TWW 3.0.9? ubernaut (ax) v NTSH (al)
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TripleA Move Summary: Japan round 2
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 2 Research Technology - Japan Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 japaneseFighter and 1 japaneseTacticalBomber moved from Suiyuan to Kansu 3 japaneseFighters moved from Shansi to Kansu 1 japaneseStrategicBomber moved from Shanghai to Brunei 1 japaneseNavalFighter moved from Thailand to Brunei 2 japaneseNavalFighters moved from 148 Sea Zone to Brunei 2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands 4 japaneseNavalFighters moved from 126 Sea Zone to Phillippines 2 japaneseSubmarines moved from 115 Sea Zone to 156 Sea Zone 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Sakhalin to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East 1 japaneseBattleship moved from 148 Sea Zone to 93 Sea Zone 1 japaneseInfantry moved from French Indochina to 95 Sea Zone 2 japaneseMarines moved from Kwangtung to 95 Sea Zone 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 95 Sea Zone to 128 Sea Zone 1 japaneseInfantry moved from Luzon to 128 Sea Zone 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 93 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from 93 Sea Zone to Brunei 1 japaneseMarine moved from Fo Kien to 96 Sea Zone 1 japaneseInfantry moved from Formosa to 96 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 93 Sea Zone to Borneo 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone 1 japaneseInfantry moved from Formosa to 96 Sea Zone 1 japaneseMarine moved from Fo Kien to 96 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 96 Sea Zone to 127 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 127 Sea Zone to Phillippines Islands 2 japaneseMarines moved from Wake Island to 120 Sea Zone 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 120 Sea Zone to 123 Sea Zone 1 japaneseInfantry moved from Marianas Island to 123 Sea Zone 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 123 Sea Zone to 127 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from 127 Sea Zone to Phillippines 1 japaneseBattleship-damaged and 2 japaneseCruisers moved from 127 Sea Zone to 96 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 2 japaneseAlpineInfantrys moved from Eastern Manchuria to 98 Sea Zone 1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 122 Sea Zone 1 japaneseInfantry moved from Okinawa to 122 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 122 Sea Zone to 96 Sea Zone 3 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone 4 japaneseAlpineInfantrys, 3 japaneseInfantrys and 1 japaneseMarine moved from 96 Sea Zone to Hong Kong 1 japaneseArtillery and 1 japaneseInfantry moved from Kwangtung to Hong Kong 1 japaneseInfantry moved from Fo Kien to Hong Kong 1 japaneseInfantry moved from Inner Mongolia to Kansu -
@nothingtoseehere some battles on deck wenever u r around
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@ubernaut I guess you are already asleep.
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@nothingtoseehere I looked over the battles and there is nothing tricky I think. No scramble and OOL according to combat values. I doubt You'll have to retreat in Hong Kong before I lose the AA and AT. So I don't mind if you roll the combats as PBF game.
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@nothingtoseehere still some loss decisions no rush over here am up if u are around
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@ubernaut I'm here now.
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TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 2 Training Troops - Manchuria Manchuria collect 0 PUs; end with 9 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare Japan spend 0 on tech rolls Japan roll 8,8,9 and gets 0 hits Combat Move - Japan Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseFighter and 1 japaneseTacticalBomber moved from Suiyuan to Kansu 3 japaneseFighters moved from Shansi to Kansu 1 japaneseStrategicBomber moved from Shanghai to Brunei 1 japaneseNavalFighter moved from Thailand to Brunei 2 japaneseNavalFighters moved from 148 Sea Zone to Brunei 2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands 4 japaneseNavalFighters moved from 126 Sea Zone to Phillippines 2 japaneseSubmarines moved from 115 Sea Zone to 156 Sea Zone 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Sakhalin to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East 1 japaneseBattleship moved from 148 Sea Zone to 93 Sea Zone 1 japaneseInfantry moved from French Indochina to 95 Sea Zone 2 japaneseMarines moved from Kwangtung to 95 Sea Zone 