd last edited by

              @myrd Heh heh You're just kickin ass wherever you go lol
              Works like a charm Rock on ! Rock On !!!.png

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              • B
                beelee last edited by beelee

                No problem just want to know if the no u-turn sign means no retreat ?
                Screenshot from 2022-05-29 20-06-27.png

                Thanks

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                • M
                  Myrd @beelee last edited by

                  @beelee Yes, that's right.

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                  • B
                    beelee last edited by

                    USA took over an Italian Major Factory and it's supposed to turn into a Minor Factory and didn't. 2.5 Auto Save Test Recreate C.tsvg

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                    • B
                      beelee last edited by beelee

                      Germany conquered Belarus and the Landmines owned by "Changer" who only has 1 turn at Game start. turned into white squares.
                      Screenshot from 2022-05-30 00-45-45.png
                      I hit undo and they turn red
                      Screenshot from 2022-05-30 00-46-04.png
                      Here they are before the attack
                      Screenshot from 2022-05-30 00-48-11.png

                      Changer is Allied to all Players so his units are not conquered and do not cause conflict with whoever owns the TTy there in, in case that helps at all

                      2.5 Auto Save Test Recreate D.tsvg

                      Edit
                      Yea, so it looks like what's happening is the Changer units are "changing" lol, to whoever conqueres them and since there aren't images for them they get a generic one.

                      Edit 2
                      @Myrd so i tracked back to 2.6.800 and the above problems still exist. 2.5 Auto Save Test Recreate E.tsvg
                      Start with last ANZAC turn and you'll see how the Green circle changes in Guam.
                      I wonder if this has anything to do with PR #10515 ? Where the missing unit icons were introduced ? or changed ?

                      Unfortunately i can't go back any further on prereleases. Should I open a git issue for this as well ? My guess is that the above are probably all related.

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                      • M
                        Myrd @beelee last edited by Myrd

                        @beelee I actually have a strong suspicion that it's the same bug that's causing the major factory to not be downgraded to minor. Basically, the game isn't processing destruction/capturing of units correctly.

                        If it's the same bug, the root cause is https://github.com/triplea-game/triplea/pull/9962, and the author of that PR is working on a fix. Let's wait for that to see if it resolves all these issues.

                        Thanks for all the bug reports!

                        RaiNova created this issue in triplea-game/triplea

                        closed Fix 9523 - real estate (like castles) is not automatically taken over by a new territory owner. #9962

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                        • B
                          beelee last edited by

                          Total Resources don't show up in 2.6.814
                          Screenshot from 2022-05-31 00-53-32.png

                          Here's 2.5
                          Screenshot from 2022-05-31 00-52-45.png

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                          • M
                            Myrd last edited by Myrd

                            @beelee The resource totals should be fixed.

                            For the unit issues, can you check whether they're all fixed on the following prerelease: https://github.com/triplea-game/triplea/releases/tag/2.6.836 ?

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                            • B
                              beelee @Myrd last edited by beelee

                              @myrd yea everything is working correctly now, except resource totals has some redundancy

                              Screenshot from 2022-06-01 20-02-25.png

                              Edit
                              2.6.838

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                              • B
                                beelee @beelee last edited by beelee

                                @beelee it also does it under Players
                                Screenshot from 2022-06-03 02-25-18.png

                                Edit
                                It's also counting Italy when it shouldn't

                                TheDog 1 Reply Last reply Reply Quote 0
                                • TheDog
                                  TheDog @beelee last edited by

                                  The Players tab is looking very crowded.

                                  Would the tech table be better in its own panel, with a ctrl+T, a bit like the Politics Panel?

                                  Then the normal Flag and Player faction name could be on the left and the Tech across the top. (This is in player order, just like the Players tab)

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                                  • M
                                    Myrd last edited by Myrd

                                    Looks like it's indeed a 2.6 bug that 1-player alliances get shown. Being fixed here: https://github.com/triplea-game/triplea/pull/10571

                                    asvitkine created this issue in triplea-game/triplea

                                    closed Don't include 1-player alliances in players and resource tabs. #10571

                                    1 Reply Last reply Reply Quote 2
                                    • B
                                      beelee last edited by beelee

                                      Noticing an old problem. Sometimes scroll freezes and I have to click anywhere and it'll start working again. I don't remember the specifics, just that it used to happen. Couple years ago or so anyway

                                      Edit
                                      On Ubuntu 20.04 if it matters

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                                      • B
                                        beelee last edited by

                                        2.6.838 is giving incorrect supportAttachment. Here is 2.5 working correctly
                                        2.5 correct support .tsvg
                                        The Waffen_Oberst_4 provides an extra roll to the Waffen_Panzer and the Panzer gives the Oberst an extra roll as well for a total of 6 rolls.

                                        In 2.6, If I take a hit in the first rd of combat, the extra roll or rolls is negated depending on if it's 2 hits or 1.
                                        2.6 Wrong Support.tsvg

                                        If not, it works correctly. 6 dice are rolled.
                                        2.6 Correct Wrong Support.tsvg

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                                        • M
                                          Myrd @beelee last edited by

                                          @beelee said in 2.6 Testing (Report 2.6 problems here):

                                          2.6.838 is giving incorrect supportAttachment. Here is 2.5 working correctly
                                          2.5 correct support .tsvg
                                          The Waffen_Oberst_4 provides an extra roll to the Waffen_Panzer and the Panzer gives the Oberst an extra roll as well for a total of 6 rolls.

                                          In 2.6, If I take a hit in the first rd of combat, the extra roll or rolls is negated depending on if it's 2 hits or 1.
                                          2.6 Wrong Support.tsvg

                                          If not, it works correctly. 6 dice are rolled.
                                          2.6 Correct Wrong Support.tsvg

                                          In your "2.6 Wrong Support.tsvg" you're defending with "Germans defend with 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys"

                                          There's no Panzer and the Arty doesn't give support to Oberst. Here's a save right before combat with panzer and oberst defending and I'm getting the same results on 2.5 and 2.6: 2.5-correct-support-test.tsvg

                                          Let me know if I'm missing something.

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                                          • B
                                            beelee @Myrd last edited by

                                            @myrd here's one with the panzer. i saved before combat so you can run multiple battles. 2.6 Wrong Support A.tsvg

                                            So if there are no German casualties they roll 6 dice. If there are German casualties, they only roll 5. There are multiple Oberst's that provide an extra roll depending on who there paired with. And the Oberst in turn receives an extra roll. So 2 extra rolls total. Take the Oberst as a casualty, so it won't give support 2nd rd of battle because you need all 4 units present to get the bonuses according to the rules.

                                            Oberst 4 is for Panzer
                                            Oberst 3 is for Arty, PnzrGrndr and Para
                                            Oberst 2 is for Inf

                                            All are Waffen units. They should be getting the extra rolls whether there are casualties in the first rd of battle or not.

                                            Here's 2.5 before combat.2.5 Correct support A.tsvg
                                            It gets 6 rolls regardless of 1st rd casualties.

                                            M 1 Reply Last reply Reply Quote 0
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