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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • TheDogT Offline
      TheDog @TheDog
      last edited by

      Latest version v250 ready for download.

      In TripleA
      Click Download Maps Button
      Click Installed tab
      Click 1941 Global Command Decision
      Click Remove Button
      Click Yes button to remove
      Click Ok button (Successfully removed)
      Click Close (To force the map list to refresh)
      Click Download Maps Button
      Find & Click 1941 Global Command Decision
      Click Install button (be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)
      Enjoy!

      .
      v250

      • Sea Zone PUs now shown on map
      • Sea Zone PU x190 positioning to left of the Convoy/owner flag
      • Kamikaze-Plane can only placed with Industry-Hvy, so only Japan, did * include Industry-Med
      • Kamikaze unitsNotAllowed to fly over 28 East Asia land territories to encourage AI to use them verses ships, uses a terrain effect called "no-asia"
      • Kamikaze canNotTarget Destroyers removed as it does target Destroyers
      • War Bonds now with 1 Tech, now 4d4, was 2x Techs with 1d6 each
      • Manual has been updated with above

      .
      🔻 Current v250 documentation, last page has winter turn on instructions. 🔻
      1941_Global_Command_Decision_Manual.pdf

      🔻 Suggested minimum stable TripleA version 🔻
      https://github.com/triplea-game/triplea/releases/tag/2.7.15025
      .
      Link to 1st post that has;
      Downloads for new Players
      https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @TheDog
        last edited by

        Latest version v255 ready for download in TripleA.

        In TripleA
        Click Download Maps Button
        Click Installed tab
        Click 1941 Global Command Decision
        Click Remove Button
        Click Yes button to remove
        Click Ok button (Successfully removed)
        Click Close (To force the map list to refresh)
        Click Download Maps Button
        Find & Click 1941 Global Command Decision
        Click Install button (be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)
        Enjoy!

        .
        v255

        • Stacking of Artillery & Anti-Tank, Armor-Lgt & Med 10s, Armor-Inf & Armor-Hvy 5s
        • To summarise stacking Infantry 20s, non-Infantry(& Aircraft & Ships) 10s, except 2 Hit units (Armor-Hvy & Carriers) 5s
        • HQ rings, now have a faction color ring, especially helpful for Fleet-HQ, thanks Oztea on Reddit & Black_Elk

        .
        🔻 Current v255 documentation, last page has winter turn on instructions. 🔻
        1941_Global_Command_Decision_Manual.pdf

        🔻 Suggested minimum stable TripleA version 🔻
        https://github.com/triplea-game/triplea/releases/tag/2.7.15025
        .
        Link to 1st post that has;
        Downloads for new Players
        https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        TheDogT 1 Reply Last reply Reply Quote 1
        • TheDogT Offline
          TheDog @TheDog
          last edited by

          Latest version v260 ready for download in TripleA.

          In TripleA
          Click Download Maps Button
          Click Installed tab
          Click 1941 Global Command Decision
          Click Remove Button
          Click Yes button to remove
          Click Ok button (Successfully removed)
          Click Close (To force the map list to refresh)
          Click Download Maps Button
          Find & Click 1941 Global Command Decision
          Click Install button (be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)
          Enjoy!

          .
          v260

          • The AI players have been given another boost and should be tougher, but are they? (Thanks to @wc_sumpton, again)
          • A noticeable change in German AI play is that it defends Paris better than previous versions, notice any other AI changes?
          • Spain will now defend as a nation, if attacked, was as each separate territory

          .
          🔻 Unchanged v260 documentation, last page has winter turn on instructions. 🔻
          1941_Global_Command_Decision_Manual.pdf

          🔻 Suggested minimum stable TripleA version 🔻
          https://github.com/triplea-game/triplea/releases/tag/2.7.15025
          .
          Link to 1st post that has;
          Downloads for new Players
          https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          wc_sumptonW 1 Reply Last reply Reply Quote 2
          • wc_sumptonW Online
            wc_sumpton @TheDog
            last edited by

            @TheDog

            "placementAnyTerritory" is messing with purchase and is only needed for placement.

            <attachment foreach="$All-Players$" name="triggerAttachment_@All-Players@_Reset_pAT" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player">
            	<option name="conditions" value="conditionAttachment_Always_True"/>
            	<option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/>
            	<option name="playerProperty" value="placementAnyTerritory" count="false"/>
            	<option name="when" value="before:@All-Players@Purchase"/>
            </attachment>
            <attachment foreach="$All-Players$" name="triggerAttachment_@All-Players@_Set_pAT" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player">
            	<option name="conditions" value="conditionAttachment_Always_True"/>
            	<option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/>
            	<option name="playerProperty" value="placementAnyTerritory" count="true"/>
            	<option name="when" value="before:@All-Players@Place"/>
            </attachment>
            <!-- placementAnyTerritory makes the AI place Factories given by isAI/xml, also appears to aid the AI in defending Paris much better -->
            <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
            	<option name="placementAnyTerritory" value="true"/>
            <!--	<option name="placementAnySeaZone" value="true"/>  -->
            </attachment>
            

            Cheers...

            TheDogT 1 Reply Last reply Reply Quote 2
            • TheDogT Offline
              TheDog @wc_sumpton
              last edited by

              @wc_sumpton
              Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not.

              Update v265 incoming.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              TheDogT 1 Reply Last reply Reply Quote 1
              • TheDogT Offline
                TheDog @TheDog
                last edited by TheDog

                Latest version v265 ready for download in TripleA.

                In TripleA
                Click Download Maps Button
                Click Installed tab
                Click 1941 Global Command Decision
                Click Remove Button
                Click Yes button to remove
                Click Ok button (Successfully removed)
                Click Close (To force the map list to refresh)
                Click Download Maps Button
                Find & Click 1941 Global Command Decision
                Click Install button (be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)
                Enjoy!

                .
                v265

                • Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not. 🙂
                • This probably returns the AI game play as before, but we shall see
                  .

                🔻 Unchanged v265 documentation, last page has winter turn on instructions. 🔻
                1941_Global_Command_Decision_Manual.pdf

                🔻 Suggested minimum stable TripleA version 🔻
                https://github.com/triplea-game/triplea/releases/tag/2.7.15025
                .
                Link to 1st post that has;
                Downloads for new Players
                https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                TheDogT 1 Reply Last reply Reply Quote 1
                • TheDogT Offline
                  TheDog @TheDog
                  last edited by

                  Latest version v270 ready for download in TripleA.

                  In TripleA
                  Click Download Maps Button
                  Click Installed tab
                  Click 1941 Global Command Decision
                  Click Remove Button
                  Click Yes button to remove
                  Click Ok button (Successfully removed)
                  Click Close (To force the map list to refresh)
                  Click Download Maps Button
                  Find & Click 1941 Global Command Decision
                  Click Install button

                  Enjoy!

                  .
                  v270

                  • Bunker 4pu, was 5, helps the AI buy more
                  • Turkey will now defend as a nation, if attacked, was as each separate territory

                  .
                  🔻 Unchanged v255 documentation, last page has winter turn on instructions. 🔻
                  1941_Global_Command_Decision_Manual.pdf

                  🔻 Suggested TripleA version 🔻
                  https://github.com/triplea-game/triplea/releases
                  .
                  Link to 1st post that has;
                  Downloads for new Players
                  https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  C 1 Reply Last reply Reply Quote 2
                  • C Offline
                    captain0 @TheDog
                    last edited by

                    Well done TheDog and everyone else who has worked on this.,

                    I have been playing triplea on and off for 15 years or so now.
                    Some online but mostly AI and this is the best map I have played so far.

                    The map is huge and the Ai handles the complexity fairly well.

                    I like a longer/historic game ,so I change the sea/ land battle rounds to 1 round the air to 1 or2 rounds to slow things up.

                    Very accurate setup. and huge map.
                    It is on your toes with the random sub pop up for Germany and also quite realistic when yours pop up against the AI and attack anything that is unescorted.
                    Keep up the good work.

                    TheDogT 1 Reply Last reply Reply Quote 2
                    • TheDogT Offline
                      TheDog @captain0
                      last edited by

                      @captain0
                      Welcome to the forums!

