TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Fast Battle Calculator

    Scheduled Pinned Locked Moved Development
    44 Posts 7 Posters 13.7k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      RaiNova @aardvarkpepper
      last edited by

      @aardvarkpepper If I'm going to build a program similar to TripleA, makes sense to look at TripleA.

      True: Have a look at the amount of code (most simple measure: file size; better: lines of code). Start programming something and measure your productivity. Calculate what percentage of TripleA you can build in a month. Plan what you want to build in that month.

      R 1 Reply Last reply Reply Quote 2
      • R Offline
        RaiNova @RaiNova
        last edited by

        @LaFayette https://github.com/triplea-game/triplea/issues/9350 looks like a good first issue to me - but it looks like I have no rights to label issues

        1 Reply Last reply Reply Quote 1
        • R Offline
          RaiNova @aardvarkpepper
          last edited by

          @aardvarkpepper https://forums.triplea-game.org/topic/3178/10000-unit-reache-error looks like an error. A good start would be to pick up that conversation, clarify the error and create an issue entry for it

          1 Reply Last reply Reply Quote 0
          • LaFayetteL Offline
            LaFayette Admin
            last edited by LaFayette

            @RaiNova , I added you to the 'community' team that has 'triage' permissions (can add labels).

            #9350 might be a good first issue. It requires running a local game and loading in a variety of maps. It could be difficult given all the different permutations, but overall it's not a bad first issue.

            #3178 might not be a good first issue. The 10k run limit is to avoid the battle calculator from running an infinite number of times (no battle is expected to require 10k rounds to complete). The difficulty with this issue would be to reproduce it, we've had reports about the problem in the past but reproducing the problem has been troublesome. Without a good reproduction case, it's hard to build any kind of tests, verify a fix, and what perhaps adds a nail to the good-first-issue coffin is the battle logic is exceedingly complex.

            @RaiNova , perhaps we should spawn a thread to identify good first issues? Or simply label them and we'll learn from experience if they start getting picked up.

            1 Reply Last reply Reply Quote 0

            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

            With your input, this post could be even better 💗

            Register Login
            • 1
            • 2
            • 3
            • 3 / 3
            • First post
              Last post
            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums