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    TWW 3.0.9? ubernaut (ax) v NTSH (al)

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Move Summary: Japan round 2

      TripleA Move Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 2
      
          Research Technology - Japan
              Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare
              Japan spend 0 on tech rolls
      
          Combat Move - Japan
              Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills
              Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban
              Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              1 japaneseFighter and 1 japaneseTacticalBomber moved from Suiyuan to Kansu
              3 japaneseFighters moved from Shansi to Kansu
              1 japaneseStrategicBomber moved from Shanghai to Brunei
              1 japaneseNavalFighter moved from Thailand to Brunei
              2 japaneseNavalFighters moved from 148 Sea Zone to Brunei
              2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
              4 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
              2 japaneseSubmarines moved from 115 Sea Zone to 156 Sea Zone
              1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
              1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
              1 japaneseInfantry moved from Sakhalin to 100 Sea Zone
              2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
              1 japaneseBattleship moved from 148 Sea Zone to 93 Sea Zone
              1 japaneseInfantry moved from French Indochina to 95 Sea Zone
              2 japaneseMarines moved from Kwangtung to 95 Sea Zone
              1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 95 Sea Zone to 128 Sea Zone
              1 japaneseInfantry moved from Luzon to 128 Sea Zone
              2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 93 Sea Zone
              2 japaneseInfantrys and 2 japaneseMarines moved from 93 Sea Zone to Brunei
              1 japaneseMarine moved from Fo Kien to 96 Sea Zone
              1 japaneseInfantry moved from Formosa to 96 Sea Zone
              1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone
              1 japaneseInfantry and 1 japaneseMarine moved from 93 Sea Zone to Borneo
              1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone
              1 japaneseInfantry moved from Formosa to 96 Sea Zone
              1 japaneseMarine moved from Fo Kien to 96 Sea Zone
              1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 96 Sea Zone to 127 Sea Zone
              1 japaneseInfantry and 1 japaneseMarine moved from 127 Sea Zone to Phillippines Islands
              2 japaneseMarines moved from Wake Island to 120 Sea Zone
              1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 120 Sea Zone to 123 Sea Zone
              1 japaneseInfantry moved from Marianas Island to 123 Sea Zone
              2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 123 Sea Zone to 127 Sea Zone
              2 japaneseInfantrys and 2 japaneseMarines moved from 127 Sea Zone to Phillippines
              1 japaneseBattleship-damaged and 2 japaneseCruisers moved from 127 Sea Zone to 96 Sea Zone
              1 japaneseAlpineInfantry and 1 japaneseMarine moved from Luzon to 127 Sea Zone
              1 japaneseAlpineInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone
              1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
              2 japaneseAlpineInfantrys moved from Eastern Manchuria to 98 Sea Zone
              1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
              1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 122 Sea Zone
              1 japaneseInfantry moved from Okinawa to 122 Sea Zone
              2 japaneseInfantrys and 1 japaneseTransport moved from 122 Sea Zone to 96 Sea Zone
              3 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone
              4 japaneseAlpineInfantrys, 3 japaneseInfantrys and 1 japaneseMarine moved from 96 Sea Zone to Hong Kong
              1 japaneseArtillery and 1 japaneseInfantry moved from Kwangtung to Hong Kong
              1 japaneseInfantry moved from Fo Kien to Hong Kong
              1 japaneseInfantry moved from Inner Mongolia to Kansu
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere some battles on deck wenever u r around

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut I guess you are already asleep.

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @Nothingtoseehere
            last edited by

            @nothingtoseehere I looked over the battles and there is nothing tricky I think. No scramble and OOL according to combat values. I doubt You'll have to retreat in Hong Kong before I lose the AA and AT. So I don't mind if you roll the combats as PBF game.

            ubernautU 1 Reply Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere still some loss decisions no rush over here am up if u are around

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut I'm here now.