                      Thanks for the kind words and your first post 👍

                      I still play it now as it does give me also the best of solo games.

                      Can you tell, cause I keep on improving it, hopefully for the better 😁

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      C 1 Reply Last reply Reply Quote 2
                      • C Offline
                        captain0 @TheDog
                        last edited by

                        Thanks Dog.

                        The terrain inclusions are great.
                        The AI put 30 infantry into pripyet marshes and with the terrain bonuses they will be 'hard as hell' to knock out.

                        I feel like some territories should be a little more fortified and/ or difficult to take i.e. cities could favour defenders more when they are outnumbered.

                        The upkeep works well and it is a shame to have a 2 fort limit but I guess that is because of AI.
                        You can edit them on I know,
                        I don't know if other people would like it but perhaps the fort allowance per territory could be increased and the static fort upkeep be halved?

                        Another thing that would be great is that transport planes could airlift HQ units to evacuate them from say, Africa when the Italian navy is knocked out.

                        I set Russia and Japan as allied for a historic game and change that when war in Europe finishes,

                        On my first game AI Germany took Lenningrad on first turn.
                        I was a bit surprised at the effectiveness of the AI at that point.

                        I believe historically the Finns were averse to advancing further than the Vyborg territory that they gave up in the Winter war..
                        The Finnish commander Mannerheim had Soviet roots and Finnish people were not hugely anti Russian in general.

                        Lastly whilst playing the AI some countries are close to maximum upkeep on round one.
                        So a solution is to edit and remove the forts you don't need and convert the value into units.
                        All my opinion of course but what do other people think?

                        TheDogT 1 Reply Last reply Reply Quote 1
                        • TheDogT Offline
                          TheDog @captain0
                          last edited by TheDog

                          @captain0
                          Thanks for engaging.

                          The upkeep works well and it is a shame to have a 2 fort limit but I guess that is because of AI.

                          This could be increased but it might feel too much like WW1.
                          When new players come accross Bunkers, they struggled to take them, so I never thought to increase them in number. With the current stacking of other units and of 2 bunkers, it feels about right to give the Atlantic wall feel/vibe and Russian attempt at defence in depth and 1 Bunker in the Pacific gives the dug in Jap feel.

                          .

                          static fort upkeep be halved?

                          Upkeep is in whole numbers only, 0 to say 9, so no .5 allowed.
                          To get the equivilent of .5 you would have to double all PU purchase costs including upkeep to 2, except Bunkers they would be 1. This might mess with the current balance and it might put off human players that are so used to A&A PU costs. The Bunker upkeep cost of 1 also deters the human player from spamming them.

                          .

                          I set Russia and Japan as allied for a historic game and change that when war in Europe finishes,

                          Yes the current NAP is weak, why would Russia declare war on Japan when it is losing to Germany. A reworking is on my TODO list 🙂

                          .

                          I believe historically the Finns were averse to advancing further than the Vyborg territory that they gave up in the Winter war..
                          The Finnish commander Mannerheim had Soviet roots and Finnish people were not hugely anti Russian in general.

                          We wanted to keep the minor powers to a minimum, although realistic they slow the turn speed down, so a compromise, no Finns, just more Germans.

                          I hope others chime in with thoughts to your questions.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          C 1 Reply Last reply Reply Quote 2
                          • C Offline
                            captain0 @TheDog
                            last edited by

                            Thanks Dog. I understand. and thanks for your reply.

                            Regarding the forts, would it be possible for game start forts not to require upkeep but only new build forts require upkeep instead-So like a different kind of starting fort?

                            What I like most about this game are the local battles that occur due to the giant map.
                            Did the game ever have forested areas in Belarus region with partisans popping up?

                            I play iron war and oil and snow maps too.
                            The iron resource make the game and fight for it give the game that extra strategic edge, and the oil too. because it powers most units..
                            Also the partisans popping up occasionally are a bit of a hindrance when sometimes your units are stuck fighting them whilst they could be moving somewhere else where they are more needed.

                            Thanks

                            TheDogT 1 Reply Last reply Reply Quote 1
                            • TheDogT Offline
                              TheDog @captain0
                              last edited by

                              @captain0
                              Apologies I have not replied earlier.

                              Yes it is possible to have new build Bunkers/Forts having Upkeep, yes you would need a different kind of starting Bunker/Fort.

                              For reference 2HP units like Battleship, Carriers, Tank-Hvy cost 2pu Upkeep. Bunker is the exception and only costs 1pu Upkeep, so long term are good value, but too many and they drain your resources.

                              Partisans were never in the design of the map, although historically accurate they did sap the strength of the Germans, I thought it was more of a distraction for the player and like in history would be suppressed with reinforcements from the west. I think the German player has a tough time especially if using Winter.

                              Having said the above if more players want Russian Partisans then say.

                              It was a design decision not to have resources other than PU as the AI does not understand them, see here.
                              https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly

                              In game there is enough of a draw to get the oil producing TT and they are also VCs so I think the map simulates it well. On the flip side when testing we did not have to balance the Oil Resource vs use in game. 🙂
                              However we did spend ages playing against the AI, making it better to give the solo player a cracking game 🤯

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              C 1 Reply Last reply Reply Quote 3
                              • C Offline
                                captain0 @TheDog
                                last edited by

                                @TheDog
                                Thankyou for reply.
                                I understand what you/re saying 100%

                                The AI us interesting. In a game that I played the AI Germany did not defend the beaches of the West wall but located large groups in infrastructure areas (move 3) to launch counter attacks.

                                Also n my observation the AI US generally doesn't put up much of a fight in the Pacific v Japan,
                                Possibly due to confusion and balancing in the Atlantic convoy war and countering subs popping up.
                                Cheers

                                TheDogT 1 Reply Last reply Reply Quote 1
                                • TheDogT Offline
                                  TheDog @captain0
                                  last edited by

                                  @captain0 said:

                                  Also n my observation the AI US generally doesn't put up much of a fight in the Pacific v Japan,
                                  Possibly due to confusion and balancing in the Atlantic convoy war and countering subs popping up.

                                  The AI at sea is weak and does need help.
                                  Even with USA AI
                                  Turns 4, 8,12,16,20,24,28,32 AI purchases 3x Fighter, 1x Carrier-Fleet, 1x Cruiser and places in 010 B Sea Zone
                                  and
                                  Turn 2-40, USA AI, purchases 2x Destroyer and places in 010 B Sea Zone

                                  It does not play well, but it does give an OK game for Japan. Maybe it needs more help to be more of a challenge?

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  C 1 Reply Last reply Reply Quote 3
                                  • C Offline
                                    captain0 @TheDog
                                    last edited by captain0

                                    The US may need a hand Dog as a lot of the ships exit through Panama rapidly
                                    Perhaps a small random pop up of PT boats or something-like Germany with the subs..
                                    I was also wondering what the hell was going on when the AI had 14 destroyers in a zone off the West coast lol.

                                    Just regarding the AI hogging counter strike units at factory areas away from the battlefield to launch a counterstrike.

                                    'It is good but I am playing the AI at present as axis player v allies.
                                    The Germans and Italians are holding Stalingrad and a force is moving down to Baku.
                                    Interestingly the AI has about 100? units TUV 160 ready for a counter as soon as I advance past Stalingrad.
                                    Maybe it has something else planned but it has more than enough units to heavily influence battles yet stays 4 zones away for the counter

                                    One other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.
                                    Whilst I respect this is quite accurate historically. It does sort of hog tie the British if the Italian fleet gets on top and can only be confronted by destroyers etc in the East Med.
                                    Sort of kamikaze.
                                    Unless the AI/ player even, transits around South Africa and back up to the Med via East Africa.
                                    I doubt that is something that the AI would approach and even as player Britain it is tough.
                                    Could it be looked at or Cruisers possibly being allowed to be built at medium factories to compensate and give a bit of firepower.

                                    Cheers

                                    TheDogT 1 Reply Last reply Reply Quote 0
                                    • TheDogT Offline
                                      TheDog @captain0
                                      last edited by

                                      @captain0
                                      Are you playing with Fast-AI as it is more aggressive than Hard-AI ?

