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    Trying to put age of tribes engine on alexander 350 world map

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    • Ted SelfT Offline
      Ted Self @Ted Self
      last edited by

      @ted-self Here is the error report
      https://github.com/triplea-game/triplea/issues/11778

      wc_sumptonW 1 Reply Last reply Reply Quote 0
      • wc_sumptonW Offline
        wc_sumpton @Ted Self
        last edited by

        @ted-self

        Here

        Cheers...

        1 Reply Last reply Reply Quote 0
        • Ted SelfT Offline
          Ted Self @wc_sumpton
          last edited by

          @wc_sumpton Wow, I just did not get it but I think I have it now, thanks.

          Ted SelfT 1 Reply Last reply Reply Quote 0
          • Ted SelfT Offline
            Ted Self @Ted Self
            last edited by

            @ted-self OK thanks to @wc_sumpton I think the game will work beyond turn 36 if you use the AgeWorld.xml found here
            https://github.com/tedrockets/triplea More minor changes coming soon.

            Ted SelfT 1 Reply Last reply Reply Quote 1
            • Ted SelfT Offline
              Ted Self @Ted Self
              last edited by

              @ted-self There are more ideas I want to implement. Changing some of the values for some territories. Changing the names of some of the territories. Adding lots more barbarians. Changing the sounds. Changing background colors. Quick questions: Why are cavemen attacking at 2? It says they attack at one. Why can't I change the PU value of Central Russia? How do I make nuclear weapons more destructive? Also I said to go to edit and change all 8 tribes to default war, but you can try different alliances. On my latest playtest I am taking India, Middle East and Europe, but they are all still at war with each other and everybody else. I have Slavic and China set to cold war so they don't attack each other. This way I figure Middle East will battle Africa, Europe will battle Slavic and India will battle China. Inca and Aztec will battle each other. Of course I want to make it to the futuristic age so as to have the full game experience, so soon I will change who I am playing and/or change the alliances. AI doesn't seem to do well if you change the alliances when units of different tribes are in the same territories. Also the AI doesn't seem to do well with Middle East or India. Since loss of capitals doesn't really screw you much a tribe can just migrate to somewhere else (such as Australia or other islands) and make a new start. Here is some confusion, do barbarians actually control territories other than the ones they are currently occupying? How about Nature? Is anyone else out there playtesting this thing?

              Ted SelfT 1 Reply Last reply Reply Quote 0
              • Ted SelfT Offline
                Ted Self @Ted Self
                last edited by

                @ted-self I made a couple of maps 8 or 10 years ago using the start from scratch editor. Mewww was a WW3 scenario centered in the Middle East. New Yawk was a gang war thing centered in New York city. They were both pretty ugly. When I started trying to put age of tribes units and techs on the alexander350 map I was really at novice xml editor level. The learning curve has been really steep, both learning how to use the editor and what to do with it. Much thanks to the helpful folks who helped me along and were patient with me.

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @Ted Self
                  last edited by

                  @ted-self said in Trying to put age of tribes engine on alexander 350 world map:

                  @ted-self I made a couple of maps 8 or 10 years ago using the start from scratch editor. Mewww was a WW3 scenario centered in the Middle East. New Yawk was a gang war thing centered in New York city. They were both pretty ugly. When I started trying to put age of tribes units and techs on the alexander350 map I was really at novice xml editor level. The learning curve has been really steep, both learning how to use the editor and what to do with it. Much thanks to the helpful folks who helped me along and were patient with me.

                  As the unofficial collector of all TripleA maps, I award MEWWW the prize of the ugliest map.

                  You can't change the PU value of territories directly. You can get much the same effect by placing PU-producing infrastructure with events.

                  Ted SelfT 1 Reply Last reply Reply Quote 1
                  • Ted SelfT Offline
                    Ted Self @RogerCooper
                    last edited by

                    @rogercooper Well I just had to try to add one unit from a previous game I made. So when I try to launch I get the error: could not find resource or unit Develope-Femdom. When I run DTD it takes me to the </game> line at the end and says'Develope-Femdom' is referenced but was never declared. The new xml file is up at https://github.com/tedrockets/triplea

                    wc_sumptonW 1 Reply Last reply Reply Quote 0
                    • wc_sumptonW Offline
                      wc_sumpton @Ted Self
                      last edited by

                      @ted-self

                      For a unit to be recognized, an entry needs to appear in the '<unitList>'.