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: Thailand round 2

                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 2
                  
                      Training Troops - Manchuria
                          Manchuria collect 0 PUs; end with 9 PUs
                  
                      Consolidating - Thailand
                          Thailand collect 0 PUs; end with 9 PUs
                  
                      Research Technology - Japan
                          Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare
                          Japan spend 0 on tech rolls
                              Japan roll 8,8,9 and gets 0 hits
                  
                      Combat Move - Japan
                          Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills
                          Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban
                          Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                          Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                          1 japaneseFighter and 1 japaneseTacticalBomber moved from Suiyuan to Kansu
                          3 japaneseFighters moved from Shansi to Kansu
                          1 japaneseStrategicBomber moved from Shanghai to Brunei
                          1 japaneseNavalFighter moved from Thailand to Brunei
                          2 japaneseNavalFighters moved from 148 Sea Zone to Brunei
                          2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                          4 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                          2 japaneseSubmarines moved from 115 Sea Zone to 156 Sea Zone
                          1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
                          1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
                          1 japaneseInfantry moved from Sakhalin to 100 Sea Zone
                          2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
                          1 japaneseBattleship moved from 148 Sea Zone to 93 Sea Zone
                          1 japaneseInfantry moved from French Indochina to 95 Sea Zone
                          2 japaneseMarines moved from Kwangtung to 95 Sea Zone
                          1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 95 Sea Zone to 128 Sea Zone
                          1 japaneseInfantry moved from Luzon to 128 Sea Zone
                          2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 93 Sea Zone
                          2 japaneseInfantrys and 2 japaneseMarines moved from 93 Sea Zone to Brunei
                          1 japaneseMarine moved from Fo Kien to 96 Sea Zone
                          1 japaneseInfantry moved from Formosa to 96 Sea Zone
                          1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone
                          1 japaneseInfantry and 1 japaneseMarine moved from 93 Sea Zone to Borneo
                          1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone
                          1 japaneseInfantry moved from Formosa to 96 Sea Zone
                          1 japaneseMarine moved from Fo Kien to 96 Sea Zone
                          1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 96 Sea Zone to 127 Sea Zone
                          1 japaneseInfantry and 1 japaneseMarine moved from 127 Sea Zone to Phillippines Islands
                          2 japaneseMarines moved from Wake Island to 120 Sea Zone
                          1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 120 Sea Zone to 123 Sea Zone
                          1 japaneseInfantry moved from Marianas Island to 123 Sea Zone
                          2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 123 Sea Zone to 127 Sea Zone
                          2 japaneseInfantrys and 2 japaneseMarines moved from 127 Sea Zone to Phillippines
                          1 japaneseBattleship-damaged and 2 japaneseCruisers moved from 127 Sea Zone to 96 Sea Zone
                          1 japaneseAlpineInfantry and 1 japaneseMarine moved from Luzon to 127 Sea Zone
                          1 japaneseAlpineInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone
                          1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
                          2 japaneseAlpineInfantrys moved from Eastern Manchuria to 98 Sea Zone
                          1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                          1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 122 Sea Zone
                          1 japaneseInfantry moved from Okinawa to 122 Sea Zone
                          2 japaneseInfantrys and 1 japaneseTransport moved from 122 Sea Zone to 96 Sea Zone
                          3 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone
                          4 japaneseAlpineInfantrys, 3 japaneseInfantrys and 1 japaneseMarine moved from 96 Sea Zone to Hong Kong
                          1 japaneseArtillery and 1 japaneseInfantry moved from Kwangtung to Hong Kong
                          1 japaneseInfantry moved from Fo Kien to Hong Kong
                          1 japaneseInfantry moved from Inner Mongolia to Kansu
                  
                      Combat - Japan
                          Battle in Soviet Far East
                          Battle in Brunei
                              Japan attack with 2 japaneseInfantrys, 2 japaneseMarines, 3 japaneseNavalFighters and 1 japaneseStrategicBomber
                              Britain defend with 1 Flagpole and 2 britishInfantrys
                                  Japan roll dice for 1 japaneseBattleship in Brunei, round 2 : 1/2 hits, 0.83 expected hits
                                  Japan roll dice for 2 japaneseInfantrys, 2 japaneseMarines, 3 japaneseNavalFighters and 1 japaneseStrategicBomber in Brunei, round 2 : 0/8 hits, 1.50 expected hits
                                  Britain roll dice for 2 britishInfantrys in Brunei, round 2 : 1/2 hits, 0.83 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Brunei
                                  1 britishInfantry owned by the Britain lost in Brunei
                                  Japan roll dice for 1 japaneseInfantry, 2 japaneseMarines, 3 japaneseNavalFighters and 1 japaneseStrategicBomber in Brunei, round 3 : 2/7 hits, 1.33 expected hits
                                  Britain roll dice for 1 britishInfantry in Brunei, round 3 : 1/1 hits, 0.42 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Brunei
                                  1 britishInfantry owned by the Britain lost in Brunei
                              Japan win, taking Soviet Far East from Russia, taking Brunei from Britain with 2 japaneseMarines, 3 japaneseNavalFighters and 1 japaneseStrategicBomber remaining. Battle score for attacker is 0
                              Casualties for Japan: 2 japaneseInfantrys
                              Casualties for Britain: 2 britishInfantrys
                          Battle in Borneo
                              Japan attack with 1 japaneseInfantry and 1 japaneseMarine
                              ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun
                                  Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Borneo, round 2 : 0/2 hits, 0.42 expected hits
                                  ExiledAllies roll dice for 1 britishAntiAirGun in Borneo, round 2 : 0/1 hits, 0.17 expected hits
                                  Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Borneo, round 3 : 0/2 hits, 0.42 expected hits
                                  ExiledAllies roll dice for 1 britishAntiAirGun in Borneo, round 3 : 1/1 hits, 0.17 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Borneo
                                  Japan roll dice for 1 japaneseMarine in Borneo, round 4 : 1/1 hits, 0.25 expected hits
                                  ExiledAllies roll dice for 1 britishAntiAirGun in Borneo, round 4 : 0/1 hits, 0.17 expected hits
                                  1 britishAntiAirGun owned by the Britain lost in Borneo
                              Some non-combat units are destroyed: 
                              Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine remaining. Battle score for attacker is 1
                              Casualties for Japan: 1 japaneseInfantry
                              Casualties for Britain: 1 britishAntiAirGun
                          Battle in Kansu
                              Japan attack with 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber
                              China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseInfantry
                                  Japan roll dice for 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber in Kansu, round 2 : 2/6 hits, 1.92 expected hits
                                  China roll dice for 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                                  1 chineseInfantry owned by the China lost in Kansu
                              Some non-combat units are destroyed: 
                              Japan win, taking Kansu from China with 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                              Casualties for China: 1 chineseInfantry
                          Battle in 156 Sea Zone
                              Japan attack with 2 japaneseSubmarines
                              Usa defend with 1 americanDestroyer and 1 americanTransport
                                  Japan roll dice for 2 japaneseSubmarines in 156 Sea Zone, round 2 : 2/2 hits, 0.50 expected hits
                                  1 americanDestroyer owned by the Usa and 1 americanTransport owned by the Usa lost in 156 Sea Zone
                              Japan win with 2 japaneseSubmarines remaining. Battle score for attacker is 15
                              Casualties for Usa: 1 americanDestroyer and 1 americanTransport
                          Battle in Hong Kong
                              Japan attack with 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 5 japaneseInfantrys and 1 japaneseMarine
                              Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                                  Japan roll dice for 1 japaneseBattleship-damaged and 2 japaneseCruisers in Hong Kong, round 2 : 2/3 hits, 0.92 expected hits
                                  Japan roll dice for 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 5 japaneseInfantrys and 1 japaneseMarine in Hong Kong, round 2 : 0/11 hits, 3.25 expected hits
                                  Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 3/4 hits, 1.67 expected hits
                                  3 japaneseInfantrys owned by the Japan lost in Hong Kong
                                  1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
                                  Japan roll dice for 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseMarine in Hong Kong, round 3 : 1/8 hits, 2.50 expected hits
                                  Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 3 : 2/2 hits, 1.17 expected hits
                                  2 japaneseInfantrys owned by the Japan lost in Hong Kong
                                  1 britishInfantry owned by the Britain lost in Hong Kong
                                  Japan roll dice for 4 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseMarine in Hong Kong, round 4 : 3/6 hits, 2.00 expected hits
                                  Britain roll dice for 1 britishEntrenchment in Hong Kong, round 4 : 1/1 hits, 0.67 expected hits
                                  1 japaneseMarine owned by the Japan lost in Hong Kong
                                  1 britishEntrenchment owned by the Britain lost in Hong Kong
                              Some non-combat units are destroyed: 
                              Japan converts britishDocks into different units
                              Japan win, taking Hong Kong from Britain with 4 japaneseAlpineInfantrys and 1 japaneseArtillery remaining. Battle score for attacker is -2
                              Casualties for Japan: 5 japaneseInfantrys and 1 japaneseMarine
                              Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
                          Battle in Phillippines Islands
                              Japan attack with 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseNavalFighters
                              Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                                  Japan roll dice for 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 1/4 hits, 1.25 expected hits
                                  Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 0/1 hits, 0.42 expected hits
                                  1 americanInfantry owned by the Usa lost in Phillippines Islands
                              Some non-combat units are destroyed: 
                              Japan win, taking Phillippines Islands from Usa with 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                              Casualties for Usa: 1 americanInfantry
                          Battle in Phillippines
                              Japan attack with 2 japaneseInfantrys, 2 japaneseMarines and 4 japaneseNavalFighters
                              Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                                  Japan roll dice for 2 japaneseInfantrys, 2 japaneseMarines and 4 japaneseNavalFighters in Phillippines, round 2 : 3/8 hits, 2.17 expected hits
                                  Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0.92 expected hits
                                  1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines
                              Some non-combat units are destroyed: 
                              Japan win, taking Phillippines from Usa with 2 japaneseInfantrys, 2 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 7
                              Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                          Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                          2 japaneseFighters moved from Kansu to Suiyuan
                          2 japaneseFighters and 1 japaneseTacticalBomber moved from Kansu to Shansi
                          1 japaneseNavalFighter moved from Brunei to Saigon
                          2 japaneseNavalFighters moved from Brunei to 93 Sea Zone
                          1 japaneseStrategicBomber moved from Brunei to Shanghai
                          2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
                          4 japaneseNavalFighters moved from Phillippines to 129 Sea Zone
                          1 Material and 1 japaneseAirTransport moved from Shanghai to Korea
                          1 japaneseAirTransport moved from Korea to Shanghai
                          1 japaneseFighter moved from Shanghai to Shansi
                          1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone
                          2 japaneseCarriers moved from 126 Sea Zone to 129 Sea Zone
                          1 japaneseDestroyer moved from 148 Sea Zone to 129 Sea Zone
                          1 japaneseCarrier and 1 japaneseDestroyer moved from 148 Sea Zone to 93 Sea Zone
                          1 Train moved from Thailand to French Indochina
                          1 Truck and 1 japaneseArtillery moved from Peking to Inner Mongolia
                          1 Truck moved from Shensi to Peking
                          1 Truck moved from Shansi to Manchuria
                          1 Truck and 1 japaneseCombatEngineer moved from Burma to Kwangtung
                          1 japaneseTank moved from Peking to Inner Mongolia
                          3 japaneseMech.Infantrys and 1 japaneseTank moved from Shansi to Inner Mongolia
                          1 japaneseTank moved from Shensi to Inner Mongolia
                          1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Inner Mongolia
                          1 japaneseInfantry moved from Manchuria to Northern Manchuria
                          1 japaneseArtillery moved from Manchuria to Eastern Manchuria
                          1 japaneseCombatEngineer moved from Eastern Manchuria to Korea
                          1 japaneseInfantry moved from Manchuria to Peking
                          1 japaneseAlpineInfantry, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Shansi to Inner Mongolia
                          1 japaneseAntiTankGun, 4 japaneseArtillerys and 4 japaneseInfantrys moved from Shensi to Inner Mongolia
                          1 japaneseParatrooper moved from Anhwei to Shanghai
                          1 japaneseInfantry moved from Thailand to Southern Thailand
                          2 japaneseInfantrys moved from Thailand to Burma
                          1 japaneseCombatEngineer and 1 japaneseInfantry moved from Thailand to French Indochina
                          1 japaneseInfantry moved from Tokyo to Japan
                  
