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    2.6 Testing (Report 2.6 problems here)

    Scheduled Pinned Locked Moved Development
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    • M Offline
      Myrd
      last edited by

      @beelee This should be fixed now and should be available in the next prerelease (https://github.com/triplea-game/triplea/releases/tag/2.6.812 - once it's available).

      Can you test again and confirm that the issues you've observed are all resolved? (Once the above prerelease is available.)

      B 1 Reply Last reply Reply Quote 1
      • B Online
        beelee @Myrd
        last edited by

        @myrd with 2.6.813 the objectives now work correctly. However, the "Rail" units and Notifications don't show up. Use this in 2.5 2.5 Auto Save Test Recreate B.tsvg and you'll notice at the start of Russia's combat move 2 Rail and 1 Europe Rail in Russia.
        Screenshot from 2022-05-29 16-43-53.png
        And at the end of Japan's turn this Notification.
        Screenshot from 2022-05-29 16-39-25.png

        M 1 Reply Last reply Reply Quote 0
        • M Offline
          Myrd @beelee
          last edited by

          @beelee

          Thanks, should be fixed too. https://github.com/triplea-game/triplea/releases/tag/2.6.814

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @Myrd
            last edited by

            @myrd Heh heh You're just kickin ass wherever you go lol
            Works like a charm Rock on ! Rock On !!!.png

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            • B Online
              beelee
              last edited by beelee

              No problem just want to know if the no u-turn sign means no retreat ?
              Screenshot from 2022-05-29 20-06-27.png

              Thanks

              M 1 Reply Last reply Reply Quote 0
              • M Offline
                Myrd @beelee
                last edited by

                @beelee Yes, that's right.

                1 Reply Last reply Reply Quote 1
                • B Online
                  beelee
                  last edited by

                  USA took over an Italian Major Factory and it's supposed to turn into a Minor Factory and didn't. 2.5 Auto Save Test Recreate C.tsvg

                  1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee
                    last edited by beelee

                    Germany conquered Belarus and the Landmines owned by "Changer" who only has 1 turn at Game start. turned into white squares.
                    Screenshot from 2022-05-30 00-45-45.png
                    I hit undo and they turn red
                    Screenshot from 2022-05-30 00-46-04.png
                    Here they are before the attack
                    Screenshot from 2022-05-30 00-48-11.png

                    Changer is Allied to all Players so his units are not conquered and do not cause conflict with whoever owns the TTy there in, in case that helps at all

                    2.5 Auto Save Test Recreate D.tsvg

                    Edit
                    Yea, so it looks like what's happening is the Changer units are "changing" lol, to whoever conqueres them and since there aren't images for them they get a generic one.

                    Edit 2
                    @Myrd so i tracked back to 2.6.800 and the above problems still exist. 2.5 Auto Save Test Recreate E.tsvg
                    Start with last ANZAC turn and you'll see how the Green circle changes in Guam.
                    I wonder if this has anything to do with PR #10515 ? Where the missing unit icons were introduced ? or changed ?

                    Unfortunately i can't go back any further on prereleases. Should I open a git issue for this as well ? My guess is that the above are probably all related.

                    M 1 Reply Last reply Reply Quote 0
                    • M Offline
                      Myrd @beelee
                      last edited by Myrd

                      @beelee I actually have a strong suspicion that it's the same bug that's causing the major factory to not be downgraded to minor. Basically, the game isn't processing destruction/capturing of units correctly.

                      If it's the same bug, the root cause is https://github.com/triplea-game/triplea/pull/9962, and the author of that PR is working on a fix. Let's wait for that to see if it resolves all these issues.

                      Thanks for all the bug reports!

                      1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee
                        last edited by

                        Total Resources don't show up in 2.6.814
                        Screenshot from 2022-05-31 00-53-32.png

                        Here's 2.5
                        Screenshot from 2022-05-31 00-52-45.png

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          Myrd
                          last edited by Myrd

                          @beelee The resource totals should be fixed.

                          For the unit issues, can you check whether they're all fixed on the following prerelease: https://github.com/triplea-game/triplea/releases/tag/2.6.836 ?

                          B 1 Reply Last reply Reply Quote 1
                          • B Online
                            beelee @Myrd
                            last edited by beelee

                            @myrd yea everything is working correctly now, except resource totals has some redundancy

                            Screenshot from 2022-06-01 20-02-25.png

                            Edit
                            2.6.838

                            B 1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @beelee
                              last edited by beelee

                              @beelee it also does it under Players
                              Screenshot from 2022-06-03 02-25-18.png

                              Edit
                              It's also counting Italy when it shouldn't

                              TheDogT 1 Reply Last reply Reply Quote 0
                              • TheDogT Offline
                                TheDog @beelee
                                last edited by

                                The Players tab is looking very crowded.

