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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • TheDogT Offline
      TheDog @JohnnyCat
      last edited by

      @johnnycat
      As you were not specific, I have spent time looking for the problem, is it Singapore? You cannot place reinforcements there?

      If so undo all your placements and it will allow you to place in Singapore.

      Im on Windows and have never seen this problem, has it happened before?

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @TheDog
        last edited by

        @JohnnyCat
        Re the manual, I would say the individually the tool tips contain the most information, as they are "online".

        The manual does not contain all the tool tip info, but does present it in a different way. It does list all the Unit Supports which is not in the tool tips.

        From a learning curve point of view, printing the UNIT SUPPORTS , currently page 11 is a must.

        does anyone object to me using it as a base for a new manual
        No, use it as a basis for a new one.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        JohnnyCatJ 1 Reply Last reply Reply Quote 1
        • wc_sumptonW Offline
          wc_sumpton @JohnnyCat
          last edited by

          @johnnycat, @TheDog

          Look like there is a disconnect between the history (Game/Show History) and the Action panel. This would suggest that this is a save error, as the reload is consistent in showing the problem.

          Cheers...

          1 Reply Last reply Reply Quote 1
          • JohnnyCatJ Offline
            JohnnyCat @TheDog
            last edited by

            @thedog OK AWESOME.

            I hope to have some finished product for you guys this week!!!

            THANKS AGAIN FOR SUCH GREAT SUPPORT.

            1 Reply Last reply Reply Quote 1
            • JohnnyCatJ Offline
              JohnnyCat
              last edited by JohnnyCat

              CANNOT PLACE THE FINAL 11 UNITS

              Please see the file and let me know what I am missing.

              It appears that Japan cannot place the final 11 units. Am I missing something?

              If you UNDO the placement you can see that the game is not allowing me to place units after the 28 I placed.

              WHY CANNOT PLACE THE FINAL 11 units.tsvg

              To clarify - I CAN place the final 11 units on Japan - but not on other places that I did not place to and should be open for placement. Unless I am missing something. THANKS

              TheDogT 1 Reply Last reply Reply Quote 1
              • TheDogT Offline
                TheDog @JohnnyCat
                last edited by

                @johnnycat
                Replied here
                https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread/870

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                JohnnyCatJ 1 Reply Last reply Reply Quote 1
                • JohnnyCatJ Offline
                  JohnnyCat
                  last edited by

                  ATTACK PROHIBITION RULE CLARIFICATION

                  Could someone please tell me where to find the list of prohibited attack types??

                  What I mean is that tool tips will say things like, "Can't Target Some Units."

                  So does anyone have list of these?

                  If I understand correctly, and despite the AI doing it anyway, strategic bombers cannot target sea units... At least I think that is the case. So why is the AI doing it anyway? Or am I not correct? I don't have a saved game showing this but I recall seeing the AI do use bombers in a sea attack.

                  In any case, you can see that I need to know exactly what units can and cannot attack what other unit types.

                  THANK YOU.
                  Johnny

                  JohnnyCatJ 1 Reply Last reply Reply Quote 1
                  • JohnnyCatJ Offline
                    JohnnyCat @TheDog
                    last edited by

                    @thedog OKIDOKI. I don't fully understand this save error but I will just ignore this as I have seen this only one time.

                    1 Reply Last reply Reply Quote 1
                    • JohnnyCatJ Offline
                      JohnnyCat
                      last edited by

                      FINAL GAME PLAY QUESTION FOR TODAY

                      In the attached two files, the first battle has the air power ATTACK Manila

                      And in the second , the Air BOMBS Manila.

                      I want to use this as a game play example but I don't see much difference in the odds.

                      So my questions are:

                      1. In this scenario is it best to use the air to BOMB, or ATTACK, or some mix?

                      2. Do you guys have a better example of how to best advise players on which way to dedicate the air power?

                      Thanks

                      Screenshot 2024-09-02 at 13.23.20.png

                      Screenshot 2024-09-02 at 13.23.51.png

                      TheDogT 1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @JohnnyCat
                        last edited by

                        @johnnycat Here is an actual gameplay image showing the AI using strategic bombers in a naval attack.

                        Yet I thought that such bombers cannot attack sea units... Or are American bombers different?

