@wc_sumpton thank you. But I think I need to clarify.
A. In play testing I found the tac Bombers to be the best at attacking enemy ground units especially with bunkers.
And Tac bombers are essential for anti ship use.
Regular bombers were found to be useless at naval (they cannot hit those types) but I did not find them as useful as the tac bombers against ground units. Should they be????? I could be missing something here because they are rather rare in the game. But if they are in fact better than tac bombers against ground units I’ll invest more into them. It would be nice to see some sort of discrete evidence of their superiority such as a compilation of the dice rolls you just mentioned and I immediately forgot lol. Rolls of 2. Rolls of 1. Great to know but what’s the context???
Are we rolling 6-sided dice per the board game? Or 10-sided dice common in modern computer games.
Where is documentation on dice rolls, odds, and what it takes to hit. And what steps may come first such as AA or Air Battles????? I’ll. Need all that for writing up the comprehensive Gamers Guide/Operations Manual or whatever we’ll call this.
B. It also would be nice to get some sort of in game feedback re the AA fire. There seems to be A VERY WIDE set of results here. In one attack the 5 bombers wipe out a heavy factory - great game strat. But restart and do it again and the entire bomber attack is wiped out. So no, not a great game strategy if it cannot be relied upon. And volatility is fine but we have to know that. As it stands I have no idea and cannot find any in-game feedback or docs that would help me make a contentious decision on whether the use bombers to attack a factory.
And while there is a low luck option for general A&A game play, that option DOES NOT appear to affect bomber attacks on factories (are you calling that SBR?). Of course there is always a good chance that I’m simply not seeing something you guys see because I’m so impatient lol.
At very least I’d suggest a low luck option for bombers and AA along with more in game feedback and docs to explain all this.
Is there any option for turning on some sort of TUTORIAL TIPS??? I can imagine how awesome it would be for the game to see that you are about to commence a strategic combing run and, if the option is turned on, the player gets shown a mini tutorial right there !!!
C. Finally, BUT HUGELY IMPORTANT:
- How do fighters work? What is their role in this game? I see “Air battle” in game play often but no docs on them. Do they defend against bombers? Why are there even air battles?
Do they work well against ships, or ground units???
What triggers an air battle?
I don’t just mean the option to intercept against battles in adjacent territories. Should I station these fighters with industries?
Speaking of those adjacent territory air interception options.
HOW COME EVERY TIME I AGREE to send interceptors THEY GET WIPED OUT??? No exception for a year of play and about a hundred games now. What am I not seeing?
- What is the ongoing thread about strategic bombers have to do with this topic??? You guys are talking code… but it seems related to my concerns about bombers here.
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As I said you devs and this game IS GENIUS !!! And I am serious about this game possibly becoming (or at least being an example of a new genre) a new strategy game option for the millions of people out there like myself that are longing for something new in this genre.
I could see this thing taking off in a viral way once its packaged (metaphorically) and presented well.
In any case having lots of concise examples of play would be immensely helpful to everyone, and I’ll need lots of this for the manual.
So I’m looking to get some examples of battles that work. And those that do not.
If I am to do the user manual (and i sure intend to now) I’m gonna need that.
For example @beelee expressed some reaction to my skipping over the Russian defenders to capture a factory with one airborne and a mix of tac bombers and reg bombers. This was good to know since I have found almost zero use for airborne in this game given my lack of understanding of what they can and cannot do.
So @the_dog and @Black_Elk and @ezgaming PLEASE send me concise text examples of what works and what does not
Specifically I’m wanting a simple description of battles we would all experience and how best to succeed in attack and defense.
Examples:
TAKE A TERRITORY WITH AIRBORNE :: and I’d use my sneaky capture of Stalingrad that I mentioned earlier.
TAKE/DEFEND a CLEAR/FOREST/MOUNTAIN/MARSH Territory. I’d keep it simple but cover each of these.
So I’d want to convey how to best overcome a defense with 1 inf, 1 anti-tank and 1 bunker as a sort of control.
And then show various key differences for diff terrain.
Then i’d show how substituting the anti-tank unit with TWO inf is actually worse!!! Thus showing off the benefits of unit types on defense.
I’d then want to collect a bunch of similar examples of how best to attack a basic defense.
Am I asking for too much here lol???(.
I am truly trying to help here because I get the very distinct feeling that this games transcends the axis and allies simplicity and, very well may be, a natural replacement for Panzer General 2 and such games.
PS. I AM SHOCKED by the current “board game scene”. I’m new to Silly Valley having come from Chicago, but I joined a bunch of meetup gaming groups and I was absolutely stunned over the lack of knowledge or interest in strategy games such as this.
Excluding the “social games” people kept telling me that “ticket to ride” and “Catan” and some bird nest game WERE TRUE STRATEGY GAMES
WTF !?!?!?
Dozens of folks over the past three months. And this does not appear to be an aversion to “war games” which I can see with groups trying to lighten up the violence in many video games.
Instead These people tell me that they see Chess and Go as pure strategy games. And that makes sense.
But then they adamantly claim that the board games I just mentioned are the next closest thing.
But I see Catan and all the others as simple, RANDOM (RNG) Social games !! And my expressing that actually shocks people.
I feel as if I went to sleep in 2020 at the start f the pandemic only to wake up in 2024 to find myself in an alternate universe where WW2 games and any actual strategy game were never created and are unheard of.
What am I missing hahaha!???