Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    💥 1941 Global Command Decision - Official Thread

    Maps & Mods
    maps thedog
    20
    983
    1458853
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TheDog
      TheDog @wc_sumpton last edited by

      @wc_sumpton
      Another rabbit out of the hat!

      I thought this was not possible because of multiple capitals for a nation.

      Next release will have the above in and links to 2.7.15025
      https://github.com/triplea-game/triplea/releases/tag/2.7.15025

      As this release gives centering focus on active player's capital at the start of their turn.

      TheDog 1 Reply Last reply Reply Quote 2
      • TheDog
        TheDog @TheDog last edited by

        @samurai-jd said in A more challenging AI:

        Re: 💥 1941 Global Command Decision - Official Thread

        First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you.

        I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation.

        I appreciate your time and the incredible game that you have so elegantly created.

        Samurai JD

        Thanks for your 1st post, thanks for the kind words.

        Can anything be done to improve the skill of the AI?

        Probably not without some serious engine tweaks or a new AI. Currently the two AIs are weakest at sea.
        1941 GCD was probably the first map designed to be played solo v the AI, Im still looking for ways to improve AI play.

        I start with 2700 units for the Axis and 2400 units for the Allies.

        Does this work? As this means the AI will buy very little as each unit cost 1pu for upkeep/maintenance.

        From play test, I know that if you swamp the Atlantic with uBoats both AIs will back off and not try to cross/invade Europe, even though the USA usually has the spare PU to out manufacture Germany.

        the AI is finished by the 7th round

        Please elaborate on this, for all factions?

        B 1 Reply Last reply Reply Quote 2
        • B
          beelee @TheDog last edited by

          @thedog yea years ago Zim Xero made a solo map for the Pacific. It had quite a few cool things. You might want to check it out if you haven't already. He may have some ideas you haven't considered yet.

          "Pacific Theatre" I think it is

          1 Reply Last reply Reply Quote 1
          • 1
          • 2
          • 46
          • 47
          • 48
          • 49
          • 50
          • 50 / 50
          • First post
            Last post
          Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums