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    Trying to put age of tribes engine on alexander 350 world map

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    • Ted Self
      Ted Self @Ted Self last edited by

      @ted-self https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=drive_link Here again thinking all the kinks are worked out now, it is ready for prime time. For anyone who ever played history of the world (avalon hill) this is history of the world part 2. Because losing capitals does not mean loss of income or ability to build, a tribe can migrate to another part of the world and rebuild if need be. However there are 10 victory cities each worth 1 victory point. These are the 8 tribal capitals plus New York and the United Kingdom. A tribe (or alliance) must hold 7 victory cities to win the game. (Untested as I write this) Two new units will arrive later in the game, these are Generals and War Robots. (War Robots were there before but are different now.) Generals are able to produce 2 new units without a factory and War-Robots can produce 1 new unit and provide artillery support for 3 infantry type units. Be careful with these new units because they can be captured. The sea zones are large so beware of attacks from far away places. A note about Bombing runs later in the game, the point is not to destroy Pus but to damage factories, including Generals and war robots. The damage can be repaired before the buy new units phase.

      Ted Self 1 Reply Last reply Reply Quote 0
      • Ted Self
        Ted Self @Ted Self last edited by

        @ted-self Sorry about duplicate files in the zip. How do I upload this finished product to the repository?

        Ted Self 1 Reply Last reply Reply Quote 0
        • Ted Self
          Ted Self @Ted Self last edited by

          @ted-self Wow, insane amount of games, some I never heard of. https://www.nobleknight.com/Publisher/Avalon-Hill?PageNumber=2#pf

          RogerCooper 1 Reply Last reply Reply Quote 0
          • RogerCooper
            RogerCooper @Ted Self last edited by

            @ted-self You would need an account at https://github.com/triplea-maps. Would you like to me top upload it?

            Ted Self 1 Reply Last reply Reply Quote 0
            • Ted Self
              Ted Self @RogerCooper last edited by

              @rogercooper Yes, please, and thanks. I started out trying to do this over a month ago without even a basic knowledge of proper xml structure. It has been a trip.

              Ted Self 1 Reply Last reply Reply Quote 0
              • Ted Self
                Ted Self @Ted Self last edited by

                @ted-self Unbelievably I am play testing on turn 63 and I realize I want to make generals able to provide some defense bonus. Also I see that when fast AI plays Europe then Europe does stupid things. Next time I will try them on hard.

                Ted Self 1 Reply Last reply Reply Quote 0
                • Ted Self
                  Ted Self @Ted Self last edited by

                  @ted-self OK, here it is, final form unless I find more glitches. I feel confident. 🙂 https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing

                  RogerCooper 1 Reply Last reply Reply Quote 0
                  • RogerCooper
                    RogerCooper @Ted Self last edited by

                    @ted-self I will take a look at this. I am going to be away next week, so it may take a while.

                    Ted Self 1 Reply Last reply Reply Quote 1
                    • Ted Self
                      Ted Self @RogerCooper last edited by

                      @rogercooper I am playtesting as the Slavs, I have seen more balance in this game than ever. Europe and middle east got eliminated early. The only thing I had to do was set the incas and aztecs at cold war status for awhile. When I do that they mostly just sit across from each other and build up. But along will come an epoch change and they will lose obsolete fighting pieces. My slavs had to flee their homeland twice but I went to the United kingdom and rebuilt. Everything seems to be working. There is lots of stuff in the xml and units folders etc that were not used in the final version.

                      RogerCooper 1 Reply Last reply Reply Quote 0
                      • RogerCooper
                        RogerCooper @Ted Self last edited by

                        @ted-self You have the entire mod duplicated within the main mod's map folder. Which is the up to date version of your mod?

                        \AgeWorld\Games\ageworld.xml
                        \AgeWorld\Map\Games\ageworld.xml
                        \AgeWorld\ageworld.xml

                        Ted Self 1 Reply Last reply Reply Quote 0
                        • Ted Self
                          Ted Self @RogerCooper last edited by

                          @rogercooper I know there are duplicate files. I've seen it both ways, like with most of the files and folders in the AgeWorld folder and other folks had all that in the maps folder. So I was confused from the start. When I would have an error I would think maybe (for instance) the tooltips properties needs to be over there. Anyhow it is working in spite of duplicate files. The xml that is working (should be the one with the latest date) is under AgeWorld/map/games. Sorry about the confusion. I have probably put 2 or 3 hundred hours into xml and playtesting in the last month and cleaning up duplicate files is something I was hoping to avoid. I am currently playtesting on round 76 and it has taken this long to get to understand the more advanced units. Whoever created the original Age of tribes said it would take 85 rounds to develop the entire tech tree. I want to see all those units.

                          RogerCooper 1 Reply Last reply Reply Quote 0
                          • RogerCooper
                            RogerCooper @Ted Self last edited by

                            @ted-self I will remove the duplicate files before posting. It will take only a few minutes.

                            TripleA is pretty flexible about folder structure as long as the folders have the correct names.

                            Ted Self 1 Reply Last reply Reply Quote 2
                            • Ted Self
                              Ted Self @RogerCooper last edited by

                              @rogercooper Oops, I don't know why but Warships, subs and fleet carriers are all able to move 3. I thought I had fixed that and made them to move 2. I just looked at the xml and the tooltips properties and I can't tell what is wrong. Do you think you might could fix that?

                              Ted Self 1 Reply Last reply Reply Quote 0
                              • Ted Self
                                Ted Self @Ted Self last edited by

                                @ted-self Same crazy junk with Shock-Trooper. he is defending and attacking at 6 and the xml says 9 and 8. Obviously not ready for prime time yet after all.

                                Ted Self 1 Reply Last reply Reply Quote 0
                                • Ted Self
                                  Ted Self @Ted Self last edited by

                                  @ted-self other units screwed up at the 6 attack 6 defense limit are Infantry should be A7 D8, Rifleman should be a6 d7, Battle-Tank should be a9 d6 , Battle-Mech should be a10 d8, Jet-Fighter should be a8 d8, Bomber should be a9 d3, Fighter should be a7 d7, I am stumped again.

                                  Ted Self 1 Reply Last reply Reply Quote 0
                                  • Ted Self
                                    Ted Self @Ted Self last edited by

                                    @ted-self Just to be clear, all these units look right in the xml but during gameplay there is some strange thing that limits all units to attack and defend at no higher than 6.

                                    TheDog 1 Reply Last reply Reply Quote 0
                                    • TheDog
                                      TheDog @Ted Self last edited by TheDog

                                      @ted-self
                                      You need this line in your xml
                                      <diceSides value="6"/>

                                      So you are using 8 or 10 or 12 sided dice change it to that

                                      The line goes after this one
                                      <loader javaClass="games.strategy.triplea.TripleA"/>

                                      Also if you think people are being helpful, upvote their post by a way of a thanks! 😁

                                      Dont forget thank all those previous helpers.

                                      Ted Self 1 Reply Last reply Reply Quote 2
                                      • Ted Self
                                        Ted Self @TheDog last edited by

                                        @thedog said in Trying to put age of tribes engine on alexander 350 world map:

                                        <diceSides value="6"/>

                                        Thank you kind sir. Strangely that also corrected the problem with ships that were moving 3 after I changed them to 2. I am back to thinking the game is complete again. I appreciate the help everyone has given me. It has been a humbling but rewarding experience trying to make this game. Someone should teach a college course on how to create and modify triplea games. I will get the new zip uploaded sometimes today.

                                        Ted Self 1 Reply Last reply Reply Quote 1
                                        • Ted Self
                                          Ted Self @Ted Self last edited by

                                          @ted-self I have a question, under engine settings, AI move pause duration, does adjusting this setting higher make the AI smarter? Mine is set to 300 right now. Also quick note I saw that over 1.2 million people had downloaded triplea by 2016.

                                          TheDog 1 Reply Last reply Reply Quote 0
                                          • TheDog
                                            TheDog @Ted Self last edited by

                                            Set them both to 0 to save you time, although the pauses are very small they can still add up.

                                            No, the adjustment does not make it smarter or less smart.

                                            Ted Self 1 Reply Last reply Reply Quote 1
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