                      Purchase Units - Japan
                          Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 50 PUs; 3 techTokens; 
                          Japan buy 1 ResearchCenter, 1 japaneseAirTransport, 7 japaneseInfantrys, 2 japaneseSubmarines and 1 japaneseTransport; Remaining resources: 0 PUs; 3 techTokens; 
                  
                      Place Units - Japan
                          Units in Korea being upgraded or consumed: 2 Materials
                          1 ResearchCenter placed in Korea
                          1 japaneseAirTransport placed in Japan
                          1 japaneseSubmarine placed in 96 Sea Zone
                          4 japaneseInfantrys placed in Tokyo
                          3 japaneseInfantrys placed in Kyushu Shikoku
                          1 japaneseSubmarine and 1 japaneseTransport placed in 99 Sea Zone
                  
                      Turn Complete - Japan
                          Japan collect 65 PUs; end with 65 PUs
                          Units generate 6 techTokens; Japan end with 9 techTokens
                          Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                  
                      Purchase Units - Manchuria
                          Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - Manchuria
                          3 japaneseInfantrys placed in Manchuria
                  
                      Turn Complete - Manchuria
                          Manchuria collect 7 PUs; end with 7 PUs
                          Units Change Ownership
                              Some Units in Manchuria change ownership: 3 japaneseInfantrys
                              Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                  
                      Purchase Units - Thailand
                          Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - Thailand
                          3 japaneseInfantrys placed in Thailand
                  
                      Turn Complete - Thailand
                          Thailand collect 7 PUs; end with 7 PUs
                          Some Units in Thailand change ownership: 3 japaneseInfantrys
                  

                  Combat Hit Differential Summary :

                  Japan regular : -1.25
                  China regular : -0.33
                  ExiledAllies regular : 0.50
                  Usa regular : -1.33
                  Britain regular : 3.25
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere go for :china:

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut Sorry for taking so long. Me and my family moved to another town last weekend, so I'm quite busy atm.

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere
                        last edited by

                        TripleA Manual Gamesave Post: China round 2

                        TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                        Game History

                        Round: 2
                        
                            Research Technology - China
                                    China roll 4,2,11 and gets 0 hits
                        
                            Combat Move - China
                                Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                2 chineseInfantrys moved from Chungking to Kansu
                                1 chineseFighter moved from Eastern Szechwan to Kansu
                                1 chineseFighter moved from Chungking to Kansu
                                1 chineseInfantry moved from Hupeh to Shensi
                                      China take Shensi from Japan
                        

                        Combat Hit Differential Summary :

                        Savegame

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                          Nothingtoseehere @Nothingtoseehere
                          last edited by

                          @nothingtoseehere No decisions for you just showing you the cm.

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                            Nothingtoseehere
                            last edited by

                            TripleA Turn Summary: China round 2

                            TripleA Turn Summary for game: Total World War: December 1941 3.0

                            Game History

                            Round: 2
                            
                                Research Technology - China
                                        China roll 4,2,11 and gets 0 hits
                            
                                Combat Move - China
                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                    2 chineseInfantrys moved from Chungking to Kansu
                                    1 chineseFighter moved from Eastern Szechwan to Kansu
                                    1 chineseFighter moved from Chungking to Kansu
                                    1 chineseInfantry moved from Hupeh to Shensi
                                          China take Shensi from Japan
                            