                                Would the tech table be better in its own panel, with a ctrl+T, a bit like the Politics Panel?

                                Then the normal Flag and Player faction name could be on the left and the Tech across the top. (This is in player order, just like the Players tab)

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  Myrd
                                  last edited by Myrd

                                  Looks like it's indeed a 2.6 bug that 1-player alliances get shown. Being fixed here: https://github.com/triplea-game/triplea/pull/10571

                                  1 Reply Last reply Reply Quote 2
                                  • B Online
                                    beelee
                                    last edited by beelee

                                    Noticing an old problem. Sometimes scroll freezes and I have to click anywhere and it'll start working again. I don't remember the specifics, just that it used to happen. Couple years ago or so anyway

                                    Edit
                                    On Ubuntu 20.04 if it matters

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                                    • B Online
                                      beelee
                                      last edited by

                                      2.6.838 is giving incorrect supportAttachment. Here is 2.5 working correctly
                                      2.5 correct support .tsvg
                                      The Waffen_Oberst_4 provides an extra roll to the Waffen_Panzer and the Panzer gives the Oberst an extra roll as well for a total of 6 rolls.

                                      In 2.6, If I take a hit in the first rd of combat, the extra roll or rolls is negated depending on if it's 2 hits or 1.
                                      2.6 Wrong Support.tsvg

                                      If not, it works correctly. 6 dice are rolled.
                                      2.6 Correct Wrong Support.tsvg

                                      M 1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        Myrd @beelee
                                        last edited by

                                        @beelee said in 2.6 Testing (Report 2.6 problems here):

                                        2.6.838 is giving incorrect supportAttachment. Here is 2.5 working correctly
                                        2.5 correct support .tsvg
                                        The Waffen_Oberst_4 provides an extra roll to the Waffen_Panzer and the Panzer gives the Oberst an extra roll as well for a total of 6 rolls.

                                        In 2.6, If I take a hit in the first rd of combat, the extra roll or rolls is negated depending on if it's 2 hits or 1.
                                        2.6 Wrong Support.tsvg

                                        If not, it works correctly. 6 dice are rolled.
                                        2.6 Correct Wrong Support.tsvg

                                        In your "2.6 Wrong Support.tsvg" you're defending with "Germans defend with 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys"

                                        There's no Panzer and the Arty doesn't give support to Oberst. Here's a save right before combat with panzer and oberst defending and I'm getting the same results on 2.5 and 2.6: 2.5-correct-support-test.tsvg

                                        Let me know if I'm missing something.

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Online
                                          beelee @Myrd
                                          last edited by

                                          @myrd here's one with the panzer. i saved before combat so you can run multiple battles. 2.6 Wrong Support A.tsvg

                                          So if there are no German casualties they roll 6 dice. If there are German casualties, they only roll 5. There are multiple Oberst's that provide an extra roll depending on who there paired with. And the Oberst in turn receives an extra roll. So 2 extra rolls total. Take the Oberst as a casualty, so it won't give support 2nd rd of battle because you need all 4 units present to get the bonuses according to the rules.

                                          Oberst 4 is for Panzer
                                          Oberst 3 is for Arty, PnzrGrndr and Para
                                          Oberst 2 is for Inf

                                          All are Waffen units. They should be getting the extra rolls whether there are casualties in the first rd of battle or not.

                                          Here's 2.5 before combat.2.5 Correct support A.tsvg
                                          It gets 6 rolls regardless of 1st rd casualties.

                                          M 1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            Myrd @beelee
                                            last edited by

                                            @beelee said in 2.6 Testing (Report 2.6 problems here):

                                            @myrd here's one with the panzer. i saved before combat so you can run multiple battles. 2.6 Wrong Support A.tsvg

                                            So if there are no German casualties they roll 6 dice. If there are German casualties, they only roll 5. There are multiple Oberst's that provide an extra roll depending on who there paired with. And the Oberst in turn receives an extra roll. So 2 extra rolls total. Take the Oberst as a casualty, so it won't give support 2nd rd of battle because you need all 4 units present to get the bonuses according to the rules.

                                            Oberst 4 is for Panzer
                                            Oberst 3 is for Arty, PnzrGrndr and Para
                                            Oberst 2 is for Inf

                                            All are Waffen units. They should be getting the extra rolls whether there are casualties in the first rd of battle or not.

                                            Here's 2.5 before combat.2.5 Correct support A.tsvg
                                            It gets 6 rolls regardless of 1st rd casualties.

                                            Oh, I see what you mean - the number of rolls should be based on the units & supports prior to units being killed. Whereas in 2.6, there's a bug where it seems to consider supports for purposes of # of rolls based on the state after casualties. OK, agree that this regressed, I'll file a bug on GitHub and we can follow up from there.

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