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    TWW 3.0.9? ubernaut (ax) v NTSH (al)

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere some battles on deck wenever u r around

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut I guess you are already asleep.

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere @Nothingtoseehere
          last edited by

          @nothingtoseehere I looked over the battles and there is nothing tricky I think. No scramble and OOL according to combat values. I doubt You'll have to retreat in Hong Kong before I lose the AA and AT. So I don't mind if you roll the combats as PBF game.

          ubernautU 1 Reply Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere still some loss decisions no rush over here am up if u are around

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut I'm here now.

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Turn Summary: Thailand round 2

                TripleA Turn Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 2
                
                    Training Troops - Manchuria
                        Manchuria collect 0 PUs; end with 9 PUs
                
                    Consolidating - Thailand
                        Thailand collect 0 PUs; end with 9 PUs
                
                    Research Technology - Japan
                        Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare
                        Japan spend 0 on tech rolls
                            Japan roll 8,8,9 and gets 0 hits
                
                    Combat Move - Japan
                        Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills
                        Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban
                        Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain
                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                        1 japaneseFighter and 1 japaneseTacticalBomber moved from Suiyuan to Kansu
                        3 japaneseFighters moved from Shansi to Kansu
                        1 japaneseStrategicBomber moved from Shanghai to Brunei
                        1 japaneseNavalFighter moved from Thailand to Brunei
                        2 japaneseNavalFighters moved from 148 Sea Zone to Brunei
                        2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines Islands
                        4 japaneseNavalFighters moved from 126 Sea Zone to Phillippines
                        2 japaneseSubmarines moved from 115 Sea Zone to 156 Sea Zone
                        1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
                        1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone
                        1 japaneseInfantry moved from Sakhalin to 100 Sea Zone
                        2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
                        1 japaneseBattleship moved from 148 Sea Zone to 93 Sea Zone
                        1 japaneseInfantry moved from French Indochina to 95 Sea Zone
                        2 japaneseMarines moved from Kwangtung to 95 Sea Zone
                        1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 95 Sea Zone to 128 Sea Zone
                        1 japaneseInfantry moved from Luzon to 128 Sea Zone
                        2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 93 Sea Zone
                        2 japaneseInfantrys and 2 japaneseMarines moved from 93 Sea Zone to Brunei
                        1 japaneseMarine moved from Fo Kien to 96 Sea Zone
                        1 japaneseInfantry moved from Formosa to 96 Sea Zone
                        1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone
                        1 japaneseInfantry and 1 japaneseMarine moved from 93 Sea Zone to Borneo
                        1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone
                        1 japaneseInfantry moved from Formosa to 96 Sea Zone
                        1 japaneseMarine moved from Fo Kien to 96 Sea Zone
                        1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 96 Sea Zone to 127 Sea Zone
                        1 japaneseInfantry and 1 japaneseMarine moved from 127 Sea Zone to Phillippines Islands
                        2 japaneseMarines moved from Wake Island to 120 Sea Zone
                        1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 120 Sea Zone to 123 Sea Zone
                        1 japaneseInfantry moved from Marianas Island to 123 Sea Zone
                        2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 123 Sea Zone to 127 Sea Zone
                        2 japaneseInfantrys and 2 japaneseMarines moved from 127 Sea Zone to Phillippines
                        1 japaneseBattleship-damaged and 2 japaneseCruisers moved from 127 Sea Zone to 96 Sea Zone
                        1 japaneseAlpineInfantry and 1 japaneseMarine moved from Luzon to 127 Sea Zone
                        1 japaneseAlpineInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone
                        1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone
                        2 japaneseAlpineInfantrys moved from Eastern Manchuria to 98 Sea Zone
                        1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                        1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 122 Sea Zone
                        1 japaneseInfantry moved from Okinawa to 122 Sea Zone
                        2 japaneseInfantrys and 1 japaneseTransport moved from 122 Sea Zone to 96 Sea Zone
                        3 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTransports moved from 98 Sea Zone to 96 Sea Zone
                        4 japaneseAlpineInfantrys, 3 japaneseInfantrys and 1 japaneseMarine moved from 96 Sea Zone to Hong Kong
                        1 japaneseArtillery and 1 japaneseInfantry moved from Kwangtung to Hong Kong
                        1 japaneseInfantry moved from Fo Kien to Hong Kong
                        1 japaneseInfantry moved from Inner Mongolia to Kansu
                
                    Combat - Japan
                        Battle in Soviet Far East
                        Battle in Brunei
                            Japan attack with 2 japaneseInfantrys, 2 japaneseMarines, 3 japaneseNavalFighters and 1 japaneseStrategicBomber
                            Britain defend with 1 Flagpole and 2 britishInfantrys
                                Japan roll dice for 1 japaneseBattleship in Brunei, round 2 : 1/2 hits, 0.83 expected hits
                                Japan roll dice for 2 japaneseInfantrys, 2 japaneseMarines, 3 japaneseNavalFighters and 1 japaneseStrategicBomber in Brunei, round 2 : 0/8 hits, 1.50 expected hits
                                Britain roll dice for 2 britishInfantrys in Brunei, round 2 : 1/2 hits, 0.83 expected hits
                                1 japaneseInfantry owned by the Japan lost in Brunei
                                1 britishInfantry owned by the Britain lost in Brunei
                                Japan roll dice for 1 japaneseInfantry, 2 japaneseMarines, 3 japaneseNavalFighters and 1 japaneseStrategicBomber in Brunei, round 3 : 2/7 hits, 1.33 expected hits
                                Britain roll dice for 1 britishInfantry in Brunei, round 3 : 1/1 hits, 0.42 expected hits
                                1 japaneseInfantry owned by the Japan lost in Brunei
                                1 britishInfantry owned by the Britain lost in Brunei
                            Japan win, taking Soviet Far East from Russia, taking Brunei from Britain with 2 japaneseMarines, 3 japaneseNavalFighters and 1 japaneseStrategicBomber remaining. Battle score for attacker is 0
                            Casualties for Japan: 2 japaneseInfantrys
                            Casualties for Britain: 2 britishInfantrys
                        Battle in Borneo
                            Japan attack with 1 japaneseInfantry and 1 japaneseMarine
                            ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun
                                Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Borneo, round 2 : 0/2 hits, 0.42 expected hits
                                ExiledAllies roll dice for 1 britishAntiAirGun in Borneo, round 2 : 0/1 hits, 0.17 expected hits
                                Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Borneo, round 3 : 0/2 hits, 0.42 expected hits
                                ExiledAllies roll dice for 1 britishAntiAirGun in Borneo, round 3 : 1/1 hits, 0.17 expected hits
                                1 japaneseInfantry owned by the Japan lost in Borneo
                                Japan roll dice for 1 japaneseMarine in Borneo, round 4 : 1/1 hits, 0.25 expected hits
                                ExiledAllies roll dice for 1 britishAntiAirGun in Borneo, round 4 : 0/1 hits, 0.17 expected hits
                                1 britishAntiAirGun owned by the Britain lost in Borneo
                            Some non-combat units are destroyed: 
                            Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine remaining. Battle score for attacker is 1
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for Britain: 1 britishAntiAirGun
                        Battle in Kansu
                            Japan attack with 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber
                            China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseInfantry
                                Japan roll dice for 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber in Kansu, round 2 : 2/6 hits, 1.92 expected hits
                                China roll dice for 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                                1 chineseInfantry owned by the China lost in Kansu
                            Some non-combat units are destroyed: 
                            Japan win, taking Kansu from China with 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
                            Casualties for China: 1 chineseInfantry
                        Battle in 156 Sea Zone
                            Japan attack with 2 japaneseSubmarines
                            Usa defend with 1 americanDestroyer and 1 americanTransport
                                Japan roll dice for 2 japaneseSubmarines in 156 Sea Zone, round 2 : 2/2 hits, 0.50 expected hits
                                1 americanDestroyer owned by the Usa and 1 americanTransport owned by the Usa lost in 156 Sea Zone
                            Japan win with 2 japaneseSubmarines remaining. Battle score for attacker is 15
                            Casualties for Usa: 1 americanDestroyer and 1 americanTransport
                        Battle in Hong Kong
                            Japan attack with 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 5 japaneseInfantrys and 1 japaneseMarine
                            Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
                                Japan roll dice for 1 japaneseBattleship-damaged and 2 japaneseCruisers in Hong Kong, round 2 : 2/3 hits, 0.92 expected hits
                                Japan roll dice for 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 5 japaneseInfantrys and 1 japaneseMarine in Hong Kong, round 2 : 0/11 hits, 3.25 expected hits
                                Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 3/4 hits, 1.67 expected hits
                                3 japaneseInfantrys owned by the Japan lost in Hong Kong
                                1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong
                                Japan roll dice for 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 2 japaneseInfantrys and 1 japaneseMarine in Hong Kong, round 3 : 1/8 hits, 2.50 expected hits
                                Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 3 : 2/2 hits, 1.17 expected hits
