Trying to put age of tribes engine on alexander 350 world map
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@rogercooper I am playtesting as the Slavs, I have seen more balance in this game than ever. Europe and middle east got eliminated early. The only thing I had to do was set the incas and aztecs at cold war status for awhile. When I do that they mostly just sit across from each other and build up. But along will come an epoch change and they will lose obsolete fighting pieces. My slavs had to flee their homeland twice but I went to the United kingdom and rebuilt. Everything seems to be working. There is lots of stuff in the xml and units folders etc that were not used in the final version.
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@ted-self You have the entire mod duplicated within the main mod's map folder. Which is the up to date version of your mod?
\AgeWorld\Games\ageworld.xml
\AgeWorld\Map\Games\ageworld.xml
\AgeWorld\ageworld.xml -
@rogercooper I know there are duplicate files. I've seen it both ways, like with most of the files and folders in the AgeWorld folder and other folks had all that in the maps folder. So I was confused from the start. When I would have an error I would think maybe (for instance) the tooltips properties needs to be over there. Anyhow it is working in spite of duplicate files. The xml that is working (should be the one with the latest date) is under AgeWorld/map/games. Sorry about the confusion. I have probably put 2 or 3 hundred hours into xml and playtesting in the last month and cleaning up duplicate files is something I was hoping to avoid. I am currently playtesting on round 76 and it has taken this long to get to understand the more advanced units. Whoever created the original Age of tribes said it would take 85 rounds to develop the entire tech tree. I want to see all those units.
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@ted-self I will remove the duplicate files before posting. It will take only a few minutes.
TripleA is pretty flexible about folder structure as long as the folders have the correct names.
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@rogercooper Oops, I don't know why but Warships, subs and fleet carriers are all able to move 3. I thought I had fixed that and made them to move 2. I just looked at the xml and the tooltips properties and I can't tell what is wrong. Do you think you might could fix that?
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@ted-self Same crazy junk with Shock-Trooper. he is defending and attacking at 6 and the xml says 9 and 8. Obviously not ready for prime time yet after all.
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@ted-self other units screwed up at the 6 attack 6 defense limit are Infantry should be A7 D8, Rifleman should be a6 d7, Battle-Tank should be a9 d6 , Battle-Mech should be a10 d8, Jet-Fighter should be a8 d8, Bomber should be a9 d3, Fighter should be a7 d7, I am stumped again.
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@ted-self Just to be clear, all these units look right in the xml but during gameplay there is some strange thing that limits all units to attack and defend at no higher than 6.
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@ted-self
You need this line in your xml
<diceSides value="6"/>So you are using 8 or 10 or 12 sided dice change it to that
The line goes after this one
<loader javaClass="games.strategy.triplea.TripleA"/>Also if you think people are being helpful, upvote their post by a way of a thanks!

Dont forget thank all those previous helpers.
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@thedog said in Trying to put age of tribes engine on alexander 350 world map:
<diceSides value="6"/>
Thank you kind sir. Strangely that also corrected the problem with ships that were moving 3 after I changed them to 2. I am back to thinking the game is complete again. I appreciate the help everyone has given me. It has been a humbling but rewarding experience trying to make this game. Someone should teach a college course on how to create and modify triplea games. I will get the new zip uploaded sometimes today.
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@ted-self I have a question, under engine settings, AI move pause duration, does adjusting this setting higher make the AI smarter? Mine is set to 300 right now. Also quick note I saw that over 1.2 million people had downloaded triplea by 2016.
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Set them both to 0 to save you time, although the pauses are very small they can still add up.
No, the adjustment does not make it smarter or less smart.
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@thedog Here it is, in its final form, lol. How many times have I said that now? Only thing left is to remove duplicate folders, Roger said he would do that and upload it to the repository. https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
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@ted-self Subtle changes made, sorry about that. https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
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@ted-self Now I know I'm crazy but thinking of making a triplea version of Avalon Hill Kingmaker. I know a lot of elements won't be there so I will just call it War of the Roses Revamp.
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@ted-self I have posted your mod on Github under "ageworld". However, the downloader in TripleA is not working correctly.
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@rogercooper Thanks, I see it, I see you did away with the map folder, the map folder had me confused, lol. https://github.com/orgs/triplea-maps/repositories
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But I was trying to download it to my cousins computer but I can't figure out how?
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