                                      The US AI does have enough air power to control 2 SZ distance of its West Coast and has enough PU to dominate the sea, but sadly it does not.
                                      I will look at reinforcing the US west coast, but it will be awhile.

                                      .

                                      One other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.
                                      Whilst I respect this is quite accurate historically.

                                      Agreed, it is not going to change. You could replace the South Africa Industry-Med with a Industry-Hvy if you wish.

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      C 1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        captain0 @TheDog
                                        last edited by captain0

                                        Thanks Dog. In the game I am playing I am using Hard AI but I generally use a combination of both.
                                        Oh yeah in the stack the Russian AI was holding back in Yekaterinburg? area was not 150 TUV but about 81 units/ 640 TUV
                                        The AI kept a fair bit there since the start of the game really. With some old double hit 1941 tanks.

                                        TheDogT 1 Reply Last reply Reply Quote 0
                                        • TheDogT Offline
                                          TheDog @captain0
                                          last edited by

                                          Latest version v275 ready for download with in TripleA.

                                          In TripleA
                                          Click Download Maps Button
                                          Click Installed tab
                                          Click 1941 Global Command Decision
                                          Click Remove Button
                                          Click Yes button to remove
                                          Click Ok button (Successfully removed)
                                          Click Close (To force the map list to refresh)
                                          Click Download Maps Button
                                          Find & Click 1941 Global Command Decision
                                          Click Install button

                                          Enjoy!

                                          .
                                          v275
                                          Previously the Non Aggession Pact between USSR and Japan starts to fail arounf Turn 15, only because its Turn 15, this is illogical.

                                          So to improve on it, this applies to Players & AI
                                          The USSR and Japan have a Non Aggression Pact that prevents both sides from attacking each other.

                                          • When Japan or allies owns Chungking/Industry-Med there will be skirmishes on the Japan-USSR border
                                          • When Japan or allies owns Chungking/Industry-Med & Urumchi-Kansu/Industry-Lgt it will declare war on USSR
                                          • When USSR retakes 3 of its lost territories held before Operation Barbarossa there will be skirmishes on the Japan-USSR border
                                          • When USSR retakes 5 of its lost territories held before Operation Barbarossa it will declare war on Japan

                                          Gemrnay & Italy will now have a harder time vs USSR, as USSR will be focusing on their attacks and not distracted by Japan to the south.

                                          Japan AI needs help to play better

                                          • When Japan or allies owns Chungking/Industry-Med, for each turn up to 9 times it will purchase 3x Destroyers, 1x Cruiser, 1x Convoy
                                          • When Japan or allies owns Urumchi-Kansu/Industry-Lgt, for each turn up to 9 times it will purchase 3x Destroyers, 1x Cruiser
                                          • Having achieved some of its primary objectives Japan can divert resources to ships.

                                          China Player & AI

                                          • As Japan and USSR will not go to war around turn 15 and Japan was conquering China too easily/quickly.
                                          • China has a small free increase of a Bunker per turn, this simulates its massive population digging in and resisting its invaders

                                          USA AI needs help to play better

                                          • Turns 2,4,8,12,16,20,24 AI purchases 2x Fighter, Bomber-Tac, Carrier-Fleet, 2x Cruiser, Battleship and places in 010 B Sea Zone
                                          • This is a small increase of a Cruiser & Battleship and it makes the USA AI more aggressive when using Fast-AI

                                          This is big, I think I finally understand Sea Zone ownership and PU production

                                          • Each Sea Zone generates 1-2pu per turn for the original owner only, just like Convoy Centers. Enemy occupation denies the original owner of the PU income. The current owner has its national flag in the Sea Zone.

                                          .
                                          🔻 v275 documentation, last page has winter turn on instructions. 🔻
                                          1941_Global_Command_Decision_Manual.pdf

                                          🔻 Suggested TripleA version 🔻
                                          https://github.com/triplea-game/triplea/releases
                                          .
                                          Link to 1st post that has;
                                          Downloads for new Players
                                          https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          1 Reply Last reply Reply Quote 1

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