                                2 japaneseInfantrys owned by the Japan lost in Hong Kong
                                1 britishInfantry owned by the Britain lost in Hong Kong
                                Japan roll dice for 4 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseMarine in Hong Kong, round 4 : 3/6 hits, 2.00 expected hits
                                Britain roll dice for 1 britishEntrenchment in Hong Kong, round 4 : 1/1 hits, 0.67 expected hits
                                1 japaneseMarine owned by the Japan lost in Hong Kong
                                1 britishEntrenchment owned by the Britain lost in Hong Kong
                            Some non-combat units are destroyed: 
                            Japan converts britishDocks into different units
                            Japan win, taking Hong Kong from Britain with 4 japaneseAlpineInfantrys and 1 japaneseArtillery remaining. Battle score for attacker is -2
                            Casualties for Japan: 5 japaneseInfantrys and 1 japaneseMarine
                            Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
                        Battle in Phillippines Islands
                            Japan attack with 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseNavalFighters
                            Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                                Japan roll dice for 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseNavalFighters in Phillippines Islands, round 2 : 1/4 hits, 1.25 expected hits
                                Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 0/1 hits, 0.42 expected hits
                                1 americanInfantry owned by the Usa lost in Phillippines Islands
                            Some non-combat units are destroyed: 
                            Japan win, taking Phillippines Islands from Usa with 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                            Casualties for Usa: 1 americanInfantry
                        Battle in Phillippines
                            Japan attack with 2 japaneseInfantrys, 2 japaneseMarines and 4 japaneseNavalFighters
                            Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry
                                Japan roll dice for 2 japaneseInfantrys, 2 japaneseMarines and 4 japaneseNavalFighters in Phillippines, round 2 : 3/8 hits, 2.17 expected hits
                                Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 0/2 hits, 0.92 expected hits
                                1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines
                            Some non-combat units are destroyed: 
                            Japan win, taking Phillippines from Usa with 2 japaneseInfantrys, 2 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 7
                            Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                        2 japaneseFighters moved from Kansu to Suiyuan
                        2 japaneseFighters and 1 japaneseTacticalBomber moved from Kansu to Shansi
                        1 japaneseNavalFighter moved from Brunei to Saigon
                        2 japaneseNavalFighters moved from Brunei to 93 Sea Zone
                        1 japaneseStrategicBomber moved from Brunei to Shanghai
                        2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone
                        4 japaneseNavalFighters moved from Phillippines to 129 Sea Zone
                        1 Material and 1 japaneseAirTransport moved from Shanghai to Korea
                        1 japaneseAirTransport moved from Korea to Shanghai
                        1 japaneseFighter moved from Shanghai to Shansi
                        1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone
                        2 japaneseCarriers moved from 126 Sea Zone to 129 Sea Zone
                        1 japaneseDestroyer moved from 148 Sea Zone to 129 Sea Zone
                        1 japaneseCarrier and 1 japaneseDestroyer moved from 148 Sea Zone to 93 Sea Zone
                        1 Train moved from Thailand to French Indochina
                        1 Truck and 1 japaneseArtillery moved from Peking to Inner Mongolia
                        1 Truck moved from Shensi to Peking
                        1 Truck moved from Shansi to Manchuria
                        1 Truck and 1 japaneseCombatEngineer moved from Burma to Kwangtung
                        1 japaneseTank moved from Peking to Inner Mongolia
                        3 japaneseMech.Infantrys and 1 japaneseTank moved from Shansi to Inner Mongolia
                        1 japaneseTank moved from Shensi to Inner Mongolia
                        1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Inner Mongolia
                        1 japaneseInfantry moved from Manchuria to Northern Manchuria
                        1 japaneseArtillery moved from Manchuria to Eastern Manchuria
                        1 japaneseCombatEngineer moved from Eastern Manchuria to Korea
                        1 japaneseInfantry moved from Manchuria to Peking
                        1 japaneseAlpineInfantry, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Shansi to Inner Mongolia
                        1 japaneseAntiTankGun, 4 japaneseArtillerys and 4 japaneseInfantrys moved from Shensi to Inner Mongolia
                        1 japaneseParatrooper moved from Anhwei to Shanghai
                        1 japaneseInfantry moved from Thailand to Southern Thailand
                        2 japaneseInfantrys moved from Thailand to Burma
                        1 japaneseCombatEngineer and 1 japaneseInfantry moved from Thailand to French Indochina
                        1 japaneseInfantry moved from Tokyo to Japan
                