                        Screenshot 2024-09-02 at 14.18.42.png

                        1 Reply Last reply Reply Quote 2
                        • TheDogT Offline
                          TheDog @JohnnyCat
                          last edited by

                          @johnnycat
                          canNotTarget
                          It is a shame that TripleA hides what the unit canNotTarget.
                          Most units cannot target air units with their normal attacks, so a Armor-Med would normally attack at 3, this is prevented and the AA attack is 1/12
                          .
                          These are the canNotTarget values that are hidden, they come from the code/xml
                          canNotTarget All-Sea
                          Bomber (canNotTarget All-Sea units)

                          canNotTarget All-Infantry, but can target Motorized
                          HQ-Air
                          Fighter-Early
                          Fighter
                          Fighter-LongR
                          Fighter-Jet

                          canNotTarget All-Surface (but can target Submarines)
                          Convoy

                          canNotTarget Submarines
                          Nuclear-Bomber

                          The logic is the similar for these, but I have simplified it.
                          can only target surface ships
                          Kamikaze-Plane

                          can only target Industries & Base-Camp
                          V1-Rocket
                          V2-Rocket

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          JohnnyCatJ 1 Reply Last reply Reply Quote 2
                          • JohnnyCatJ Offline
                            JohnnyCat @TheDog
                            last edited by

                            @thedog OK thanks. SO why is the AI sending bombers on naval attacks?

                            1 Reply Last reply Reply Quote 2
                            • JohnnyCatJ Offline
                              JohnnyCat
                              last edited by

                              WHAT IS INTENDED HERE?

                              To me, the "nuke" is either "caught on the ground" or is flying overhead.

                              But neither case makes sense.

                              If caught on the ground then why is the unit not destroyed?

                              If up in the air then why doesn't the Japanese take the territory?

                              I have to think players will get all excited about finally being able to catch this thing only to then be frustrated by the game just not making any sense in this particular case.

                              What am I missing? Or is this a bug in the logic ?

                              Screenshot 2024-09-02 at 21.31.53.png

                              Of course I DO KNOW how to counter these super powerful units, and that is to flood the zone with fighters. And I can put that in the manual but I really feel this unit needs to have its immunity adjusted.

                              What are your thoughts?

                              Screenshot 2024-09-02 at 21.36.06.png

                              wc_sumptonW 1 Reply Last reply Reply Quote 2
                              • JohnnyCatJ Offline
                                JohnnyCat
                                last edited by JohnnyCat

                                PLEASE EXPLAIN THIS

                                The force in Adelaide would naturally like to move into Sydney, but the game does not allow any of the forces to move there, EXCEPT THE ARMOR units.

                                WHY IS THIS?

                                Screenshot 2024-09-02 at 21.46.16.png

                                INTERESTNIGLY those locked troops CAN load onto transports...

                                TheDogT 3 Replies Last reply Reply Quote 2
                                • TheDogT Offline
                                  TheDog @JohnnyCat
                                  last edited by

                                  @johnnycat
                                  Your Manila example
                                  As Japan does not have Blitzkrieg (all the extra +1 Atk with paired units like Fighters giving +1 to Bomber-Tac) this answer is for non-Blitzkrieg nations.

                                  Blitzkrieg nations Fighters should support their Bomber-Tac in Bombing

                                  Back to non-Blitzkrieg nations
                                  Fighters will target non-Infantry, so in this example there are 2x Inf-Motorized, & Bunkers to attack.
                                  If there were no non-Infantry, then I dont think it matters Bomb or Attack, I could be wrong?

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  TheDogT JohnnyCatJ 2 Replies Last reply Reply Quote 2
                                  • TheDogT Offline
                                    TheDog @TheDog
                                    last edited by TheDog

                                    @JohnnyCat
                                    Bomber post
                                    Very recently, in the last year, maybe two, the xml function canNotTarget got fixed, because this map totally relies on its use to split normal and air combat into two separate Atk/Def values.

                                    I will guess/assume that the AI ability to canNotTarget does not work as expected in this map, as the AI was intended to mirror A&A rules as much as possible.

                                    So for now we have to live with it.

                                    Besides Bombers targeting ships, other examples of poor AI unit use are V1, V2 rockets and Kamikaze targeting.

                                    However to mitigate poor AI use of V1, V2 rockets and Kamikaze they are given for free for the AI use badly. 🙄

                                    American Bombers are not different, like British Bombers move 8, the rest move 6.

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 2
                                    • TheDogT Offline
                                      TheDog @JohnnyCat
                                      last edited by TheDog

                                      @johnnycat
                                      More on canNotTarget

                                      In the next release I have improved the tool tips and they now have entries like these.