                                Combat - China
                                    Battle in Kansu
                                        China attack with 2 chineseFighters and 2 chineseInfantrys
                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                            China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kansu, round 2 : 1/4 hits, 1,00 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                                            1 chineseInfantry owned by the China lost in Kansu
                                            1 japaneseInfantry owned by the Japan lost in Kansu
                                        China win, taking Kansu from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                        Casualties for China: 1 chineseInfantry
                                        Casualties for Japan: 1 japaneseInfantry
                            
                                Non Combat Move - China
                                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                    1 Material and 1 Truck moved from Northern China to Chungking
                                    2 chineseFighters moved from Kansu to Hunan
                                    1 chineseInfantry moved from Kweichow to Hunan
                                    1 chineseInfantry moved from Yunnan to Kwangsi
                                    1 chineseInfantry moved from Eastern Szechwan to Yunnan
                                    1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Chungking to Hunan
                                    1 Truck and 1 chineseInfantry moved from Eastern Szechwan to Hunan
                                    1 Truck and 1 chineseAntiAirGun moved from Northern China to Chungking
                                    1 chineseInfantry moved from Chungking to Hupeh
                                    1 chineseInfantry moved from Chungking to Kweichow
                                    1 chineseTank moved from Chungking to Kweichow
                                    1 chineseTank moved from Northern China to Chungking
                                    3 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseArtillery and 2 chineseInfantrys moved from Northern China to Ningsia
                                    2 chineseAlpineInfantrys, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry moved from Chungking to Eastern Szechwan
                                    1 chineseAntiTankGun moved from Chungking to Eastern Szechwan
                                    1 chineseInfantry moved from Northern China to Ningsia
                            
                                Purchase Units - China
                                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                    China buy 3 chineseAlpineInfantrys, 1 chineseCombatEngineer and 3 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; 
                            
                                Place Units - China
                                    1 chineseInfantry placed in Northern China
                                    2 chineseAlpineInfantrys and 1 chineseCombatEngineer placed in Chungking
                                    1 chineseAlpineInfantry and 2 chineseInfantrys placed in Singkiang
                            
                                Turn Complete - China
                                    China collect 27 PUs; end with 27 PUs
                                    Units generate 3 techTokens; China end with 6 techTokens
                            

                            Combat Hit Differential Summary :

                            Japan regular : 0,67
                            China regular : 0,00
                            

                            Savegame

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                            • N Offline
                              Nothingtoseehere
                              last edited by

                              TripleA Turn Summary: Spain round 2

                              TripleA Turn Summary for game: Total World War: December 1941 3.0

                              Game History

                              Round: 2
                              
                                  Combat Move - Spain
                                      Trigger SpainAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Spain
                                      Trigger SpainAxisWar: Changing Relationship for Spain and Finland from Neutral to War
                                      Trigger SpainAxisWar: Changing Relationship for Spain and DanubeAxis from Neutral to War
                                      Trigger SpainAxisWar: Changing Relationship for Spain and VichyFrance from Neutral to War
                                      Trigger SpainAxisWar: Changing Relationship for Spain and Manchuria from Neutral to War
                                      Trigger SpainAxisWar: Changing Relationship for Spain and Thailand from Neutral to War
                                      Trigger SpainAxisWar2: Changing Relationship for Spain and Canada from Neutral to Allied
                                      Trigger SpainAxisWar2: Changing Relationship for Spain and Australia from Neutral to Allied
                                      Trigger SpainAxisWar2: Changing Relationship for Spain and India from Neutral to Allied
                                      Trigger SpainAxisWar2: Changing Relationship for Spain and Egypt from Neutral to Allied
                                      Trigger SpainAxisWar2: Changing Relationship for Spain and ExiledAllies from Neutral to Allied
                                      Trigger SpainAxisWar2: Changing Relationship for Spain and SouthAfrica from Neutral to Allied
                                      Trigger SpainAxisWar2: Changing Relationship for Spain and China from Neutral to Allied
                                      1 spanishDestroyer moved from 43 Sea Zone to 42 Sea Zone
                              