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 95 Sea Zone to 128 Sea Zone 1 japaneseInfantry moved from Luzon to 128 Sea Zone 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 93 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from 93 Sea Zone to Brunei 1 japaneseMarine moved from Fo Kien to 96 Sea Zone 1 japaneseInfantry moved from Formosa to 96 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 93 Sea Zone to Borneo 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone 1 japaneseInfantry moved from Formosa to 96 Sea Zone 1 japaneseMarine moved from Fo Kien to 96 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 96 Sea Zone to 127 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 127 Sea Zone to Phillippines Islands 2 japaneseMarines moved from Wake Island to 120 Sea Zone 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 120 Sea Zone to 123 Sea Zone 1 japaneseInfantry moved from Marianas Island to 123 Sea Zone 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 123 Sea Zone to 127 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from 127 Sea Zone to Phillippines 1 japaneseBattleship-damaged and 2 japaneseCruisers moved from 127 Sea Zone to 96 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 2 japaneseAlpineInfantrys moved from Eastern Manchuria to 98 Sea Zone 1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 122 Sea Zone 1 japaneseInfantry moved from Okinawa to 122 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 122 Sea Zone to 96 Sea Zone 3 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone 4 japaneseAlpineInfantrys, 3 japaneseInfantrys and 1 japaneseMarine moved from 96 Sea Zone to Hong Kong 1 japaneseArtillery and 1 japaneseInfantry moved from Kwangtung to Hong Kong 1 japaneseInfantry moved from Fo Kien to Hong Kong 1 japaneseInfantry moved from Inner Mongolia to Kansu Combat - Japan Battle in Soviet Far East Battle in Brunei Japan attack with 2 japaneseInfantrys, 2 japaneseMarines, 3 japaneseNavalFighters and 1 japaneseStrategicBomber Britain defend with 1 Flagpole and 2 britishInfantrys Japan roll dice for 1 japaneseBattleship in Brunei, round 2 : 1/2 hits, 0.83 expected hits Japan roll dice for 2 japaneseInfantrys, 2 japaneseMarines, 3 japaneseNavalFighters and 1 japaneseStrategicBomber in Brunei, round 2 : 0/8 hits, 1.50 expected hits Britain roll dice for 2 britishInfantrys in Brunei, round 2 : 1/2 hits, 0.83 expected hits 1 japaneseInfantry owned by the Japan lost in Brunei 1 britishInfantry owned by the Britain lost in Brunei Japan roll dice for 1 japaneseInfantry, 2 japaneseMarines, 3 japaneseNavalFighters and 1 japaneseStrategicBomber in Brunei, round 3 : 2/7 hits, 1.33 expected hits Britain roll dice for 1 britishInfantry in Brunei, round 3 : 1/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Brunei 1 britishInfantry owned by the Britain lost in Brunei Japan win, taking Soviet Far East from Russia, taking Brunei from Britain with 2 japaneseMarines, 3 japaneseNavalFighters and 1 japaneseStrategicBomber remaining. Battle score for attacker is 0 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 2 britishInfantrys Battle in Borneo Japan attack with 1 japaneseInfantry and 1 japaneseMarine ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Borneo, round 2 : 0/2 hits, 0.42 expected hits ExiledAllies roll dice for 1 britishAntiAirGun in Borneo, round 2 : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Borneo, round 3 : 0/2 hits, 0.42 expected hits ExiledAllies roll dice for 1 britishAntiAirGun in Borneo, round 3 : 1/1 hits, 0.17 expected hits 1 japaneseInfantry owned by the Japan lost in Borneo Japan roll dice for 1 japaneseMarine in Borneo, round 4 : 1/1 hits, 0.25 expected hits ExiledAllies roll dice for 1 britishAntiAirGun in Borneo, round 4 : 0/1 hits, 0.17 expected hits 1 britishAntiAirGun owned by the Britain lost in Borneo Some non-combat units are destroyed: Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine remaining. Battle score for attacker is 1 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishAntiAirGun Battle in Kansu Japan attack with 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseInfantry Japan roll dice for 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber in Kansu, round 2 : 2/6 hits, 1.92 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in 156 Sea Zone Japan attack with 2 japaneseSubmarines Usa defend with 1 americanDestroyer and 1 americanTransport Japan roll dice for 2 japaneseSubmarines in 156 Sea Zone, round 2 : 2/2 hits, 0.50 expected hits 1 americanDestroyer owned by the Usa and 1 americanTransport owned by the Usa lost in 156 Sea Zone Japan win with 2 japaneseSubmarines remaining. Battle score for attacker is 15 Casualties for Usa: 1 americanDestroyer and 1 americanTransport Battle in Hong Kong Japan attack with 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 5 japaneseInfantrys and 1 japaneseMarine Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry Japan roll dice for 1 japaneseBattleship-damaged and 2 japaneseCruisers in Hong Kong, round 2 : 2/3 hits, 0.92 expected hits Japan roll dice for 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 5 japaneseInfantrys and 1 japaneseMarine in Hong Kong, round 2 : 0/11 hits, 3.25 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 3/4 hits, 1.67 expected hits 3 japaneseInfantrys owned by the Japan lost in Hong Kong 1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong Japan roll dice for 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseMarine in Hong Kong, round 3 : 1/8 hits, 2.50 expected hits Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 3 : 2/2 hits, 1.17 expected hits 2 japaneseInfantrys owned by the Japan lost in Hong Kong 1 britishInfantry owned by the Britain lost in Hong Kong Japan roll dice for 4 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseMarine in Hong Kong, round 4 : 3/6 hits, 2.00 expected hits Britain roll dice for 1 britishEntrenchment in Hong Kong, round 4 : 1/1 hits, 0.67 expected hits 1 japaneseMarine owned by the Japan lost in Hong Kong 1 britishEntrenchment owned by the Britain lost in Hong Kong Some non-combat units are destroyed: Japan converts britishDocks into different units Japan win, taking Hong Kong from Britain with 4 japaneseAlpineInfantrys and 1 japaneseArtillery remaining. Battle score for attacker is -2 Casualties for Japan: 5 japaneseInfantrys and 1 japaneseMarine Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry Battle in Phillippines Islands Japan attack with 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry Japan roll dice for 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 1/4 hits, 1.25 expected hits Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 0/1 hits, 0.42 expected hits 1 americanInfantry owned by the Usa lost in Phillippines Islands Some non-combat units are destroyed: Japan win, taking Phillippines Islands from Usa with 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Usa: 1 americanInfantry Battle in Phillippines Japan attack with 2 japaneseInfantrys, 2 japaneseMarines and 4 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry Japan roll dice for 2 japaneseInfantrys, 2 japaneseMarines and 4 japaneseNavalFighters in Phillippines, round 2 : 3/8 hits, 2.17 expected hits Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0.92 expected hits 1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines Some non-combat units are destroyed: Japan win, taking Phillippines from Usa with 2 japaneseInfantrys, 2 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 7 Casualties for Usa: 1 americanArtillery and 1 americanInfantry Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 2 japaneseFighters moved from Kansu to Suiyuan 2 japaneseFighters and 1 japaneseTacticalBomber moved from Kansu to Shansi 1 japaneseNavalFighter moved from Brunei to Saigon 2 japaneseNavalFighters moved from Brunei to 93 Sea Zone 1 japaneseStrategicBomber moved from Brunei to Shanghai 2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone 4 japaneseNavalFighters moved from Phillippines to 129 Sea Zone 1 Material and 1 japaneseAirTransport moved from Shanghai to Korea 1 japaneseAirTransport moved from Korea to Shanghai 1 japaneseFighter moved from Shanghai to Shansi 1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone 2 japaneseCarriers moved from 126 Sea Zone to 129 Sea Zone 1 japaneseDestroyer moved from 148 Sea Zone to 129 Sea Zone 1 japaneseCarrier and 1 japaneseDestroyer moved from 148 Sea Zone to 93 Sea Zone 1 Train moved from Thailand to French Indochina 1 Truck and 1 japaneseArtillery moved from Peking to Inner Mongolia 1 Truck moved from Shensi to Peking 1 Truck moved from Shansi to Manchuria 1 Truck and 1 japaneseCombatEngineer moved from Burma to Kwangtung 1 japaneseTank moved from Peking to Inner Mongolia 3 japaneseMech.Infantrys and 1 japaneseTank moved from Shansi to Inner Mongolia 1 japaneseTank moved from Shensi to Inner Mongolia 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Inner Mongolia 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 japaneseArtillery moved from Manchuria to Eastern Manchuria 1 japaneseCombatEngineer moved from Eastern Manchuria to Korea 1 japaneseInfantry moved from Manchuria to Peking 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Shansi to Inner Mongolia 1 japaneseAntiTankGun, 4 japaneseArtillerys and 4 japaneseInfantrys moved from Shensi to Inner Mongolia 1 japaneseParatrooper moved from Anhwei to Shanghai 1 japaneseInfantry moved from Thailand to Southern Thailand 2 japaneseInfantrys moved from Thailand to Burma 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Thailand to French Indochina 1 japaneseInfantry moved from Tokyo to Japan Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 50 PUs; 3 techTokens; Japan buy 1 ResearchCenter, 1 japaneseAirTransport, 7 japaneseInfantrys, 2 japaneseSubmarines and 1 japaneseTransport; Remaining resources: 0 PUs; 3 techTokens; Place Units - Japan Units in Korea being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Korea 1 japaneseAirTransport placed in Japan 1 japaneseSubmarine placed in 96 Sea Zone 4 japaneseInfantrys placed in Tokyo 3 japaneseInfantrys placed in Kyushu Shikoku 1 japaneseSubmarine and 1 japaneseTransport placed in 99 Sea Zone Turn Complete - Japan Japan collect 65 PUs; end with 65 PUs Units generate 6 techTokens; Japan end with 9 techTokens Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan regular : -1.25 China regular : -0.33 ExiledAllies regular : 0.50 Usa regular : -1.33 Britain regular : 3.25 -
@nothingtoseehere go for :china:
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@ubernaut Sorry for taking so long. Me and my family moved to another town last weekend, so I'm quite busy atm.
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TripleA Manual Gamesave Post: China round 2
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 2 Research Technology - China China roll 4,2,11 and gets 0 hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 2 chineseInfantrys moved from Chungking to Kansu 1 chineseFighter moved from Eastern Szechwan to Kansu 1 chineseFighter moved from Chungking to Kansu 1 chineseInfantry moved from Hupeh to Shensi China take Shensi from JapanCombat Hit Differential Summary :
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@nothingtoseehere No decisions for you just showing you the cm.
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TripleA Turn Summary: China round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 2 Research Technology - China China roll 4,2,11 and gets 0 hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseInfantrys moved from Chungking to Kansu 1 chineseFighter moved from Eastern Szechwan to Kansu 1 chineseFighter moved from Chungking to Kansu 1 chineseInfantry moved from Hupeh to Shensi China take Shensi from Japan Combat - China Battle in Kansu China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kansu, round 2 : 1/4 hits, 1,00 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Kansu 1 japaneseInfantry owned by the Japan lost in Kansu China win, taking Kansu from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 Material and 1 Truck moved from Northern China to Chungking 2 chineseFighters moved from Kansu to Hunan 1 chineseInfantry moved from Kweichow to Hunan 1 chineseInfantry moved from Yunnan to Kwangsi 1 chineseInfantry moved from Eastern Szechwan to Yunnan 1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Chungking to Hunan 1 Truck and 1 chineseInfantry moved from Eastern Szechwan to Hunan 1 Truck and 1 chineseAntiAirGun moved from Northern China to Chungking 1 chineseInfantry moved from Chungking to Hupeh 1 chineseInfantry moved from Chungking to Kweichow 1 chineseTank moved from Chungking to Kweichow 1 chineseTank moved from Northern China to Chungking 3 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseArtillery and 2 chineseInfantrys moved from Northern China to Ningsia 2 chineseAlpineInfantrys, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry moved from Chungking to Eastern Szechwan 1 chineseAntiTankGun moved from Chungking to Eastern Szechwan 1 chineseInfantry moved from Northern China to Ningsia Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 3 chineseAlpineInfantrys, 1 chineseCombatEngineer and 3 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; Place Units - China 1 chineseInfantry placed in Northern China 2 chineseAlpineInfantrys and 1 chineseCombatEngineer placed in Chungking 1 chineseAlpineInfantry and 2 chineseInfantrys placed in Singkiang Turn Complete - China China collect 27 PUs; end with 27 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
Japan regular : 0,67 China regular : 0,00 -
