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    Trying to put age of tribes engine on alexander 350 world map

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    • Ted SelfT Offline
      Ted Self @Ted Self
      last edited by

      @ted-self After all this time I can't get her (Femdom) to appear. I've went through the xml and compared her to other units, looked in the tooltips properties, looked through the create a map tutorial, can't figure it out. I created the develop Femdom png and the Femdom pngs and put them in the appropriate folders. Perhaps some folks don't like her name, (I could call her a general) but I figure after a nuclear war things could get nutty and it is not too far fetched to see female generals on the battlefield, the ultimate fighting unit capable of serving like artillery and as a factory. That's why all the other changes don't get made, because she is the top priority when it comes to getting the game the way I really want it. It sucks to think maybe I've got everything right and she will appear this time then play test to turn 65 or so and see she does not appear. She is supposed to replace the War-Robot.

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @Ted Self
        last edited by

        @ted-self Femdom is in poor taste because you are depicting the women semi-nude. Either dress the women properly or depict men the same way. Women are already on the battlefield, dressed as proper soldiers.

        Ted SelfT 1 Reply Last reply Reply Quote 0
        • Ted SelfT Offline
          Ted Self @RogerCooper
          last edited by

          @rogercooper LOL, a gal in a bikini is in bad taste but a nuclear war is fine! 😄

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @Ted Self
            last edited by

            @ted-self There is more connection Bikinis and Nuclear War than you realize Bikini

            Ted SelfT 1 Reply Last reply Reply Quote 0
            • Ted SelfT Offline
              Ted Self @RogerCooper
              last edited by

              @rogercooper I want to put this shield-maiden with Europe in the time of the Vikings, if someone could tell me how to add new units to existing maps I would appreciate it. YBC7vuUSJZ4.jpg

              Ted SelfT 1 Reply Last reply Reply Quote 0
              • Ted SelfT Offline
                Ted Self @Ted Self
                last edited by

                @ted-self I actually think I found the problem, it's not that I am as dumb as a rock, it's that I don't see too well without my reading glasses. I had her develop femdom png written as femdon. Pure agony. Anyhow I have done plenty of playtesting and found lots of things that just don't work right on this map. The big thing was that those 3 ships that move at 3 had to be changed to 2. Anyhow I did a compromise (temporary fix) before I discovered the misspelling, I just made her unit be called a War-Robot. She is able to create a new unit without a factory and she does serve as artillery. She is a general, she cost more than anything short of the missile silo. Develop-War-Robot.png

                Ted SelfT 1 Reply Last reply Reply Quote 0
                • Ted SelfT Offline
                  Ted Self @Ted Self
                  last edited by

                  @ted-self After almost a month of working on this almost every day I think I am near completion. One problem is that I can't get air transports to work. I even opened the original age of tribes and went to edit mode and put in a war robot and an air transport and I could not make it work their either.

                  Ted SelfT 1 Reply Last reply Reply Quote 0
                  • Ted SelfT Offline
                    Ted Self @Ted Self
                    last edited by

                    @ted-self This somehow makes me feel better about my typos. https://www.businessinsider.com/uk-accidentally-sent-classified-information-mali-russian-allied-country-2023-7 Anyhow I scrapped the air transport in favor of a new General unit. Each tribe has a unique general. I have fixed the catapults, changed the names of lots of territories. changed to PUs of lots of territories and a few other odds and ends. Playtesting again.

                    Ted SelfT 1 Reply Last reply Reply Quote 0
                    • Ted SelfT Offline
                      Ted Self @Ted Self
                      last edited by

                      @ted-self Here it is in what I hope is its final form. I am still playtesting. I am very proud of it, thanks again to everyone who helped.
                      https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing

                      Ted SelfT 1 Reply Last reply Reply Quote 1
                      • Ted SelfT Offline
                        Ted Self @Ted Self
                        last edited by Ted Self

                        @ted-self In playtesting I can tell there are some inherent problems that have to do with geography and balance. This is a counterfactual history of the world and every game plays out differently. I have played Europe and dominated from early on and even invaded America, but a more likely scenario is that Inca defeats Aztec or vise-versa, then is able to build vast armies which will eventually dominate the world. This is because China, India, MiddleEast and the Slavs are duking it out and expending their armies. The only answer I can see (I keep trying different solutions) is to ally the weaker tribes in different ways. As I write this I am thinking of starting the next game with the MiddleEast, India and the Slavs (probably the 3 weaker tribes due to geography) allied but the Slavs friendly with China. (You just set this up at the beginning with the edit mode in political relationships.) Inca and Aztec can be put in check if one starts to dominate the other by setting them to cold war relationship. But I am going to continue playtesting for now until I see if the generals appear as they should later in the game. When you start in Caveman times and work your way to the futuristic age with missiles and nuclear bombs (it takes many hours to get there) bad things tend to happen. Because losing capitals does not mean loss of income or ability to build a tribe can migrate to another part of the world and rebuild if need be. I am still making adjustments (seeking more balance) and another version will come out.
                        Another thing is that if you want to make it all the way to the futuristic age (in order to have the full game experience) you will probably at some point either change who you are playing and/or change the political relationships. This is definitely not your typical triplea game experience where either axis or allies win. This is crazy free for all world history where sometimes the gods must intervene lest chaos should ensue. For those who have never played age of tribes it is already different with barbarian tribes and wild animals early on, the endless tech trees, plagues, convoy centers and eventual nuclear war. But on the world map it is a whole new ballgame.

                        Ted SelfT 1 Reply Last reply Reply Quote 0
                        • Ted SelfT Offline
                          Ted Self @Ted Self
                          last edited by

                          @ted-self Also a sense of humor might be helpful at some point. 🙂

                          Ted SelfT 1 Reply Last reply Reply Quote 0
                          • Ted SelfT Offline
                            Ted Self @Ted Self
                            last edited by

                            @ted-self https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=drive_link Here again thinking all the kinks are worked out now, it is ready for prime time. For anyone who ever played history of the world (avalon hill) this is history of the world part 2. Because losing capitals does not mean loss of income or ability to build, a tribe can migrate to another part of the world and rebuild if need be. However there are 10 victory cities each worth 1 victory point. These are the 8 tribal capitals plus New York and the United Kingdom. A tribe (or alliance) must hold 7 victory cities to win the game. (Untested as I write this) Two new units will arrive later in the game, these are Generals and War Robots. (War Robots were there before but are different now.) Generals are able to produce 2 new units without a factory and War-Robots can produce 1 new unit and provide artillery support for 3 infantry type units. Be careful with these new units because they can be captured. The sea zones are large so beware of attacks from far away places. A note about Bombing runs later in the game, the point is not to destroy Pus but to damage factories, including Generals and war robots. The damage can be repaired before the buy new units phase.

                            Ted SelfT 1 Reply Last reply Reply Quote 0
                            • Ted SelfT Offline
                              Ted Self @Ted Self
                              last edited by

                              @ted-self Sorry about duplicate files in the zip. How do I upload this finished product to the repository?

                              Ted SelfT 1 Reply Last reply Reply Quote 0
                              • Ted SelfT Offline
                                Ted Self @Ted Self
                                last edited by

                                @ted-self Wow, insane amount of games, some I never heard of. https://www.nobleknight.com/Publisher/Avalon-Hill?PageNumber=2#pf

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @Ted Self
                                  last edited by

                                  @ted-self You would need an account at https://github.com/triplea-maps. Would you like to me top upload it?

                                  Ted SelfT 1 Reply Last reply Reply Quote 0
                                  • Ted SelfT Offline
                                    Ted Self @RogerCooper
                                    last edited by

                                    @rogercooper Yes, please, and thanks. I started out trying to do this over a month ago without even a basic knowledge of proper xml structure. It has been a trip.

                                    Ted SelfT 1 Reply Last reply Reply Quote 0
                                    • Ted SelfT Offline
                                      Ted Self @Ted Self
                                      last edited by

                                      @ted-self Unbelievably I am play testing on turn 63 and I realize I want to make generals able to provide some defense bonus. Also I see that when fast AI plays Europe then Europe does stupid things. Next time I will try them on hard.

                                      Ted SelfT 1 Reply Last reply Reply Quote 0
                                      • Ted SelfT Offline
                                        Ted Self @Ted Self
                                        last edited by

                                        @ted-self OK, here it is, final form unless I find more glitches. I feel confident. 🙂 https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing

                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @Ted Self
                                          last edited by

                                          @ted-self I will take a look at this. I am going to be away next week, so it may take a while.

                                          Ted SelfT 1 Reply Last reply Reply Quote 1
                                          • Ted SelfT Offline
                                            Ted Self @RogerCooper
                                            last edited by

                                            @rogercooper I am playtesting as the Slavs, I have seen more balance in this game than ever. Europe and middle east got eliminated early. The only thing I had to do was set the incas and aztecs at cold war status for awhile. When I do that they mostly just sit across from each other and build up. But along will come an epoch change and they will lose obsolete fighting pieces. My slavs had to flee their homeland twice but I went to the United kingdom and rebuilt. Everything seems to be working. There is lots of stuff in the xml and units folders etc that were not used in the final version.

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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