TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Trying to make War of the Roses Revamp

    Scheduled Pinned Locked Moved Maps & Mods
    36 Posts 4 Posters 7.8k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Ted SelfT Offline
      Ted Self @wc_sumpton
      last edited by

      @wc_sumpton I'm not getting it. What I am trying to do is like the wooly mammoths in age of tribes, he would fight you if you attacked him when he was with other units, but when he was the only unit left he would stop fighting and join you. He was captured. Also if he was alone in a territory you could just capture him without a fight. That's the way I am trying to make the KingHenry unit work, he needs to be captured. Also 8 other units just like him.

      TheDogT 1 Reply Last reply Reply Quote 0
      • TheDogT Online
        TheDog @Ted Self
        last edited by

        Do have this map?
        The Pact of Steel map, as it includes Pact of Steel (PoS2) (in High Quality)
        It includes hundreds of lines of very helpful comments.

        Like
        <!-- isInfrastructure values: means a unit does not participate in combat, and they will be captured if the attacker is successful -->

        From what you describe I think you need this line for King Henry.
        <option name="isInfrastructure" value="true"/>

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        Ted SelfT 1 Reply Last reply Reply Quote 1
        • Ted SelfT Offline
          Ted Self @TheDog
          last edited by

          @thedog Thanks, I will try that. I'm also wondering how to disband a unit?

          Ted SelfT 1 Reply Last reply Reply Quote 0
          • Ted SelfT Offline
            Ted Self @Ted Self
            last edited by

            @ted-self Now I don't know what I have screwed up. The xml editor seems to be telling me that I have a unterminated end tag at </attachmentList> but I am sure it is at the right spot. Here is the xml file. https://drive.google.com/file/d/1cNdGSOpFJhme9iTNDRMh8q3XjG0x05SD/view?usp=sharing

            wc_sumptonW 1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton @Ted Self
              last edited by

              @ted-self

              There is no end tag, </attachment> for "unitAttachment" BeaufortR at line 1152, to separate it from "unitAttachment" cathedral at line 1159.

              Cheers...

              Ted SelfT 1 Reply Last reply Reply Quote 2
              • Ted SelfT Offline
                Ted Self @wc_sumpton
                last edited by

                @wc_sumpton Thanks, it was telling me the error was somewhere else, you really have a good eye. I think I can play test now.

                Ted SelfT 1 Reply Last reply Reply Quote 1
                • Ted SelfT Offline
                  Ted Self @Ted Self
                  last edited by

                  @ted-self I think it is actually ready to play. Thanks to everyone who helped, I do appreciate it. I welcome suggestions as to how to make the game better. https://drive.google.com/file/d/1XvbjrKAqCkfc_4qxJE8tWwSVMhhB58ej/view?usp=sharing

                  TheDogT 1 Reply Last reply Reply Quote 0
                  • TheDogT Online
                    TheDog @Ted Self
                    last edited by TheDog

                    In my maps, nothing should cost 2pu, as they will just get spamed, by the AI.
                    So I would increase the cost of all the cheaper units by +1pu.

                    .
                    I personally really like an upkeep cost of 1pu per unit. As s flat rate it is not very realistic, but it does the job and it auto limits unit stacks. (In my test game 427 Skirmishers in 1 territory is not realistic)

                    Every unit could have this line for upkeep.
                    <option name="createsResourcesList" value="-1:PUs"/>

                    .
                    Bireme should be renamed to Cog

                    .
                    To get rid of the Tech table on the Players tab, you need this;
                    <!-- below removes the Tech grid on the Players tab & no tech properties defined -->
                    <technology>
                    </technology>

                    **It goes between **</production> & <attachmentList>

                    </production>
                    <!-- ======================================= TECHNOLOGY ======================================= -->
                    <!-- below removes the Tech grid on the Players tab & no tech properties defined -->
                    <technology>
                    </technology>

                    <attachmentList>

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    Ted SelfT 1 Reply Last reply Reply Quote 2
                    • Ted SelfT Offline
                      Ted Self @TheDog
                      last edited by

                      @thedog Wow, thanks, I am going to try to make version 1.1 with plagues (the original Kingmaker by Avalon Hill had plagues) and I will include your suggestions.

                      Ted SelfT 1 Reply Last reply Reply Quote 0
                      • Ted SelfT Offline
                        Ted Self @Ted Self
                        last edited by

                        @ted-self I still need that command about unit can be disbanded.

                        TheDogT 1 Reply Last reply Reply Quote 0
                        • TheDogT Online
                          TheDog @Ted Self
                          last edited by

                          There is no command/easy way to disband/delete/remove a unit. The quickest way is to suicide against an enemy.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          Ted SelfT 1 Reply Last reply Reply Quote 1
                          • Ted SelfT Offline
                            Ted Self @TheDog
                            last edited by

                            @thedog But an army that knows it is cornered and about to be wiped out would want to execute the royal so the other faction can't capture him/her. I suppose if there is no other way a human player could go to edit mode and just remove said royal. Also I suppose it is impossible to change the map from saying Roman Invasion? Also I'm not sure if I ever got the victory points thing right. I would like to tell the xml that a noble can win by controlling 6 of the 8 victory cities. Anyhow I made all those changes you suggested and did a couple of other things like removing some of the fodder at the beginning. (16 skirmishers gone.) The only thing I have not tried to tackle is introducing plague. But I am going to upload a new zip in a couple of minutes and I will post the link here.