                    Purchase Units - Japan
                        Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 50 PUs; 3 techTokens; 
                        Japan buy 1 ResearchCenter, 1 japaneseAirTransport, 7 japaneseInfantrys, 2 japaneseSubmarines and 1 japaneseTransport; Remaining resources: 0 PUs; 3 techTokens; 
                
                    Place Units - Japan
                        Units in Korea being upgraded or consumed: 2 Materials
                        1 ResearchCenter placed in Korea
                        1 japaneseAirTransport placed in Japan
                        1 japaneseSubmarine placed in 96 Sea Zone
                        4 japaneseInfantrys placed in Tokyo
                        3 japaneseInfantrys placed in Kyushu Shikoku
                        1 japaneseSubmarine and 1 japaneseTransport placed in 99 Sea Zone
                
                    Turn Complete - Japan
                        Japan collect 65 PUs; end with 65 PUs
                        Units generate 6 techTokens; Japan end with 9 techTokens
                        Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                
                    Purchase Units - Manchuria
                        Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - Manchuria
                        3 japaneseInfantrys placed in Manchuria
                
                    Turn Complete - Manchuria
                        Manchuria collect 7 PUs; end with 7 PUs
                        Units Change Ownership
                            Some Units in Manchuria change ownership: 3 japaneseInfantrys
                            Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                
                    Purchase Units - Thailand
                        Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - Thailand
                        3 japaneseInfantrys placed in Thailand
                
                    Turn Complete - Thailand
                        Thailand collect 7 PUs; end with 7 PUs
                        Some Units in Thailand change ownership: 3 japaneseInfantrys
                

                Combat Hit Differential Summary :

                Japan regular : -1.25
                China regular : -0.33
                ExiledAllies regular : 0.50
                Usa regular : -1.33
                Britain regular : 3.25
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere go for :china:

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut Sorry for taking so long. Me and my family moved to another town last weekend, so I'm quite busy atm.

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere
                      last edited by

                      TripleA Manual Gamesave Post: China round 2

                      TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                      Game History

                      Round: 2
                      
                          Research Technology - China
                                  China roll 4,2,11 and gets 0 hits
                      
                          Combat Move - China
                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                              2 chineseInfantrys moved from Chungking to Kansu
                              1 chineseFighter moved from Eastern Szechwan to Kansu
                              1 chineseFighter moved from Chungking to Kansu
                              1 chineseInfantry moved from Hupeh to Shensi
                                    China take Shensi from Japan
                      

                      Combat Hit Differential Summary :

                      Savegame

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @Nothingtoseehere
                        last edited by

                        @nothingtoseehere No decisions for you just showing you the cm.

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere
                          last edited by

                          TripleA Turn Summary: China round 2

                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                          Game History

                          Round: 2
                          
                              Research Technology - China
                                      China roll 4,2,11 and gets 0 hits
                          
                              Combat Move - China
                                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                  Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                  Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                  2 chineseInfantrys moved from Chungking to Kansu
                                  1 chineseFighter moved from Eastern Szechwan to Kansu
                                  1 chineseFighter moved from Chungking to Kansu
                                  1 chineseInfantry moved from Hupeh to Shensi
                                        China take Shensi from Japan
                          
                              Combat - China
                                  Battle in Kansu
                                      China attack with 2 chineseFighters and 2 chineseInfantrys
                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                          China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kansu, round 2 : 1/4 hits, 1,00 expected hits
                                          Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                                          1 chineseInfantry owned by the China lost in Kansu
                                          1 japaneseInfantry owned by the Japan lost in Kansu
                                      China win, taking Kansu from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                      Casualties for China: 1 chineseInfantry
                                      Casualties for Japan: 1 japaneseInfantry
                          
                              Non Combat Move - China
                                  Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                  1 Material and 1 Truck moved from Northern China to Chungking
                                  2 chineseFighters moved from Kansu to Hunan
                                  1 chineseInfantry moved from Kweichow to Hunan
                                  1 chineseInfantry moved from Yunnan to Kwangsi
                                  1 chineseInfantry moved from Eastern Szechwan to Yunnan
                                  1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Chungking to Hunan
                                  1 Truck and 1 chineseInfantry moved from Eastern Szechwan to Hunan
                                  1 Truck and 1 chineseAntiAirGun moved from Northern China to Chungking
                                  1 chineseInfantry moved from Chungking to Hupeh
                                  1 chineseInfantry moved from Chungking to Kweichow
                                  1 chineseTank moved from Chungking to Kweichow
                                  1 chineseTank moved from Northern China to Chungking
                                  3 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseArtillery and 2 chineseInfantrys moved from Northern China to Ningsia
                                  2 chineseAlpineInfantrys, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry moved from Chungking to Eastern Szechwan
                                  1 chineseAntiTankGun moved from Chungking to Eastern Szechwan
                                  1 chineseInfantry moved from Northern China to Ningsia
                          
                              Purchase Units - China
                                  Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                  China buy 3 chineseAlpineInfantrys, 1 chineseCombatEngineer and 3 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; 
                          
                              Place Units - China
                                  1 chineseInfantry placed in Northern China
                                  2 chineseAlpineInfantrys and 1 chineseCombatEngineer placed in Chungking
                                  1 chineseAlpineInfantry and 2 chineseInfantrys placed in Singkiang
                          
                              Turn Complete - China
                                  China collect 27 PUs; end with 27 PUs
                                  Units generate 3 techTokens; China end with 6 techTokens
                          

                          Combat Hit Differential Summary :

                          Japan regular : 0,67
                          China regular : 0,00
                          

                          Savegame

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                          • N Offline
                            Nothingtoseehere
                            last edited by

                            TripleA Turn Summary: Spain round 2

                            TripleA Turn Summary for game: Total World War: December 1941 3.0

                            Game History

                            Round: 2
                            
                                Combat Move - Spain
                                    Trigger SpainAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Spain
                                    Trigger SpainAxisWar: Changing Relationship for Spain and Finland from Neutral to War
                                    Trigger SpainAxisWar: Changing Relationship for Spain and DanubeAxis from Neutral to War
                                    Trigger SpainAxisWar: Changing Relationship for Spain and VichyFrance from Neutral to War
                                    Trigger SpainAxisWar: Changing Relationship for Spain and Manchuria from Neutral to War
                                    Trigger SpainAxisWar: Changing Relationship for Spain and Thailand from Neutral to War
                                    Trigger SpainAxisWar2: Changing Relationship for Spain and Canada from Neutral to Allied
                                    Trigger SpainAxisWar2: Changing Relationship for Spain and Australia from Neutral to Allied
                                    Trigger SpainAxisWar2: Changing Relationship for Spain and India from Neutral to Allied
                                    Trigger SpainAxisWar2: Changing Relationship for Spain and Egypt from Neutral to Allied
                                    Trigger SpainAxisWar2: Changing Relationship for Spain and ExiledAllies from Neutral to Allied
                                    Trigger SpainAxisWar2: Changing Relationship for Spain and SouthAfrica from Neutral to Allied
                                    Trigger SpainAxisWar2: Changing Relationship for Spain and China from Neutral to Allied
                                    1 spanishDestroyer moved from 43 Sea Zone to 42 Sea Zone
                            
                                Combat - Spain
                                    Battle in 42 Sea Zone
                                        Spain attack with 1 spanishDestroyer
                                        Italy defend with 1 italianSubmarine
                                            Spain roll DepthChargeAttack dice in 42 Sea Zone : 0/1 hits, 0,08 expected hits
                                        1 italianSubmarine owned by the Italy submerged
                            
                                Non Combat Move - Spain
                                    1 spanishFighter moved from Madrid to Gibraltar
                                    1 spanishCombatEngineer moved from Madrid to Southern Spain
                                    1 spanishArtillery, 2 spanishInfantrys and 1 spanishTank moved from Southern Spain to Gibraltar
                                    1 Material and 1 Truck moved from Madrid to Gibraltar
                            
                                Purchase Units - Spain
                                    Trigger SpainAllied4: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishArtillery
                                    Trigger SpainAllied3: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishTank
                                    Trigger SpainAllied2: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishCombatEngineer
                                    Trigger SpainAllied1: Setting requiresUnits to spanishBarracks for unitAttachment attached to spanishInfantry
                                    Trigger SpainAllied8: Setting requiresUnits to spanishFactory for unitAttachment attached to spanishAntiAirGun
                                    Trigger SpainAllied7: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishDestroyer
                                    Trigger SpainAllied6: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishSubmarine
                                    Trigger SpainAllied5: Setting requiresUnits to spanishDocks for unitAttachment attached to spanishTransport
                                    Trigger SpainAllied9: Setting requiresUnits to spanishAircraftPlant for unitAttachment attached to spanishFighter
                            
                                Turn Complete - Spain
                                    Spain collect 5 PUs; end with 5 PUs
                            

                            Combat Hit Differential Summary :

                            Spain DepthChargeAttack : -0,08
                            

                            Savegame

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                            • N Offline
                              Nothingtoseehere @Nothingtoseehere
                              last edited by Nothingtoseehere

                              @ubernaut I forgot to move a Spanish sub. Would you mind, if I moved it via edit now before British combats?

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere havent been able to look at it yet but can't you just redo your noncombat move?

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut Well, I already rolled the British tech roll. So if you don't mind a new roll, I could do it like that.

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere oh yeah hold on let me check it where did you want to move the sub to?

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut I can do it myself. I just didn't want to do it without consulting you first.

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere yeah i just checked it i dont see a problem

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • N Offline
                                          Nothingtoseehere
                                          last edited by

                                          TripleA Manual Gamesave Post: Britain round 2

                                          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                                          Game History

                                          Round: 2
                                          
                                              Research Technology - Britain
                                                      Britain roll 5,3,4,3,3,6,5,2,3,10,5 and gets 0 hits
                                          
                                              Politics - Britain
                                                  Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                                                      Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 15) result: 11 = Failure!
                                                      Britain fails on action: Political Action AlliesProposeAlliancewithBrazil
                                          
                                              Combat Move - Britain
                                                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                                                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                  Trigger LLabLL: Britain has 1 Pg placed in Labrador
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                      Some non-combat units are destroyed: 
                                                  EDIT: 1 spanishSubmarine moved from 41 Sea Zone to 21 Sea Zone
                                                  1 britishMarine moved from Abyssinia to 73 Sea Zone
                                                  1 britishMarine and 1 britishTransport moved from 73 Sea Zone to 53 Sea Zone
                                                  1 britishMarine moved from Western Egypt to 53 Sea Zone
                                                  2 britishMarines moved from 53 Sea Zone to Crete
                                                  1 britishFighter and 1 britishNavalFighter moved from Western Egypt to Crete
                                                  1 britishInfantry moved from Nigeria to Gold Coast
                                                        ExiledAllies take Gold Coast from VichyFrance
                                                  1 britishMech.Infantry moved from Cameroon to French Central Africa
                                                        Britain take French Central Africa from VichyFrance
                                                  2 britishDestroyers moved from 40 Sea Zone to 42 Sea Zone
                                                  1 britishStrategicBomber moved from Labrador to 24 Sea Zone
                                                  1 britishStrategicBomber moved from Sumatra to French Indochina
                                                  1 britishDestroyer moved from 109 Sea Zone to 156 Sea Zone
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • N Offline
                                            Nothingtoseehere
                                            last edited by

                                            @ubernaut ready for battle when you are.

                                            ubernautU 1 Reply Last reply Reply Quote 0

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