Fast Battle Calculator
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@aardvarkpepper If I'm going to build a program similar to TripleA, makes sense to look at TripleA.
True: Have a look at the amount of code (most simple measure: file size; better: lines of code). Start programming something and measure your productivity. Calculate what percentage of TripleA you can build in a month. Plan what you want to build in that month.
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@LaFayette https://github.com/triplea-game/triplea/issues/9350 looks like a good first issue to me - but it looks like I have no rights to label issues
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@aardvarkpepper https://forums.triplea-game.org/topic/3178/10000-unit-reache-error looks like an error. A good start would be to pick up that conversation, clarify the error and create an issue entry for it
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@RaiNova , I added you to the 'community' team that has 'triage' permissions (can add labels).
#9350 might be a good first issue. It requires running a local game and loading in a variety of maps. It could be difficult given all the different permutations, but overall it's not a bad first issue.
#3178 might not be a good first issue. The 10k run limit is to avoid the battle calculator from running an infinite number of times (no battle is expected to require 10k rounds to complete). The difficulty with this issue would be to reproduce it, we've had reports about the problem in the past but reproducing the problem has been troublesome. Without a good reproduction case, it's hard to build any kind of tests, verify a fix, and what perhaps adds a nail to the good-first-issue coffin is the battle logic is exceedingly complex.
@RaiNova , perhaps we should spawn a thread to identify good first issues? Or simply label them and we'll learn from experience if they start getting picked up.