                            Ted SelfT 1 Reply Last reply Reply Quote 0
                            • Ted SelfT Offline
                              Ted Self @Ted Self
                              last edited by

                              @ted-self Here it is, new and improved. 🙂 https://drive.google.com/file/d/1XvbjrKAqCkfc_4qxJE8tWwSVMhhB58ej/view?usp=sharing

                              Ted SelfT 1 Reply Last reply Reply Quote 0
                              • Ted SelfT Offline
                                Ted Self @Ted Self
                                last edited by

                                @ted-self Also just put in a land bridge between Lindsey and Berwick because it is ridiculous for the only way to get from Scotland to England was through Graham. Also fixed another missing connection.

                                Ted SelfT 1 Reply Last reply Reply Quote 0
                                • Ted SelfT Offline
                                  Ted Self @Ted Self
                                  last edited by

                                  @ted-self Hi everyone. I am trying to make victory cities work. Is this the command to use? "Projection of power: control 6 out of 8 victory cities (conquer 5): ? If so where does it go? What else needs to be done? I am still playtesting trying to achieve early balance. Talbot is in the most vulnerable position, he can quickly be surrounded by 3 or 4 other nobles.

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Online
                                    RogerCooper @Ted Self
                                    last edited by

                                    @ted-self Here is a sample of victory code from LHTR.

                                        <property name="Projection of Power" value="false" editable="true">
                                          <boolean/>
                                        </property>
                                        <property name="Axis Projection of Power VCs" value="8" editable="false">
                                          <number min="8" max="12"/>
                                        </property>
                                        <property name="Allies Projection of Power VCs" value="8" editable="false">
                                          <number min="8" max="12"/>
                                        </property>
                                        <property name="Honorable Surrender" value="true" editable="true">
                                          <boolean/>
                                        </property>
                                        <property name="Axis Honorable Victory VCs" value="10" editable="false">
                                          <number min="8" max="12"/>
                                        </property>
                                        <property name="Allies Honorable Victory VCs" value="10" editable="false">
                                          <number min="8" max="12"/>
                                        </property>
                                        <property name="Total Victory" value="false" editable="true">
                                          <boolean/>
                                        </property>
                                        <property name="Axis Total Victory VCs" value="12" editable="false">
                                          <number min="8" max="12"/>
                                        </property>
                                        <property name="Allies Total Victory VCs" value="12" editable="false">
                                          <number min="8" max="12"/>
                                        </property>
                                    
                                    
                                    Ted SelfT 1 Reply Last reply Reply Quote 2
                                    • Ted SelfT Offline
                                      Ted Self @RogerCooper
                                      last edited by

                                      @rogercooper Thanks for that. I am still working on this game, it might have a free for all version and a white vs red rose version. Also thinking of removing skirmishers because I am sick of fighting fodder.

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Online
                                        RogerCooper @Ted Self
                                        last edited by

                                        @ted-self Although the game Kingmaker is a free for all, historically there were two sides, with some defections, most notably that of Warwick.

                                        Ted SelfT 1 Reply Last reply Reply Quote 1
                                        • Ted SelfT Offline
                                          Ted Self @RogerCooper
                                          last edited by

                                          @rogercooper Yes, I was just a kid when a friend brought the Kingmaker board game over. Still I had to go back and refresh my memory about Neville and Warwick being the same person. I don't know if you have downloaded my version (I will upload it again soon I think because I keep finding little things that need to be corrected) but here is how I have it set up. Courtney is in Cornwall and starts with Beaufort. Of course mad King Henry is in London and Margaret is in Coventry with Talbot. These are all in the south and make up the red rose faction. Fitzalan is in Wales with Edward, and Neville is in York with Richard, these are the white rose faction. So for balance let us assume that Henry is having a bout of madness and is independent and Percy up north is also independent. Never mind the two Scottish nobles I threw into the game. Anyhow there are 9 royals total and I solved the problem by making them cost 3000 PUs so they can never be bought. One of each of them is all you get at the beginning of the game. I still need to make them able to be disbanded (executed) but I am told it is probably impossible to do that. Perhaps if the AI wanted to execute a royal the game could briefly enter edit mode but such is way beyond my capabilities. Of course all of the elements of the original are not going to be there, it is a whole new ballgame but with some of the main players. I still have major renovations in mind.

                                          Ted SelfT 1 Reply Last reply Reply Quote 0
                                          • Ted SelfT Offline
                                            Ted Self @Ted Self
                                            last edited by

                                            @ted-self There is also the problem of making the AI understand the importance of the royals. I tried making them be victory cities but the game would not launch like that.

                                            TheDogT 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums