Imo the Tech system Domination 1914 has and this game essentially isn't my cup of tea. Domination does it better for a few reasons but I first need to mention why.
- It gives the more economically strong countries. Usually, the bigger ones have more power
5 Pu's for a token is not cheap. Sure you can use it again each turn until it hits but larger powers (Germany, and Britain) can spend a lot more on them unlike weaker powers (Nemo pirates, Martians, Austria) who already have significantly less so 5 pu's is a lot for them. Even if they can afford them, the larger powers can just spend more to get a significantly higher chance of getting it. This ties into my second problem
- Strategies start to revolve mainly on Tech or it's becoming required
This might be controversial but I am not saying tech can't be used when making a strategy. However, strategies shouldn't have to rely on them in order to work but often it's necessary. What I see is Germany or Turkey in Domination trying to get turn 1 Late fighter. If they fail in the first few rounds (1-4) then it's likely that they won't be able to control the British Navy. Another this time for Steampunk advance would be getting Armour due to the great number of units there. Now, this on its own isn't bad I mean there is a gain-and-lose factor though I wish it wasn't a necessary thing to do with some objectives as that kind of negates the gain-and-lose thing. The issue is when combine with point 3 it's terrible. speaking of point 3
- It's too luck based
The worst aspect is how luck-based it is. It's possible to use 6 tokens and miss on that turn (seen it happen before) not to mention the smaller countries who would realistically only buy 1-2 each turn if they can. You also only select from categories, You have no choice on which of those technologies from those categories you can get. This issue isn't that bad in Domination because there are 18 techs spread across 6 categories evenly. However Steampunk Advance has the same amount but with the old rules where it was 3, not 6 categories. This makes it more luck based as you can't even decide what you want (this makes #2 a lot worse as sometimes you are unable to do your strategy if you don't get the correct tech or get no rolls).
So this is why I dislike the system. Now I should mention that I don't play Low luck because I dislike it so maybe it works better with that.
Imo I would change the tech system to be more like Global War 1936/1914 in which you get tech rolls each turn based on the number of heavy factories (in this instance ig it would be based on Factories in territories of 3 Pu's). Next, you assign 1 dice on each tech you are rolling to get. You roll and are trying to get a value or greater (in GW it's 7, 8, or 9 but it can be different here). You need to do this 4 times for the tech so you can get it. Now I wouldn't remove the previous system since that works with Low Luck so I wonder if it's possible to have that as a map option but yeah these are thoughts I am writing out