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    How to pass on hits with "whenHitPointsDamagedChangesInto"

    Scheduled Pinned Locked Moved Map Making
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    • ebbeE Offline
      ebbe @beelee
      last edited by

      @beelee yes, that is the way it became... if a multi-hit unit is going solo... it is asking for trouble 😉 so in this case it is a defensive structure, which makes a bit sense... when all supporting units are down, it will be more vulnerable ....

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