                                      For Bunkers & Inf-Conscript see red text
                                      dc10affe-a0a1-4184-9a14-dfeaf7f13402-image.png

                                      .
                                      For Fighters
                                      4221a4a5-0ca3-451a-b619-4d2ed5138a90-image.png

                                      .
                                      For Bombers
                                      963936ce-1545-422d-bf3d-c3f986734a18-image.png

                                      .
                                      For V1 & V2
                                      834d7f5b-3234-450d-a6b3-0c25cb8040bc-image.png

                                      .
                                      .
                                      For Code Raiders the tooltips.properties file supports one line HTML so the following works 😁

                                      <br> <b> <p style="color:blue;">* Can only Attack surface sea units</p> </b>
                                      <br> <b> <p style="color:red;">* Cannot target sea units</p> </b>
                                      

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      TheDogT JohnnyCatJ 2 Replies Last reply Reply Quote 2
                                      • TheDogT Offline
                                        TheDog @TheDog
                                        last edited by TheDog

                                        @JohnnyCat

                                        WHAT IS INTENDED HERE?
                                        To me, the "nuke" is either "caught on the ground" or is flying overhead.
                                        But neither case makes sense.
                                        If caught on the ground then why is the unit not destroyed?
                                        If up in the air then why doesn't the Japanese take the territory?

                                        I agree neither makes sense.
                                        Will do some testing, but time is short.
                                        (Could be one for @wc_sumpton )

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        1 Reply Last reply Reply Quote 1
                                        • TheDogT Offline
                                          TheDog @JohnnyCat
                                          last edited by

                                          @johnnycat said in 💥 1941 Global Command Decision - Official Thread:

                                          PLEASE EXPLAIN THIS
                                          The force in Adelaide would naturally like to move into Sydney, but the game does not allow any of the forces to move there, EXCEPT THE ARMOR units.
                                          WHY IS THIS?

                                          Adelaide is a contested area, so only move 2+ units can move.

                                          .

                                          INTERESTNIGLY those locked troops CAN load onto transports...

                                          Now that is interesting, dont think that is intended, so it could be an exploit of the rules.
                                          I have never tried it.
                                          (Could be one for @wc_sumpton )

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          1 Reply Last reply Reply Quote 1
                                          • wc_sumptonW Offline
                                            wc_sumpton @JohnnyCat
                                            last edited by wc_sumpton

                                            @johnnycat said in 💥 1941 Global Command Decision - Official Thread:

                                            WHAT IS INTENDED HERE?
                                            To me, the "nuke" is either "caught on the ground" or is flying overhead.
                                            But neither case makes sense.
                                            If caught on the ground then why is the unit not destroyed?
                                            If up in the air then why doesn't the Japanese take the territory?
                                            I have to think players will get all excited about finally being able to catch this thing only to then be frustrated by the game just not making any sense in this particular case.
                                            What am I missing? Or is this a bug in the logic ?

                                            None of the pictured units can hit the altera-high nuclear bomber.
                                            -- Added by edit --
                                            The next picture shows the American's turn. Adelaide is still considered contested, Pacific-Allies owned. Japan has scrambled a fighter and defeated the nuclear bomber while also losing the fighter. Because this was Americas turn, Japan cannot take control of Adelaide until the end of their turn. As a side note, because the Japanese fighter was scrambled into this battle, if they were to survive this air battle and because there is no land battle, it would have been returned back to its original territory, Sydney, since 062 Sea Zone dose not connect to Adelaide.
                                            -- End edit --

                                            @johnnycat said in 💥 1941 Global Command Decision - Official Thread:

                                            The force in Adelaide would naturally like to move into Sydney, but the game does not allow any of the forces to move there, EXCEPT THE ARMOR units.

                                            Adelaide is contested (Pacific-Allies owned). In GCD contested territories cannot be captured until the end of the conquering players turn, this is to avoid a known bug. Ground units cannot disengage from an embattled territory, even if no enemy units are present and enter into another battle. They must first move into an allied owned territory. The armor unit can first move into Melbourne-Victoria then into battle at Sydney. Loading into a transport would not be considered entering into an embattled territory, if Japan had one in 061 Sea Zone the ground unit could load and move into 062 Sea Zone and unload to do battle in Sydney. If there were enough transport, and all the units left Adelaide, or these units moved to Japanese owned Melbourne-Victoria, leaving Adelaide vacant, then Pacific-Allies would regain control of Adelaide.

                                            Cheers...

                                            Black_ElkB JohnnyCatJ 2 Replies Last reply Reply Quote 2

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