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    Fast Battle Calculator

    Scheduled Pinned Locked Moved Development
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    • R Offline
      RaiNova @TheDog
      last edited by

      @thedog After a bit of debugging and testing, I believe that the battle calculator ignores the Air/Land/Sea Battle Rounds settings. Both when called from the BattleCalculatorDialog and when used by the AI. I'd consider this a bug. The PR regarding my battle calculator will be quite big. From experience with my first TripleA PR, I'd like to keep it as small as possible. So I'd like not to fix this bug within the current PR.

      TheDogT 1 Reply Last reply Reply Quote 1
      • R Offline
        RaiNova @Cernel
        last edited by

        @cernel Is attacks every round

        The battle dialog shows the artillery left of the column "1", i.e. it has no hit power.
        208aab24-1086-4109-ae5d-cfa6e1d06be9-image.png

        R C 2 Replies Last reply Reply Quote 0
        • R Offline
          RaiNova @RaiNova
          last edited by

          What is an air battle?
          Is every battle that starts out with only air units involved an air battle?
          Also if there is infrastructure in the battle location?
          Is a battle with only air units and aircraft carriers also an air battle?
          Is a ballte with only aircraft carriers also an air battle?
          Is a battle with only air units and defending aircraft carriers also an air battle?

          B 1 Reply Last reply Reply Quote 0
          • TheDogT Offline
            TheDog @RaiNova
            last edited by

            @rainova said in Fast Battle Calculator:

            @thedog After a bit of debugging and testing, I believe that the battle calculator ignores the Air/Land/Sea Battle Rounds settings. Both when called from the BattleCalculatorDialog and when used by the AI. I'd consider this a bug. The PR regarding my battle calculator will be quite big. From experience with my first TripleA PR, I'd like to keep it as small as possible. So I'd like not to fix this bug within the current PR.

            As mentioned I dont use it much, but thanks for the heads up!

            Personally I view the above Battle Rounds as very low priority.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            R 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @RaiNova
              last edited by

              @rainova said in Fast Battle Calculator:

              What is an air battle?

              Air Battle is for airUnits and takes place before regular combat. You can set how many rounds you want the airBattle to last in map options and whether the attacker or defender can retreat. You can also set it so the air battle happens before strategic bombing raids

              1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators Lobby Moderators @RaiNova
                last edited by

                @rainova said in Fast Battle Calculator:

                @cernel Is attacks every round

                The battle dialog shows the artillery left of the column "1", i.e. it has no hit power.
                208aab24-1086-4109-ae5d-cfa6e1d06be9-image.png

                As I've already pointed out, those are offence/defence 0/0 units with special AA (targeted) fire abilities.

                1 Reply Last reply Reply Quote 0
                • R Offline
                  RaiNova @TheDog
                  last edited by

                  @thedog Just to maximise information about the game: The battle calculator does take into account the Air/Land/Sea Battle Rounds settings.

                  1 Reply Last reply Reply Quote 1
                  • aardvarkpepperA Offline
                    aardvarkpepper @RaiNova
                    last edited by

                    @rainova

                    Normal approximation to the binomial, to speed battle calculator for large battles? Does that suit?

                    Since I don't know much math or programming I'm just taking a shot.

                    1 Reply Last reply Reply Quote 0
                    • LaFayetteL Offline
                      LaFayette Admin
                      last edited by

                      The question of why the original calculator needs to make a game copy was not answered. The answer is kinda complex, but essentially as the game simulates battles, it is actually fighting real battles. If the game data were not copied, the units on the field would be actually modified.

                      Overall, this is rooted in GameData being a god object and relatively monolithic design for how game data is handled. There is no reason the UI of a battle calculator should really take that long, it only needs a few rules like unit stats & images. The battle logic instead requires massive parts of the GameData object unnecessarily and then in addition to this the data is largely mutable.

                      All this is to say that a TripleA 3.0 rewrite of how the game rules are stored and a rewrite of how GameData works should resolve a number of these issues.

                      @RaiNova 's approach is slightly different as the odds are calculated rather than simulated, which avoids the problem of mutating game data.

                      aardvarkpepperA 1 Reply Last reply Reply Quote 2
                      • aardvarkpepperA Offline
                        aardvarkpepper @LaFayette
                        last edited by

                        Hmpf, I'll have to learn how to program, then I can get my paws dirty. Set up a Github account then just jump in, sound like a good idea?

                        LaFayetteL R 2 Replies Last reply Reply Quote 1
                        • LaFayetteL Offline
                          LaFayette Admin @aardvarkpepper
                          last edited by

                          @aardvarkpepper We could sincerely use the help. It's a deceivingly difficult code base though, frustrations be ahead..

                          frigorefF 1 Reply Last reply Reply Quote 2
                          • frigorefF Offline
                            frigoref @LaFayette
                            last edited by

                            @lafayette You really know how to motivate people 😧

                            LaFayetteL 1 Reply Last reply Reply Quote 0
                            • LaFayetteL Offline
                              LaFayette Admin @frigoref
                              last edited by

                              @frigoref Yes, I'm good at it = D
                              It's probably better for folks to see the grit for themselves, though I feel like there should be some forewarning & full disclosure that getting things done requires tenacity.

                              1 Reply Last reply Reply Quote 2
                              • R Offline
                                RaiNova @aardvarkpepper
                                last edited by

                                @aardvarkpepper It's nice to read that you'd like to get involved more technically!

                                The TripleA code base is 21 years old and she's sometimes behaves as obscurely as if she just turned seventeen.

                                If you want to learn programming, I suggest you start at something simpler and smaller.

                                If you want to get technical with TripleA, I suggest you help with the bugs. https://forums.triplea-game.org/topic/3138/staying-3digit-with-open-issues is a quite active discussion how to get a hold on them, and @frigoref is doeing a great job organizing the work.

                                A bug is reported in form of an issue entry in https://github.com/triplea-game/triplea/issues

                                We were approaching a thousand open issues, and the guys already brought it down to 739. I am looking forward to your contribution!

                                1 Reply Last reply Reply Quote 1
                                • aardvarkpepperA Offline
                                  aardvarkpepper
                                  last edited by

                                  @rainova said in Fast Battle Calculator:

                                  If you want to learn programming, I suggest you start at something simpler and smaller.

                                  If I'm going to build a program similar to TripleA, makes sense to look at TripleA.

                                  @rainova said in Fast Battle Calculator:

                                  If you want to get technical with TripleA, I suggest you help with the bugs.

                                  From a purely programming view, sounds good to me.

                                  @lafayette said in Fast Battle Calculator:

                                  @frigoref Yes, I'm good at it = D
                                  It's probably better for folks to see the grit for themselves, though I feel like there should be some forewarning & full disclosure that getting things done requires tenacity.

                                  I had some idea from reading other threads, but I liked that it was brought up there. Way I figure it, anyone expecting to just chip in will see for themselves before too long that there's a lot going on - or at least, so I gather from other threads.

                                  Going to be quite a while before I can get up to speed. I don't think there's much up to date documentation?

                                  e.g. documentation on stuff like variable naming conventions, how the program should be structured in terms of objects and references, how modules are broken out &c.

                                  I'm not concerned about a lack of documentation, I'm sure I'll piece it together. But if there's a file just sitting somewhere, might as well get it, right?

                                  Bringing it back to fast battle calculator, if I understand right, probably Rainova's solution was to use Low Luck or something maybe? And LaFayette said the battle calculator references too much so is slow, and I expect TripleA 3.0 will be structured so the issue won't exist. So for the time being, is this topic addressed? That is, if there are no forthcoming changes to 2.6, and it'll be addressed with the next major (eventual) release?

                                  LaFayetteL R 3 Replies Last reply Reply Quote 0
                                  • LaFayetteL Offline
                                    LaFayette Admin @aardvarkpepper
                                    last edited by

                                    @aardvarkpepper , re: documentation

                                    New developer tutorial:
                                    https://github.com/triplea-game/triplea/tree/master/docs/development/tutorial

                                    IDE setup:
                                    https://github.com/triplea-game/triplea/blob/master/docs/development/how-to/ide-setup/intellij-setup.md

                                    Documentation overview:
                                    https://github.com/triplea-game/triplea/tree/master/docs

                                    All things dev:
                                    https://github.com/triplea-game/triplea/tree/master/docs/development

                                    Code conventions (naming/java):
                                    https://github.com/triplea-game/triplea/tree/master/docs/development/reference/code-conventions

                                    Typical git commands & workflow:
                                    https://github.com/triplea-game/triplea/blob/master/docs/development/how-to/typical-git-workflow.md

                                    Some of the best first changes are updating & fixing up the above documentation. The fresh perspective is really valuable to incorporate.

                                    We now have a 'good first issue' label, though not a lot is yet tagged with it: https://github.com/triplea-game/triplea/issues?q=is%3Aissue+is%3Aopen+label%3A"Good+First+Issue"

                                    The error reports could be a fine place to start. For those we typically try to repro, if we can't then we try to force it in the code by making some modifications to force the error. Then fix, verify & PR it. Those are decent starter issues because there is a stack trace which gives some good direction of where to look & what to fix: https://github.com/triplea-game/triplea/issues?q=is%3Aissue+is%3Aopen+label%3A"Error+Report"

                                    1 Reply Last reply Reply Quote 3
                                    • R Offline
                                      RaiNova @aardvarkpepper
                                      last edited by

                                      @aardvarkpepper If I'm going to build a program similar to TripleA, makes sense to look at TripleA.

                                      True: Have a look at the amount of code (most simple measure: file size; better: lines of code). Start programming something and measure your productivity. Calculate what percentage of TripleA you can build in a month. Plan what you want to build in that month.

                                      R 1 Reply Last reply Reply Quote 2
                                      • R Offline
                                        RaiNova @RaiNova
                                        last edited by

                                        @LaFayette https://github.com/triplea-game/triplea/issues/9350 looks like a good first issue to me - but it looks like I have no rights to label issues

                                        1 Reply Last reply Reply Quote 1
                                        • R Offline
                                          RaiNova @aardvarkpepper
                                          last edited by

                                          @aardvarkpepper https://forums.triplea-game.org/topic/3178/10000-unit-reache-error looks like an error. A good start would be to pick up that conversation, clarify the error and create an issue entry for it

                                          1 Reply Last reply Reply Quote 0
                                          • LaFayetteL Offline
                                            LaFayette Admin
                                            last edited by LaFayette

                                            @RaiNova , I added you to the 'community' team that has 'triage' permissions (can add labels).

                                            #9350 might be a good first issue. It requires running a local game and loading in a variety of maps. It could be difficult given all the different permutations, but overall it's not a bad first issue.

                                            #3178 might not be a good first issue. The 10k run limit is to avoid the battle calculator from running an infinite number of times (no battle is expected to require 10k rounds to complete). The difficulty with this issue would be to reproduce it, we've had reports about the problem in the past but reproducing the problem has been troublesome. Without a good reproduction case, it's hard to build any kind of tests, verify a fix, and what perhaps adds a nail to the good-first-issue coffin is the battle logic is exceedingly complex.

                                            @RaiNova , perhaps we should spawn a thread to identify good first issues? Or simply label them and we'll learn from experience if they start getting picked up.

                                            1 Reply Last reply Reply Quote 0

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