💥 1941 Global Command Decision - Official Thread
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@Jason-Green-Lowe
You probably know about Tank Desant, but just in case;
https://en.wikipedia.org/wiki/Tank_desant
So ride for kilometres, then they dismount for the last kilometer and support their tank when close to the enemy.@wc_sumpton
I did consider your suggestion, but then googled how many half-tracks were produced M2/M3/M5 & sdkfz 250/251 42K & 4K+15K ~60,000
So a significant amount for the war, so they are in.I have been testing this;
Armor provide +1 Atk to Inf-Motorized which is also shared with Bomber-Tac & many other combined arms for Blitzkrieg under "OffensiveSupport"
A small bonus for no PU cost and for me matches history and makes me feel like they are now worth having.
Maybe they should be renamed as Inf-Mechanized? -
@jason-green-lowe said in 1941 Global Command Decision - Official Thread:
My immediate thought is that armor should not boost the movement of foot infantry. How would that even work? Foot infantry might be trained to fight alongside tanks, but they can't be trained to keep up with the tanks during operational movement; the whole point of tanks is that they can drive faster than men can walk.
If you take the movement bonus away from foot infantry, then do motorized infantry become an attractive buy?
If not, what is the role of motorized infantry in your game; what are they supposed to represent or accomplish?Here I have to agree with @Jason-Green-Lowe, without a defined role, what is the purpose for Half-Tracks?
@thedog said in 1941 Global Command Decision - Official Thread:
You probably know about Tank Desant, but just in case;
Ok, I understand why armor is used as land transport, but the question remains; Why Half-Tracks?
@thedog said in 1941 Global Command Decision - Official Thread:
I did consider your suggestion, but then googled how many half-tracks were produced M2/M3/M5 & sdkfz 250/251 42K & 4K+15K ~60,000
So a significant amount for the war, so they are in.Compared to the number of Anti-Air Guns produced, and yet these units were removed because their abilities were given to every unit. With 'Tank Desant' and Rail Road movement from Industrial unit, the need for another ground transport seems redundant.
@thedog said in 1941 Global Command Decision - Official Thread:
Armor provide +1 Atk to Inf-Motorized which is also shared with Bomber-Tac & many other combined arms for Blitzkrieg under "OffensiveSupport"
A small bonus for no PU cost and for me matches history and makes me feel like they are now worth having.
Maybe they should be renamed as Inf-Mechanized?They already receive a plus bonus from artillery and bomber-tac. It doesn't need to be a 'super' infantry unit.
If you want to leave the unit in the game, that's ok. Like the Fighter, Battleship, Carrier and Submarines, these are all useless units which are just left in the game but never purchased.
Cheers...
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@wc_sumpton said in 1941 Global Command Decision - Official Thread:
Like the Fighter, Battleship, Carrier and Submarines, these are all useless units which are just left in the game but never purchased.
Wow, my games are totally different to yours, I buy;
Fighter, clear skies of enemy aircraft, then my Bomber-Tac have free reign
Battleship, FirstStrike, Bombard 4, carry Inf-Elite, 2HP all for 1pu upkeep
Submarines, for the -2 Blockade & being a sub
Only playing as the US in the Pacific do I buy Carriers.Does anyone else have useless units?
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In GCD, the main objective is the capture and control of high value territories/zones. Infantry, artillery and armor. Air units cannot capture territories. Because of their low, 1 attack, and inability to hit infantry, their support value for attacking is very week. They also cannot be taken as fodder. Bomber-Tac are a little better. I think better to spend 20pus on armor, artillery and infantry.
For the sea campaign, transports and cruiser. Transport render submarine's isSub useless. All I'm trying to do here is get my transport to a load/unload location. Battleships are susceptible to submarine attacks, as are carriers and cruiser. I purchase transports to guard these units, but once the battleship and carrier are lost, I find no reason to replace them as cruiser do just fine.
Also, it's been about a month since I last played. But that was my strategy, infantry with artillery, with a few armor for punch. And run the sea with transports and cruisers when not playing as Italy, Germany or Russia.
Cheers...
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Latest version 160 ready for download from 1st page 1st post
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Note this version requires a minimum of TripleA 2.6.14517 to play.
MAJOR CHANGES- Blitzkrieg Armor support for Inf-Motorized for Britain:Germany:Italy:USA, meaning when paired with armor Inf-Motorized get +1 on the attack
Of Note
1941 Global Command Decision is now on GitHub maps, but sadly not available yet in TripleA Download map.To be available for download some kind soul will need to fix the 'map server', raised here;
https://forums.triplea-game.org/topic/2999/2-6-release-getting-close-need-volunteers-to-help-beta-test-2-6/107.
Link to 1st post that has the download link and to get the latest TripleA version
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread -
How do Conscripts work? Is it "when opposing player moves into territory X, spawn new units belonging to player Y"?
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@eqqman said in 1941 Global Command Decision - Official Thread:
How do Conscripts work? Is it "when opposing player moves into territory X, spawn new units belonging to player Y"?
Yes, in 1941 GCD case it does the following; (In the xml see line 7188+)
- Adds old equipment to be placed, like 2x Armor-Lgt & 1x Fighter-Early
- Adds Inf-Conscript to the Purchase list, so the AI/player will buy these as they are a 'Fodder' unit
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Japan also has a Kamikaze variant based on Sea Zones. see 7481+ -
@thedog Thanks for the assistance. I had looked through all that code, my reading of it was that bonus units were added to the player's purchase phase and then could be placed anywhere. Is the actual effect that the German player has the 2tank/1fighter placement happen in every territory from the list on line 7190 they don't own when their combat move phase starts?
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@eqqman said in 1941 Global Command Decision - Official Thread:
bonus units were added to the player's purchase phase and then could be placed anywhere
Yes, but as greater Germany has been invaded, the player would/should defend with everything available.
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2tank/1fighter placement happen in every territory from the list on line 7190
No
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@thedog Ok. I guess I wasn't explicit enough in my original question. If an enemy player moves into a specific territory, I want defending units spawned exactly in that territory and no other. My reading of the Command Decision code was that the Conscript triggers didn't do that which seems to be correct.
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Correct, 41 GCD allows for the purchase/given of these units. The player may place them where they feel they are needed.
To do as you are saying, a trigger would need to be created for the entered territory to detect the present of enemy units and then place the corresponding defensive units.
Cheers...
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Someone on GitHub has just posted this
Not in a step, but trying to add event: Filler event for child: Germany roll dice for 6 Armor-Hvys, 3 Armor-Lgts, 8 Armor-Meds, 1 HQ-Army and 5 Inf-Motorizeds in Bryansk, round 3 : 1,1,5,4,3,3,5,2,1,6,4,5,3,5,4,2,2,5,3,5,3,3,1. Current history node is: Round: 2
Perchance do you have a saved game you could post?
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@thedog if you ask on the git issue, it should notify who made it
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@beelee
It was made by tripleabuilderbot, so I dont think I can find out, can I ? -
@thedog yea it'll still go to there email. I did a in game error and builderbot posted it and I got notified of the responses.
Yea, don't think you can find out unless they reply. They should at least see it though.
Maybe post this link in case there not a git member
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1941Global Command Decision is now available for Download within TripleA
Remember it only works with a certain certain version of 2.6 now its 2.6.14650 as this version is capable of downloading maps.
Download it here
https://github.com/triplea-game/triplea/releases.
Thanks to Myrd/asvitkine for fixing 2.6 again -
@thedog yea that's cool we can dl on 2.6 now. Still can't play the new maps in the lobby though
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Hi ALL. It's been a while since I had time to play but it's nice to hear that 1941 GCD is making progress. Last time I had at it I simply could not play it on a Mac with any reliability but that was early in 2023
Today, however, I uploaded a new version of TripleA only to, once again, find out that just getting the game to run again eludes me hahaha
About the only thing I could see was that 1941 GCD shows up on the "experimental" maps.
I don't want to complain - merely wanting to share my desire to finally get a stable version of this game and not have to decode a bunch emails and forum posts and sift through a bunch of links to finally get it to work again.
AND I have NO IDEA who and how triplea is set up - I get that TheDog and others have put their hearts into this game but they do not control the TripleA engine download...
So having said that - could you guys please suggest some sort of comprehensive instructions for us on this forum and want to play your game but am not well versed in the tech stuff???
THANK YOU
And for what it is worth I still feel that this game is TRULY THE BEST of all of the TripleA games...
PS. I could not even "remove" the old maps - so clearly the TripleA engine itself could use some sort of update - again not wanting to complain as I have no idea how all that is even managed...
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Hi @ezgaming
What version of triplea did you use ?
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@ezgaming
You are using 2.5, I can tell because you have an experimental tab.
Although you can download with 2.5, it will not run.You need to download the latest 2.6 and download GCD within it and play it, this will overwrite your 2.5, so take the options to do that.
https://github.com/triplea-game/triplea/releases