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    Realistic WWII Scenario

    Maps & Mods
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    • Schulz
      Schulz @andrewthree last edited by Schulz

      Here is the possible names. I know Rome and Naples' locations are incorrect but it was result of trying to keep all territories in similar size.

      wwiieuropenames.png

      Schulz 1 Reply Last reply Reply Quote 0
      • Schulz
        Schulz @Schulz last edited by

        Here is a possible Axis income distribution;

        • 1939 Germany is roughly 3.5 times stonger than 1939 Italy. While 1942 Germany (+Balkan allies and occupied territories) will be 6 times stronger than Italy. I hope I am not undervaluing Italy.

        wwiieuropevaluess.png

        TheDog 1 Reply Last reply Reply Quote 0
        • TheDog
          TheDog @Schulz last edited by

          @schulz
          To simulate the Uks dependency on imports I would have the sea zones producing PU for the UK, so when the German subs move through them, they are sinking allied shipping and deny the PU to the UK income.
          This forces the Atlantic destroyers to hunt the German subs.

          Schulz 1 Reply Last reply Reply Quote 0
          • Schulz
            Schulz @TheDog last edited by

            @thedog Good suggestion, definitely there should be British convoy centers on the Atlantic.

            Schulz 1 Reply Last reply Reply Quote 0
            • Schulz
              Schulz @Schulz last edited by Schulz

              • When I try to make collecting incomes in the beginning of rounds, it charges upkeeps two times is there any way to fix this?

              • Also is there any way to prevent units retreat from a contested territory?

              TheDog A 2 Replies Last reply Reply Quote 0
              • TheDog
                TheDog @Schulz last edited by

                2nd part
                AFAIK move 2+ units will move out if they can. Move 1 units are stuck in combat till they die or its not contested.

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                • A
                  andrewthree Moderators @Schulz last edited by

                  @schulz units cannot move out of a contested territory directly into an enemy controlled territory. So if an attacker sent units into the defender's area, and some of the attackers are able to survive, and the attacker's alliance was also, sometime before the defending player's turn, able to take control of all the surrounding areas, then the defending units would be not only isolated but unable to move into any surrounding areas.

                  Schulz 1 Reply Last reply Reply Quote 0
                  • Schulz
                    Schulz @andrewthree last edited by

                    • I think it would be fair to have Allies rougly %28 income advantage in April 1942 and if Axis manage to take Caucasus, Leningrad plus a bit more territory while holding the other territories, they will slowly start outproducing Allies and likely win.

                    • Axis need to start with significantly more income to make expanding possible.

                    • If Axis fails to catch the Allies income parity in certain amount of rounds, that would mean the end of the game. With April 1943 borders, Allies would have roughly %35 income advantage. However if Axis gets some ridiculously overpowered units in this stage (like how exclusive units become avaliable in WaW), they might still have a chance (thougl less than 1942) which I would exactly prefer this.

                    • In sum up my goal would be giving Axis %30-%40 chance to win in 1942 if they fails then giving another %20-%30 chance in 1943. Normally victory condition is achieved by capturing 2 enemy capitals. So preventing enemy to do it in certain amount of rounds might also be considered stalemate.

                    C 1 Reply Last reply Reply Quote 0
                    • C
                      Cernel Moderators @Schulz last edited by

                      @schulz Since the objective here is to make a realistic scenario, shouldn't you pursue realism regardless of balance or try to set the winning chances at the same level as you believe they were in reality?

                      Balance is not needed for competition: even if one side has virtually 100% to win on annihilation, you can still set victory conditions arbitrarily or have a minimum time for the victory condition to be achieved by one side otherwise the other side wins (and the players can bid on the minimum time).

                      Schulz 2 Replies Last reply Reply Quote 2
                      • Schulz
                        Schulz @Cernel last edited by

                        @cernel Increasing Axis income is the only way to make possible pushing forward on the Eastern Front and North Africa.

                        I wouldn't really want having Axis doomed to lose or incredibly low chance. But it is good to have multiple war goals.

                        For example setting up the victory condition as controlling 5 capitals within certain amount of rounds, if no side can achieve it, game will be concluded as "draw".

                        1 Reply Last reply Reply Quote 0
                        • Schulz
                          Schulz @Cernel last edited by

                          @cernel BTW I could hand over the map if you want. Currently it is well functioned.

                          Schulz 1 Reply Last reply Reply Quote 0
                          • Schulz
                            Schulz @Schulz last edited by Schulz

                            Could anybody help me to create a relief tiles? Or giving tips about how to create it by using GIMP? I'd be grateful to any kind of graphic enhancements. Here are the base map and its variant without borders.

                            https://i.ibb.co/2Mmngbp/wwiieurope.png
                            https://i.ibb.co/LkXs3Cj/wwiieuropeborder.png

                            TheDog 1 Reply Last reply Reply Quote 0
                            • TheDog
                              TheDog @Schulz last edited by

                              It will be the blind leading the blind, but what do you want to do exactly with the reliefTiles?

                              Do you know you dont need the reliefTile set, as they are optional?

                              Schulz 1 Reply Last reply Reply Quote 0
                              • Schulz
                                Schulz @TheDog last edited by

                                @thedog Yes I know. I was looking for relief tiles similar to v3/v4/v5/v6 or Global. I have actually managed to handle the sea part.

                                https://i.ibb.co/hX6KmJ6/picture.png

                                TheDog 1 Reply Last reply Reply Quote 0
                                • TheDog
                                  TheDog @Schulz last edited by

                                  Looking good.

                                  Anil Yuksel 1 Reply Last reply Reply Quote 0
                                  • Anil Yuksel
                                    Anil Yuksel @TheDog last edited by

                                    1942 -min.png

                                    Is anybody interested in to play it? I am planning to have two version of it which one of them will be balanced as much as possible without changing set up or incomes (instead achieving it by increasing Axis starting income).

                                    While Axis will be handicapped in more historical version but they will still have roughly 30% chance to win.


                                    BTW I am having troble to rescue my original account. If it is a issue to have new account. Please inform me, I can just delete this post.

                                    C 1 Reply Last reply Reply Quote 0
                                    • C
                                      Cernel Moderators @Anil Yuksel last edited by

                                      @anil-yuksel I think you see what I meant: most of these territories appear able to display only 3 or 4 units (only 1 for Stalingrad). This implies that you will easily have overflow lines, making harder to look at the game. A way to reduce this problem would be to have the Rumanian power part of Germany.

                                      Are the units 48 pixels wide and high and displayed at 100% unit zoom?

                                      Anil Yuksel 1 Reply Last reply Reply Quote 0
                                      • Anil Yuksel
                                        Anil Yuksel @Cernel last edited by Anil Yuksel

                                        @cernel Actually Stalingrad can display up to 4 units if its placement spots are selected manually.

                                        Units are 48 pixels with %100 zoom.

                                        I am aware there are not plenty of placement spots in the Eastern Front. But increasing the dimensions of map would be problematic which would make tracking air units way harder.

                                        Actually using 87.5% zoom for automatic placement finder significantly reduces overflows.

                                        1942.png

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