                      <unitList>
                      	<unit name="Plague"/>
                      	<unit name="Black-Death"/>
                      	<unit name="Caves"/>
                      	<unit name="Saber-Tooth"/>
                      	<unit name="Cave-Bear"/>
                              ...
                              ...
                              ...
                            <unit name="Develope-Femdom"/>
                              ...
                              ...
                              ...
                      </unitList>
                      

                      Also, a '<unitAttachment>.

                      <attachment name="unitAttachment" attachTo="Develope-Femdom" javaClass="UnitAttachment" type="unitType">
                      	<option name="attack" value="1"/>
                      	<option name="defense" value="1"/>
                      	<option name="movement" value="1"/>
                      	<option name="requiresUnits" value="Camp"/>
                              ...
                              ...
                              ...
                      	<option name="maxBuiltPerPlayer" value="1"/>
                      </attachment>
                      

                      Cheers...

                      Ted SelfT 1 Reply Last reply Reply Quote 0
                      • Ted SelfT Offline
                        Ted Self @wc_sumpton
                        last edited by

                        @wc_sumpton Yes, I have her in both places
                        I also have her in tooltips properties, units folders and images folder.

                        fd1.jpg

                        fd2.jpg

                        Ted SelfT 1 Reply Last reply Reply Quote 0
                        • Ted SelfT Offline
                          Ted Self @Ted Self
                          last edited by

                          @ted-self The game is playable from turn 7 if you take the autosave round odd. tsvg file from the AgeWorld folder and put it in the triplea savedgames/autosave folder and launch from there. You can't start from scratch because of the above error about can't find Femdom.
                          Somebody please help with that.
                          The zip file is at
                          https://drive.google.com/file/d/1oYCEGC6InAj-a4fOTRQyd-5h_ymWALmC/view?usp=sharing

                          RogerCooperR wc_sumptonW 2 Replies Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @Ted Self
                            last edited by

                            @ted-self You have reference somewhere to "Develope-Femdom". The extra letter is causing the error.

                            1 Reply Last reply Reply Quote 1
                            • wc_sumptonW Offline
                              wc_sumpton @Ted Self
                              last edited by

                              @ted-self

                              Remove the "e" from "Develope-Femdom"

                              <productionRule name="buyDevelop-Femdom">
                              	<cost resource="Tech" quantity="600"/>
                                      <!-- Remove the "e" from Develope -->
                              	<result resourceOrUnit="Develop-Femdom" quantity="1"/>
                              </productionRule>
                              

                              Cheers...

                              1 Reply Last reply Reply Quote 1
                              • Ted SelfT Offline
                                Ted Self
                                last edited by

                                @wc_sumpton Darn it, I am so bad with words spelled differently in American English from the British English. Now the latest problem, I'm playtesting again and my Axeman in Iran refused to get on the Boat in the Arabian Sea, when I moved the boat to the red sea and him to Saudi Arabia etc he got on!

                                Ted SelfT 1 Reply Last reply Reply Quote 0
                                • Ted SelfT Offline
                                  Ted Self @Ted Self
                                  last edited by

                                  @ted-self I think it is working now, I have re-upped the zip file at https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
                                  Time for more playtesting to see if the AI thinks anything crazy like India owns the Arabian Sea even with no ship there!

                                  Ted SelfT 1 Reply Last reply Reply Quote 0
                                  • Ted SelfT Offline
                                    Ted Self @Ted Self
                                    last edited by

                                    @ted-self There is still the fact that for some reason the cavemen attack at 2. That is one reason I put barbarian Axemen all over the place. Also The Middle East is weak because they are surrounded by India, Europe, Africa and the Slavic. The first thing I do when I start the game is to set everyone at default war with everyone else. Then I take Middle East and one of the tribes around the Middle East, I put Aztec and India on hard AI and the rest to fast AI. For one thing this helps to keep the Aztec and Inca from bottlenecking around Panama. I want to keep the game going to the futuristic age and at some point I might need to switch which tribes I am playing. If you encounter a glitch please fix it and let me know.

