TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Realistic WWII Scenario

    Scheduled Pinned Locked Moved Maps & Mods
    98 Posts 7 Posters 48.2k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • SchulzS Offline
      Schulz @RogerCooper
      last edited by Schulz

      @rogercooper

      • I think the issue is double sided. For example why would Japan try to extend its defensive zone towards the Middle Pacific rather than rushing India or defeating China which are closer and more valuable targets. When Japan ignores Pacific, there is no reason to advance in here as US too because of the same issue. Even longer distances than Atlantic with less valuable targets compared to Northwestern Europe.

      • While faster naval units would be great in the Oceans but it would make extremely hard for Germany and Italy to protect their coastlines. For example even with only 4 movement, An Allies transport in Gibraltar can threaten everything from South France to Athens.

      • Instead of Amphibios penalty (which would make harder things to calculate), I could make transports more expensive or having cheaper devensive units.

      • To make fighting on the Pacific Islands worth, I think these islands should definitely boost all units stats especially defensively (more realistic than overvaluing).


      • BWT when I try to grab territories with "Polygon Grabber" it gives memory issue due to excessive size, it becomes like 22000 pixel wide if turns into a World Map.
      A 1 Reply Last reply Reply Quote 0
      • A Offline
        andrewthree Moderators @Schulz
        last edited by

        @schulz unlike US, Japanese army was large and well trained. But the great majority of the 50 or so divisions were in China making slow progress against the Chinese. The army was extremely stingy about releasing forces for operations anywhere else. Triplea usually depicts the Japanese flooding Asia with troops and understates the degree to which China tied down the Japanese. And by 1941 the Japanese army wanted nothing to do with Russia.

        Japan was not in a position to win on its own, it was effectively contained and was tying down Allied forces. Similar to what Italy/Africa Korps did on a smaller scale in the Med. So it is possible to have a realistic game that focuses on Europe. The decisive theaters in the War were western ussr and the Atlantic. If Germany could overcome Russia and delay the Anglo American counter offensive, the war would enter a phase where the Axis would have a reasonable chance to win.

        SchulzS 1 Reply Last reply Reply Quote 0
        • SchulzS Offline
          Schulz @andrewthree
          last edited by

          @andrewthree Actually it is possible to prevent Japan stemrolling all China without making China unrealistically strong. Just giving China very cheap devensive units would solve the issue. The problem is impossibility of properly representing the Pacific front.

          SchulzS 1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz @Schulz
            last edited by

            I am still not sure if it is better to extend the map towards Arctic.

            In this case there will be 4 Axis nations (Germany, Italy, Romania and Finland). I definitely feel the necessarity to add Romania.

            But how to represent Finnish political situation? Should their movement be restricted to certain areas like China in v3?

            4.th allies nation could be either France or Canada.

            C 2 Replies Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @Schulz
              last edited by

              @schulz said in Realistic WWII Scenario:

              In this case there will be 4 Axis nations (Germany, Italy, Romania and Finland). I definitely feel the necessarity to add Romania.

              What kind of Roumania? I very much dislike the so-called Romania which is actually a conglomerate of Roumania, Hungary and Bulgaria, like in "New Wold Order". If Roumania is (only) Roumania, then I guess you should have at least Hungary too, but Bulgaria is maybe even more sensible to have as its own nation, since it was a special case of a Tripartite country which was not at war with the Soviet Union (and should have Chinese-like movement limitations of its forces).

              SchulzS 1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators @Schulz
                last edited by

                @schulz Also remember than, back then, Romania was called either Roumania or Rumania unless you were writing in ancient Latin. I believe this is a very common misspelling amongst TripleA games, but I'm not entirely sure Romania was not an English spelling in use at the time.

                1 Reply Last reply Reply Quote 0
                • SchulzS Offline
                  Schulz @Cernel
                  last edited by Schulz

                  @cernel I am planning to add "Rumania" which will control Rumania, Bulgaria, Hungary, Slovakia and anything that they annexed in the war. Here are the reasons why Rumania is not part of Germany or there will be no separate Hungary, Rumania and Bulgaria.

                  • To make it more multi friendly.
                  • Germany would unhistorically easily dominate Black sea if Rumania is part of Germany.
                  • Two ally nations fighting on the same front is more interesting rather than two country fighting on a giant frontline.
                  • Bulgaria could have declared war on the Soviets.
                  • If Rumania was part of Germany, then Germany unhistorically could use all Rumanian resources for other fronts.
                  • Bulgaria, Hungary and Rumania would be too weak as separate nations and they would slow down games.
                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators @Schulz
                    last edited by

                    @schulz Hungary and Rumania are like the very least countries which can be represented as a single power unless they are both part of Germany: Hungarians and Rumanians hated each other so much I doubt it would be even realistic for any one of them to stay or move through the territory of the other one! Besides, such a weird power should be at least called something like "Rumania-Hungary-Bulgaria", instead of just "Rumania".

