9 months ago

The quest for game Mechanics and Unit INTUITION:

Dear Devs,

I’m getting deep into the play testing of this game and now have some questions about how various units and game mechanics were/are intended by the devs.

  1. The first is the bomber unit. In the basic A&A game the bomber is a sort of super unit. You roll for tech like heavy bombers and you likely win the game. And, inexplicably, the bomber can be used to significantly mess things up like enemy fleets.

This game is much more refined and I certainly appreciate that but I’ve yet to find any good purpose for this unit.

Sometimes 5-6 bombers can destroy a factory and that’s a great way to use them….. except that more often than not, and without any defending fighters (and there are no explicit AA units on this game), the bombers are decimated and the factory is barely touched. Hence this is not a viable use as I found they cannot be reliably used for destroying factories.

And apparently they cannot target sea vessels.

And there is no way they are cost effective in causing repair damage.

So what good are these things? Could you please provide some examples of how these units were intended to be used ?

THANK YOU