TripleA Turn Summary: Spain round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 2 Combat Move - Spain Trigger SpainAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Spain Trigger SpainAxisWar: Changing Relationship for Spain and Finland from Neutral to War Trigger SpainAxisWar: Changing Relationship for Spain and DanubeAxis from Neutral to War Trigger SpainAxisWar: Changing Relationship for Spain and VichyFrance from Neutral to War Trigger SpainAxisWar: Changing Relationship for Spain and Manchuria from Neutral to War Trigger SpainAxisWar: Changing Relationship for Spain and Thailand from Neutral to War Trigger SpainAxisWar2: Changing Relationship for Spain and Canada from Neutral to Allied Trigger SpainAxisWar2: Changing Relationship for Spain and Australia from Neutral to Allied Trigger SpainAxisWar2: Changing Relationship for Spain and India from Neutral to Allied Trigger SpainAxisWar2: Changing Relationship for Spain and Egypt from Neutral to Allied Trigger SpainAxisWar2: Changing Relationship for Spain and ExiledAllies from Neutral to Allied Trigger SpainAxisWar2: Changing Relationship for Spain and SouthAfrica from Neutral to Allied Trigger SpainAxisWar2: Changing Relationship for Spain and China from Neutral to Allied 1 spanishDestroyer moved from 43 Sea Zone to 42 Sea Zone Combat - Spain Battle in 42 Sea Zone Spain attack with 1 spanishDestroyer Italy defend with 1 italianSubmarine Spain roll DepthChargeAttack dice in 42 Sea Zone : 0/1 hits, 0,08 expected hits 1 italianSubmarine owned by the Italy submerged Non Combat Move - Spain 1 spanishFighter moved from Madrid to Gibraltar 1 spanishCombatEngineer moved from Madrid to Southern Spain 1 spanishArtillery, 2 spanishInfantrys and 1 spanishTank moved from Southern Spain to Gibraltar 1 Material and 1 Truck moved from Madrid to Gibraltar Purchase Units - Spain Trigger SpainAllied4: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishArtillery Trigger SpainAllied3: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishTank Trigger SpainAllied2: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishCombatEngineer Trigger SpainAllied1: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishInfantry Trigger SpainAllied8: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishAntiAirGun Trigger SpainAllied7: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishDestroyer Trigger SpainAllied6: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishSubmarine Trigger SpainAllied5: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishTransport Trigger SpainAllied9: Setting requiresUnits to spanishAircraftPlant for unitAttachment attached to spanishFighter Turn Complete - Spain Spain collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Spain DepthChargeAttack : -0,08 -
@ubernaut I forgot to move a Spanish sub. Would you mind, if I moved it via edit now before British combats?
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@nothingtoseehere havent been able to look at it yet but can't you just redo your noncombat move?
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@ubernaut Well, I already rolled the British tech roll. So if you don't mind a new roll, I could do it like that.
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@nothingtoseehere oh yeah hold on let me check it where did you want to move the sub to?
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@ubernaut I can do it myself. I just didn't want to do it without consulting you first.
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@nothingtoseehere yeah i just checked it i dont see a problem
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TripleA Manual Gamesave Post: Britain round 2
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 2 Research Technology - Britain Britain roll 5,3,4,3,3,6,5,2,3,10,5 and gets 0 hits Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 15) result: 11 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithBrazil Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLabLL: Britain has 1 Pg placed in Labrador Turning on Edit Mode EDIT: Turning off Edit Mode Some non-combat units are destroyed: EDIT: 1 spanishSubmarine moved from 41 Sea Zone to 21 Sea Zone 1 britishMarine moved from Abyssinia to 73 Sea Zone 1 britishMarine and 1 britishTransport moved from 73 Sea Zone to 53 Sea Zone 1 britishMarine moved from Western Egypt to 53 Sea Zone 2 britishMarines moved from 53 Sea Zone to Crete 1 britishFighter and 1 britishNavalFighter moved from Western Egypt to Crete 1 britishInfantry moved from Nigeria to Gold Coast ExiledAllies take Gold Coast from VichyFrance 1 britishMech.Infantry moved from Cameroon to French Central Africa Britain take French Central Africa from VichyFrance 2 britishDestroyers moved from 40 Sea Zone to 42 Sea Zone 1 britishStrategicBomber moved from Labrador to 24 Sea Zone 1 britishStrategicBomber moved from Sumatra to French Indochina 1 britishDestroyer moved from 109 Sea Zone to 156 Sea ZoneCombat Hit Differential Summary :
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