                                  Combat - Spain
                                      Battle in 42 Sea Zone
                                          Spain attack with 1 spanishDestroyer
                                          Italy defend with 1 italianSubmarine
                                              Spain roll DepthChargeAttack dice in 42 Sea Zone : 0/1 hits, 0,08 expected hits
                                          1 italianSubmarine owned by the Italy submerged
                              
                                  Non Combat Move - Spain
                                      1 spanishFighter moved from Madrid to Gibraltar
                                      1 spanishCombatEngineer moved from Madrid to Southern Spain
                                      1 spanishArtillery, 2 spanishInfantrys and 1 spanishTank moved from Southern Spain to Gibraltar
                                      1 Material and 1 Truck moved from Madrid to Gibraltar
                              
                                  Purchase Units - Spain
                                      Trigger SpainAllied4: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishArtillery
                                      Trigger SpainAllied3: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishTank
                                      Trigger SpainAllied2: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishCombatEngineer
                                      Trigger SpainAllied1: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishInfantry
                                      Trigger SpainAllied8: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishAntiAirGun
                                      Trigger SpainAllied7: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishDestroyer
                                      Trigger SpainAllied6: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishSubmarine
                                      Trigger SpainAllied5: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishTransport
                                      Trigger SpainAllied9: Setting requiresUnits to spanishAircraftPlant for unitAttachment attached to spanishFighter
                              
                                  Turn Complete - Spain
                                      Spain collect 5 PUs; end with 5 PUs
                              

                              Combat Hit Differential Summary :

                              Spain DepthChargeAttack : -0,08
                              

                              Savegame

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                                Nothingtoseehere @Nothingtoseehere
                                last edited by Nothingtoseehere

                                @ubernaut I forgot to move a Spanish sub. Would you mind, if I moved it via edit now before British combats?

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                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere havent been able to look at it yet but can't you just redo your noncombat move?

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut Well, I already rolled the British tech roll. So if you don't mind a new roll, I could do it like that.

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                                    • ubernautU Offline
                                      ubernaut Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere oh yeah hold on let me check it where did you want to move the sub to?

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut I can do it myself. I just didn't want to do it without consulting you first.

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                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere yeah i just checked it i dont see a problem

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                            Nothingtoseehere
                                            last edited by

                                            TripleA Manual Gamesave Post: Britain round 2

                                            TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                                            Game History

                                            Round: 2
                                            
                                                Research Technology - Britain
                                                        Britain roll 5,3,4,3,3,6,5,2,3,10,5 and gets 0 hits
                                            
                                                Politics - Britain
                                                    Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                                                        Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 15) result: 11 = Failure!
                                                        Britain fails on action: Political Action AlliesProposeAlliancewithBrazil
                                            
                                                Combat Move - Britain
                                                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                    Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                    Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                                                    Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                    Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                    Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                    Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                    Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                        Some non-combat units are destroyed: 
                                                    EDIT: 1 spanishSubmarine moved from 41 Sea Zone to 21 Sea Zone
                                                    1 britishMarine moved from Abyssinia to 73 Sea Zone
                                                    1 britishMarine and 1 britishTransport moved from 73 Sea Zone to 53 Sea Zone
                                                    1 britishMarine moved from Western Egypt to 53 Sea Zone
                                                    2 britishMarines moved from 53 Sea Zone to Crete
                                                    1 britishFighter and 1 britishNavalFighter moved from Western Egypt to Crete
                                                    1 britishInfantry moved from Nigeria to Gold Coast
                                                          ExiledAllies take Gold Coast from VichyFrance
                                                    1 britishMech.Infantry moved from Cameroon to French Central Africa
                                                          Britain take French Central Africa from VichyFrance
                                                    2 britishDestroyers moved from 40 Sea Zone to 42 Sea Zone
                                                    1 britishStrategicBomber moved from Labrador to 24 Sea Zone
                                                    1 britishStrategicBomber moved from Sumatra to French Indochina
                                                    1 britishDestroyer moved from 109 Sea Zone to 156 Sea Zone
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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