                    SchulzS 1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz @Cernel
                      last edited by

                      @cernel Germany was the one who is responsible of Romanian territorial loses during WWII. If Rumanians can fight alongside with the Germans, sure they could fight alongside with Hungarians. I see no reason why wouldn't they exist as a single country. Ideally I would prefer having Finland as 3.rd Axis but its political situation is harder to represent.

                      SchulzS 1 Reply Last reply Reply Quote 0
                      • SchulzS Offline
                        Schulz @Schulz
                        last edited by

                        Is is possible for a nation playing two times in a round? For example;

                        <step name="GermanyCombatMove" delegate="move" player="Germany"/>
                        <step name="GermanyPurchase" delegate="purchase" player="Germany"/>
                        <step name="GermanyBattle" delegate="battle" player="Germany"/>
                        <step name="GermanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
                        <step name="GermanyPlace" delegate="place" player="Germany"/>
                        <step name="GermanyEndTurn" delegate="endTurn" player="Germany"/>

                        <step name="RussiaCombatMove" delegate="move" player="Russia"/>
                        <step name="RussiaPurchase" delegate="purchase" player="Russia"/>
                        <step name="RussiaBattle" delegate="battle" player="Russia"/>
                        <step name="RussiaNonCombatMove" delegate="move" player="Russia" display="Non Combat Move"/>
                        <step name="RussiaPlace" delegate="place" player="Russia"/>
                        <step name="RussiaEndTurn" delegate="endTurn" player="Russia"/>

                        <step name="JapanCombatMove" delegate="move" player="Japan"/>
                        <step name="JapanPurchase" delegate="purchase" player="Japan"/>
                        <step name="JapanBattle" delegate="battle" player="Japan"/>
                        <step name="JapanNonCombatMove" delegate="move" player="Japan" display="Non Combat Move"/>
                        <step name="JapanPlace" delegate="place" player="Japan"/>
                        <step name="JapanEndTurn" delegate="endTurn" player="Japan"/>

                        <step name="BritainCombatMove" delegate="move" player="Britain"/>
                        <step name="BritainPurchase" delegate="purchase" player="Britain"/>
                        <step name="BritainBattle" delegate="battle" player="Britain"/>
                        <step name="BritainNonCombatMove" delegate="move" player="Britain" display="Non Combat Move"/>
                        <step name="BritainPlace" delegate="place" player="Britain"/>
                        <step name="BritainEndTurn" delegate="endTurn" player="Britain"/>

                        <step name="GermanyCombatMove" delegate="move" player="Germany"/>
                        <step name="GermanyPurchase" delegate="purchase" player="Germany"/>
                        <step name="GermanyBattle" delegate="battle" player="Germany"/>
                        <step name="GermanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
                        <step name="GermanyPlace" delegate="place" player="Germany"/>
                        <step name="GermanyEndTurn" delegate="endTurn" player="Germany"/>

                        If Germany can play twice in a round, it would be very interesting assymetical advantage to counter Allies income advantage.

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @Schulz
                          last edited by

                          @schulz I don't like the idea. Regardless, the step name must be different every time: change the "Germany" part in the name to something else in every second instance.

                          SchulzS 1 Reply Last reply Reply Quote 0
                          • SchulzS Offline
                            Schulz @Cernel
                            last edited by

                            @cernel Axis needs some assymetric advantages to offet Allies income advantage.

                            A 1 Reply Last reply Reply Quote 1
                            • A Offline
                              andrewthree Moderators @Schulz
                              last edited by

                              @schulz I have tried to create some kind of double movement for Germany and US but have not been able to get the details of it to my satisfaction. You can have two combat movement and combat phases. But strange things happen with ground movement and air units can attack twice which may not be desirable. You can also have something like "German Air", a player that just controls air units and goes before Germany and punches holes for armor to exploit. But how do you give it more income, or transfer air units between players? And I guess you could just let the Germans move twice per turn but then they are also collecting income twice.

                              SchulzS RogerCooperR 2 Replies Last reply Reply Quote 0
                              • SchulzS Offline
                                Schulz @andrewthree
                                last edited by Schulz

                                @andrewthree I was thinking alternative solutions to reflect reality and giving Axis the higest chance to win.

                                We could assume that Germany is going total war economy after December 1941, Finland attacks Murmansk railways and Leningrad, Bulgaria declares war on the Soviets, Japan wins battle of Midway hence draws more US resources into Pacific I don't think they would make the game more unrealistic since they are all plausible things. Even if I can totally reflect the reality of spring 1942, I still have no obligation to execute -let's say- Fall Blau just because it happened in reality. I think it should also cover "what could have been happened?"

                                To give Germany more initiative on the Eastern front, probably I would make German fighters way cheaper than the Soviet ones to reflect German air supremacy until late 1942.


                                @Cernel actually downgrading real naval movements is a realistic aspect to offset the lack of railroads.

                                1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @andrewthree
                                  last edited by

                                  @andrewthree Using air power to punch holes is not realistic. Air power weakens the defender, rather than destroying the defender. Given the scale of the game, it makes more sense of air superiority giving advantage, as in the AA1914 game.

                                  SchulzS 1 Reply Last reply Reply Quote 0
                                  • SchulzS Offline
                                    Schulz @RogerCooper
                                    last edited by Schulz

                                    Any suggestion to rename any of the Soviet cities?

                                    wwiieuropenames.png

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @Schulz
                                      last edited by

                                      @schulz said in Realistic WWII Scenario:

                                      Any suggestion to rename any of the Soviet cities?

                                      wwiieuropenames.png

                                      I see several things which I believe are wrong.

                                      However, I especially keep seeing a thing that I've already pointed out, yet it is still there.

                                      I assume that the territory called Rzhev is representing the Rzhev - Vyazma salient.
                                      https://en.wikipedia.org/wiki/Operation_Büffel#/media/File:Rschew_Operation_Bueffelbewegung.jpg

                                      As I've already said, latitude-wise, Rzhev is well north of Moscow and Vyazma is about as much south of Moscow as Rzhev is north of it. Thence, the Rzhev territory should be about perfectly vertically aligned with the Moscow territory.

                                      Instead, again, you are having the Moscow territory consistently on a latitude northwards of Rzhev.

                                      This misplacement of the salient is not a trivial matter.

                                      For example, here it is the shortest air path from Berlin to Moscow and also the shortest paths by going through Rzhev and Vyazma respectively:
                                      20211115_1.png

                                      As you can see, the shortest path from Berlin to Moscow passes between Rzhev and Vyazma: if you want to go from Berlin to Moscow without moving through the Rzhev - Vyazma salient you are making your path so much longer that, on a map of this scope, it would be substantially like moving through one more zone.

                                      Instead, in your drawing, going from Berlin to Moscow through Rzhev - Vyazma (which ought to be THE shortest path) is not even one of the shortest paths!

                                      Starting from the named territories, one of the shortest paths from Berlin to Moscow is currently Bialystok - Baranovichi - Pskov - Demyansk - Kalinin - Moscow.

                                      This is that path for real:
                                      20211115_2.png

                                      How on earth can this thing be one of the shortest paths from Berlin to Moscow and even shorter than every path going through Rzhev or Vyazma?

                                      The shortest path from Berlin to Moscow is actually 1,610 km, while this tortuous path of yours is a total of 2,022 km and, in your drawing, is even 1 move faster than any path going through the Rzhev - Vyazma salient! Since you got a path which is over 400 km longer than the shortest one in a map where the average territory appears to be about 200 km wide and in which the real world shortest one is one territory longer than the shortest one in the map (actually being over 400 km longer for real), you are off by a total of 3 zones (or about 600 km) on your shortest path compared to what the shortest path should be!

                                      SchulzS 1 Reply Last reply Reply Quote 0
                                      • SchulzS Offline
                                        Schulz @Cernel
                                        last edited by Schulz

                                        @cernel Good catch, I haven't pay attention to this weird and shortest route between Berlin and Moscow. But I am unable to redraw these territories properly because every new drawing disrupts the others. I am more interested in keeping disances realistic as much as possible rather than scaling Rzhev more correctly. Actually merging Rzhev and Demyansk seems solves the issue.

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @Schulz
                                          last edited by Cernel

                                          @schulz said in Realistic WWII Scenario:

                                          @cernel Good catch, I haven't pay attention to this weird and shortest route between Berlin and Moscow. But I am unable to redraw these territories properly because every new drawing disrupts the others. I am more interested in keeping disances realistic as much as possible rather than scaling Rzhev more correctly.

                                          That is because (as I anticipated) you are not using an equal-area projection. The only way you can have all or most being relatively correct is by taking care having increasingly bigger territories going northwards. For example, you should not move the Moscow territory northwards but keeping it at the right place and just make the territories north of it bigger and the territories south of it smaller, so you have fewer of the former and more of the latter.

                                          Or, preferably, using an equal-area projection.

                                          Actually merging Rzhev and Demyansk seems solves the issue.

                                          On a map of this scope I would rather say Rzhev and Demyansk should not even be adjacent. I suppose you should represent the rather extensive territory between them which the Soviets took in the winter of 1941-2. I would say this is a must if you don't allow for contested territories.

                                          SchulzS 1 Reply Last reply Reply Quote 0
                                          • SchulzS Offline
                                            Schulz @Cernel
                                            last edited by Schulz

                                            @cernel Even if the salient that between Demyansk and Rzhev (which the Soviets took in the winter offensive) represented, the Soviets would be unable to keep the territory without taking Rzhev and lifting the siege of Leningrad unlike what happened in the reality. I don't really want to draw everything from the scratch. I think its better trade off ignoring the Soviet salient in sake of correcting Berlin-Rzhev-Moscow route if needed. Here is an alternative;

                                            wwiieuropealternative - Kopya.png

                                            TheDogT C 2 Replies Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 1 / 5
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums