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    Improve the default casualty selection of the last combat round

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • FrostionF Offline
      Frostion Admin
      last edited by

      Right now, the default casualty selection in every round seems be based on the engine wanting to give the player the optimal win chance / attack strength for the next combat round in the same battle, and default casualties are therefore the weak attackers.

      Mostly the default casualty selection makes sense. (mostly!)

      But when it comes to the last combat round as a winner, when one can see that it’s a win, then it makes no sense to pick according to the default selection and keep the best attackers. I would suggest the default selection be based on the remaining units purchase price or something else.

      Has this ever been mentioned as an issue at GitHub?

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Frostion
        last edited by

        @frostion Yeah, this has come up before and is probably a good idea. I think the AI actually already does this (you might want to test that out) so it would probably be pretty easy to add the same logic to default selection provided to the player.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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