💥 1941 Global Command Decision - Official Thread
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@wc_sumpton
Another rabbit out of the hat!I thought this was not possible because of multiple capitals for a nation.
Next release will have the above in and links to 2.7.15025
https://github.com/triplea-game/triplea/releases/tag/2.7.15025As this release gives centering focus on active player's capital at the start of their turn.
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@samurai-jd said in A more challenging AI:
Re:
1941 Global Command Decision - Official ThreadFirst, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you.
I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation.
I appreciate your time and the incredible game that you have so elegantly created.
Samurai JD
Thanks for your 1st post, thanks for the kind words.
Can anything be done to improve the skill of the AI?
Probably not without some serious engine tweaks or a new AI. Currently the two AIs are weakest at sea.
1941 GCD was probably the first map designed to be played solo v the AI, Im still looking for ways to improve AI play.I start with 2700 units for the Axis and 2400 units for the Allies.
Does this work? As this means the AI will buy very little as each unit cost 1pu for upkeep/maintenance.
From play test, I know that if you swamp the Atlantic with uBoats both AIs will back off and not try to cross/invade Europe, even though the USA usually has the spare PU to out manufacture Germany.
the AI is finished by the 7th round
Please elaborate on this, for all factions?
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@thedog yea years ago Zim Xero made a solo map for the Pacific. It had quite a few cool things. You might want to check it out if you haven't already. He may have some ideas you haven't considered yet.
"Pacific Theatre" I think it is
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@beelee
Thanks, I have never played or looked at it. -
I did years ago and enjoyed it. He was quite innovative with what triplea could do back then.
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@beelee
I have played 2 games and got battered, he sets a high bar, next game will be on Easy mode.
Uploaded 11 years ago, 2014-ish, so yes very good for its time, it does have some interesting ideas/concepts.
In the downloads its called Pacific Challenge
To quote Zim Xero
Updated single-player variant of the WW2 Pacific conflict using a modded map created by Triple_Elk, iron__cross, and ComradeKev. This map features AI interactivity, diverging timelines, a unique technology system, nontraditional unit statistics, resources, a 'quick-to-learn hard-to-master' play style, and built-in difficulty selection. Designed for challenging human play as Japan versus the AI. -
heh heh yea I remember it had a lot of cool stuff

Might want to add it to your list of triplea games

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Latest version v230 ready for download.
In TripleA
Click Download Maps Button
Click Installed tab
Click 1941 Global Command Decision
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1941 Global Command Decision
Click Install button(be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)
Enjoy!.
v230- New capital marker in the middle of the Atlantic Ocean hopefully improves AI USA invasion of Europe (Thanks @samurai-jd )
- USA AI ship production now dependant on Industries
- Britain AI ship production now dependant on Industries
- If Persian Corridor, Baku, Fars, Hamadan, Tehran, Gilan is broken all the Lend-Lease-Depots are removed
- If Burma Road, N.Burma, Yunnan is broken all the Lend-Lease-Depots are removed
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Current v225 documentation, land & sea AA stats and last page has winter turn on instructions. 
1941_Global_Command_Decision_Manual.pdf
Suggested stable TripleA version 
https://github.com/triplea-game/triplea/releases/tag/2.7.15025
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Link to 1st post that has;
Downloads for new Players
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread -
Thank you for the replies.
I will download and install the new version of 1941 GCD and test straight away.
I recognize that the AI struggles as units (and additional variables of complexity, such as additional PUs) are increased (in my case, exponentially). However, without USA intervention, the Axis conquers Western and Eastern Europe too easily--even on this elegantly detailed map.
I am no software developer, so I may be naive regarding how the AI may be tweaked to be more aggressive. Personally, I would much prefer to play against an AI whose motto is, "it is a good day to die", over "defend the homeland".
Thank you for listening.
Samurai JD