                                    Ted SelfT 1 Reply Last reply Reply Quote 0
                                    • Ted SelfT Offline
                                      Ted Self @Ted Self
                                      last edited by

                                      @ted-self Well, I guess I never can leave well enough alone, I decided to change the name of one more territory. Then the game would not load, here is the udderly bizarre error report https://github.com/triplea-game/triplea/issues/11789

                                      Black_ElkB wc_sumptonW 3 Replies Last reply Reply Quote 1
                                      • Black_ElkB Offline
                                        Black_Elk @Ted Self
                                        last edited by Black_Elk

                                        I've had this happen before. Sometimes if you change the name of a tile, the old name will remain somewhere in one the txt files. I'd check the centers file and the polys file to make sure you don't have a duplicate or unassociated entry there. You can search in a txt editor for the old name to see if it pops up anywhere. Some steps will ask you to call up either the centers or polygons, even when it's not really necessary, and ask whether you want to use those for the territory names when using the various tools. Anyway, if you save out an extra center or have a rogue poly entry with the old name that got changed, it'll start spitting off errors "outofbounds" till you ditch that stuff and the associated coordinates in whatever txt file is giving the issue. The tools assume a sequence like from the ground up, but if modifying existing txt files, the order can get a little tricky, like it'll call up the poly or the centers for either step, when that's the thing you're modifying but the file navigator will still point you to the txt files, even if you click no to the initial prompt, so could have been that? Something similar can go down if you accidentally remove an entry in the Placement step for example, and then save the file with a blanked place there. These are frustrating when they happen, as it will prevent the tools from launching, like it'll flame out with an error when loading the txt files at the first step. So you gotta go in and do it manually with the search feature inside notepad or the like, to figure out where it went haywire.
                                        🙂

                                        ps. upside here is that you know which territory you renamed, so you know where to start the search. Also the centers/polys txt file is a quicker search, with fewer total entries. When this happens with the place.txts it can get hectic, cause the tool can still be running, you save out something with an accidentally blanked or removed place (or named for old center say, like one of those type goofs) but then move along, not realizing till you try to reload that the txt is hosed hehe. Error message is a little confusing since you don't really know where exactly you goofed, or I couldn't tell myself. TheDog was able to help me hunt down one of those doing detective moves with a previously saved txt to compare the contents, if that ever happens. Hopefully this will be easier though, like the old center name hanging around or coordinates in the polys under the old name or a duplicate name. I'd start there.

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                                        • wc_sumptonW Offline
                                          wc_sumpton @Ted Self
                                          last edited by

                                          @ted-self

                                          re: Caveman:

                                          <attachment name="supportAttachmentCaveman" attachTo="Caveman" javaClass="UnitSupportAttachment" type="unitType">
                                          	<option name="unitType" value="Caveman:Axeman:Spearman:Swordsman:Halberdman:Musketman:Rifleman:Infantry:Shock-Trooper:War-Robot"/>
                                          	<option name="faction" value="allied"/>
                                          	<option name="side" value="offence"/>
                                          	<option name="dice" value="strength"/>
                                          	<option name="bonus" value="1"/>
                                          	<option name="number" value="3"/>
                                          	<option name="bonusType" value="artillery"/>
                                          	<option name="players" value="Aztec:Europe:India:Inca:MiddleEast:Africa:Slavic:China:Barbarians"/>
                                          	<option name="impArtTech" value="false"/>
                                          </attachment>
                                          

                                          This is an example of 'self-support', Caveman is giving Caveman +1 attack bonus, thus Caveman will always attack at 2. What is missing is Catapult support. Change the first line to read:

                                          <attachment name="supportAttachmentCatapult" attachTo="Catapult" javaClass="UnitSupportAttachment" type="unitType">
                                          

                                          Cheers...

                                          1 Reply Last reply Reply Quote 1
                                          • wc_sumptonW Offline
                                            wc_sumpton @Ted Self
                                            last edited by

                                            @ted-self

                                            re: Renaming a territory:

                                            The error pointed out talks about multiple polygons. In the latest download there seemed to be 2 copies of the game, one under the "AgeWorld" directory, and another under the "map" directory contained in the "AgeWorld" directory. This double game can cause TripleA to act strangely. Remove everything under the "AgeWorld" directory except "map" directory and the map.yml file.

                                            To change the territory name, the territory name needs to changed in the following files:
                                            centers.txt
                                            polygons.txt
                                            place.txt
                                            Also check for the territory in the following and rename if necessary:
                                            capitals.txt
                                            convoys.txt
                                            name_place.txt

                                            Cheers...

                                            Ted SelfT 1 Reply Last reply Reply Quote 0

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