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    New Steampunk Advance Thread

    Scheduled Pinned Locked Moved Maps & Mods
    93 Posts 7 Posters 41.4k Views 5 Watching
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    • RogerCooperR Offline
      RogerCooper @board 3659
      last edited by

      @board-3659 Those all sound like good ideas. Trying creating your own version of the mod to implement them.

      board 3659B 1 Reply Last reply Reply Quote 1
      • board 3659B Offline
        board 3659 @RogerCooper
        last edited by

        @rogercooper been doing that ... I just don't got time lol ...
        I am also planning on eventually doing a 2nd American Civil War thing based on an ahistorical ISOT/Isekai scenario in AH.Com

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        • cameronC Offline
          cameron
          last edited by

          y'all seem to agree that washington and st petersburg fall to easily which i've not found... although in the case of washington that's prob b/c for years i always play this map from a saved game where i added a bunch of units + techs including giving usa many factories...
          the capitals i find super easy and quick to take are london (graf dropped airborne) and constantinople (pontoon bridged militia + artillery) - the ai can't seem to defend itself against attacks from across the sea; especially by air. [first noticed this on the great war map where the ai builds an aagun at every factory in range of a strategic bombing zeppelin except in britain b/c they can only be attacked from across the north sea.]
          in my mod i've made things worse by making tokyo very likely to fall first turn to nemo... maybe i'll reinforce it with maginot.

          i've never liked suicide units... so i dropped assassins and penal units in my mod.

          when i started my mod i just meant to correct some missing connections and add some units to mars to make them playable... and then it snowballed. i added some units and objectives and gave the fiction based islands bonuses (+tech or +free units) and messed with the techs...
          i suppose now that 2.6 has rolled out i'll have to make yet more changes...

          i've only just started playing it so i'm not sure how much i've messed up the balance... oh yeah, this map was never balanced. 😉

          don't know if anyone else would be interested in my mod or how we're supposed to share such things anyway...

          board 3659B 1 Reply Last reply Reply Quote 1
          • board 3659B Offline
            board 3659 @cameron
            last edited by

            @cameron Washington D.C is easy to take from the AI if you just rush in and put resources into Mexico as Germany. Even if you can't, your still going to keep them at 30 IPC at most. As Martian, I been able to do it multiple times since AI can't react to the rush move half of the time.

            St.Petersburg is basically building transports to bring Snipers + Infantry along with Graf's to attack the city. Hard for Russia to do much against this Turn 2 kill.

            London and Constantinople is interesting. I never thought of quickly taking them but good on you ... I will take note on that.

            Now I like suicide units and they fit the game IMO. I just think that Assassins need to be defense-minded. Penal's are fine since Russia's low production prevents spam

            Martians IMO could use more units (A human mercenary troop could be cool IMO and help them be less weak to gas) though the big thing is that they should get random landings before their turn starts to make them a world threat. Now in terms of winning, I have won as all 4 nations with the hardest being Central Powers and Nemo Pirates

            To Share the mod, try asking someone. I would be curious to see others focus on working on this game.

            RogerCooperR cameronC 2 Replies Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @board 3659
              last edited by

              @board-3659 You can e-mail your mod and I will turn it from a tsvg to a proper mod. rogercoop@aol.com

              board 3659B 1 Reply Last reply Reply Quote 1
              • board 3659B Offline
                board 3659 @RogerCooper
                last edited by

                @rogercooper I made a mod of it but it's unfinished. I think you meant to pin cameron since he made his mod

                1 Reply Last reply Reply Quote 1
                • cameronC Offline
                  cameron @board 3659
                  last edited by

                  @board-3659

                  i think the main reason i added a bunch of factories to usa, especially washington dc, probably was that they fell too easily. mainly b/c the bot would almost never reinforce washington dc. although i feel like over the years as the AI has improved the bots do actually build factories now. the AI really has come a long way from when i started playing triplea! 🙂

                  sounds like you do to st petersburg what i do to london. 🙂

                  board 3659B 1 Reply Last reply Reply Quote 0
                  • board 3659B Offline
                    board 3659 @cameron
                    last edited by

                    @cameron yeah though you do need to send a cruiser to block a British attack on transports and send the fleet to wreak Russian in turn 1. It's not too hard though and once you do it's pretty easy to take turn 2 or 3

                    1 Reply Last reply Reply Quote 0
                    • board 3659B Offline
                      board 3659
                      last edited by

                      I think the difficulty in having 4 players to do a playtest is hurting the ability to balance the game

                      While there are obvious things we can fix, I think it would be helpful if we can somehow be able to get a playtest going

                      1 Reply Last reply Reply Quote 0
                      • board 3659B Offline
                        board 3659
                        last edited by

                        Guys would a play by forum style game work?
                        Who's up to playing

                        cameronC 1 Reply Last reply Reply Quote 1
                        • cameronC Offline
                          cameron @board 3659
                          last edited by

                          @board-3659

                          i've not actually played tripleA against humans in many many years...
                          although play-by-forum would prob fit my playstyle of doing little bits at a time inbetween the rest of life...

                          now that i'm more or less finished my steampunk mod i'm kinda focused on playing that a bit. keep on finding things i missed...

                          1 Reply Last reply Reply Quote 1
                          • cameronC Offline
                            cameron
                            last edited by cameron

                            if anyone is interested in my mod here it is:

                            https://drive.google.com/file/d/14_SlLRB_PrJOzgdd64bsXoz32eMJSYzt/view?usp=sharing

                            hopefully it's not too much of a mess. i think that it's playable at least. although i need to learn about the new isAI feature to make the bots less daft.

                            edit: bah. more things not working...

                            edit 2: updated link

                            edit 3: updated link again

                            edit 4: updated link again

                            edit 5: updated link again

                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @cameron
                              last edited by

                              @cameron I am receiving the message "File is in the owner's Trash"

                              cameronC board 3659B 2 Replies Last reply Reply Quote 1
                              • cameronC Offline
                                cameron @RogerCooper
                                last edited by

                                @rogercooper

                                thanks for the heads up. i replaced it with an updated one and blanked on the link still being attached to the old one...

                                1 Reply Last reply Reply Quote 1
                                • board 3659B Offline
                                  board 3659 @RogerCooper
                                  last edited by

                                  @rogercooper Have you succeeded in downloading the map? I can't seem to for some reason

                                  1 Reply Last reply Reply Quote 0
                                  • cameronC Offline
                                    cameron
                                    last edited by

                                    did you try clicking on the download icon? top right? i failed entirely to notice it for a while when downloading someone elses map...

                                    board 3659B 1 Reply Last reply Reply Quote 0
                                    • board 3659B Offline
                                      board 3659 @cameron
                                      last edited by

                                      @cameron I can download the files but the engine can't detect them for some reason

                                      1 Reply Last reply Reply Quote 0
                                      • cameronC Offline
                                        cameron
                                        last edited by cameron

                                        unzip and put the contents in your downloadedMaps folder. i added the date to the zip file because i kept making little fixes...

                                        1 Reply Last reply Reply Quote 0
                                        • board 3659B Offline
                                          board 3659
                                          last edited by

                                          Some initial impressions. So it's cool seeing the Martians, and Nemo Pirates get more units (especially the scout, the Martians lacked a cannon fodder unit that they really need). I also find the idea of the minor powers be united to a single faction.

                                          The unit redesigns are cool and the shift in places like North America which didn't felt right in the OG.

                                          The addition of more weird neutrals was also cool and gave the game more flavor.

                                          The tech system is better with capitals giving tech tokens each turn making it feel not just paths that only the wealthier powers can invest in

                                          1 Reply Last reply Reply Quote 1
                                          • board 3659B Offline
                                            board 3659
                                            last edited by

                                            SO played a game of Central and Wierd. Will try Entente later so my thoughts

                                            1. Nemo Pirate AI even if not building ships is a lot more aggressive and can grow to be a bit of a threat with just their flying units and existing naval ones (this is due to the range the Nautulis have)
                                            2. Martian AI is usually strong enough to take Cairo and Damascus but they seem to not be too aggressive besides from that. (They do take most of Central and South America as well but never advance further when I built up an Austrian force)
                                            3. US AI sucks and doesn't defend D.C from a turn 3 attack from Havanna against Germany
                                            4. Germany can kind of Turn 1 London Lmao. Even Turn 3-4 Russia since they can't build up enough to ignore the buff against the Graf Zepplins
                                            5. Austria having Conscripts is a good change and makes me not die to Alliance like I used to
                                            6. Commies are a good threat to for Germany not just to loot Russia and leave west. Same with Turkey in the North
                                            7. Tokoyo is a bit too weak against Turn 1 Nemo Pirate. Need a few trenches or a maginot
                                            8. Nautulis kind of needs a cost nerf to 16-18. A bit too good IMO with their 4 movement. Maybe make Battlecruisers move 4 and Battleships and cruisers move 3 as well.
                                            9. The Special neutrals are a cool mechanic and do help add flavour and encourages neutral farming a lot more.
                                            1 Reply Last reply Reply Quote 1

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