Tournament of Champions (Season 4) for AA 50 Anniversary '41 version
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@deltium GLHF in your next game @Pherman1215. @prastle wins vs @Pherman1215
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@deltium I'm strongly downvoting this, with all due respect to the fact that the organisers have the right to decide the rules, and, anyways, I'm out of this.
I'm not involved in this tournament but, just to let you know, if someone would want to play a game with me with that Bayder's rule, I would tell him that the game is saved and we can continue it anytime he agrees to play it normally. If it is a multi, someone would need to substitute me.
That rule doesn't make any sense, on multiple levels:
1: You cannot enforce it, because on big battle you may not be able to know if it is a 0% or something slightly above it.
2: It's a game-changer, practically rewriting the rules, because, in dice you can attack past 10 destroyers if you send 1 destroyer to attack them, assuming that the 1 destroyer might beat the 10 destroyers, but, then, low luck would not allow you to perform a move that would be totally legal, under the normal rules, practically playing a different game.
3: It's absolutely self inconsistent, as you are applying LL to only part of the rulebook, in a totally arbitrary manner, as, for example, if you say that in this occurrence you have to apply LL calculations on the basic rules, then you should rather do it consistently, and, in such a case, you would end up with that, then, sending 1 fighter to battle 3 destroyers, with no possibility to land, would be surely legal, as low luck assures you that the fighter will die, thus you are not unable to land it.
Meaning that it is inconsistent and wholly arbitrary that you say that you use LL calculation to determine if carrier movement is kamikaze or not, while you, instead, keep using dice calculations to determine if the movement of the fighters is kamikaze.I suggest you not using that Bayder's rule, but simply sticking with this clear principle:
"A move illegal using regular luck (dice) is illegal under low luck too. A move legal using regular luck (dice) is legal under low luck too."
In the specific case, the rule should be that you can always assume to be able to move through a hostile sea zone if you send a combat unit to do combat in it, both in dice and in low luck all the same (no matter if in low luck you may be sure to lose the battle).
Anything else makes no sense, to me, at least, but, again, not involved in any ToC, so this is just a suggestion.
This matter has been discussed extensively in the old WarClub, with Bayder pretty much saying that this is the rule because this is what he prefers.
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I mean, great to see this nice tournament going on with so many people in it. Was just talking about the rule and rewriting what I already told Bayder in the past.
I mean, the downvoting is for that particular rule only, of course not for the ToC.
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@cernel IF ya want those rules i guess the last 5-7 tocs are invalid
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ll is the TOC basics,with option if 2 players agree on dice before hand pre normal period
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Deltium (Allies) defeats Chewbaluba (Axis), bid 22 to Allies. Allies caught a decent 22 bid to start the game with good momentum, using the traditional US Pacific coupled with the slow but steady Russian / UK resistance to Germany. However, early in the game, Axis caught the Allies napping in SZ 12 with a well-planned Axis double tap with Italy leading the charge by capturing Gibraltar, thereby allowing German air to hit the UK navy very hard and landing in Gibraltar thereafter, giving the Axis a huge IPC boost and eliminating any threats from the UK for several rounds until it could rebuild its navy. However, the Russian swarm continued to advance in the Eastern Front, while the US countered with some big gains in the Pacific, culminating in the ultimate capture of Tokyo in US 7. Thanks Chewbaluba for your very good sportsmanship and speed of gameplay.
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a432 (axis) defeats tulkas (allies). Allies conceded turn 10 on Germans turn.
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Empiricist (Axis) defeats Froin (Allies), Froin conceding on Japan's turn round 8. A well fought match, but a mistake with Caucasus at the start made it an uphill battle for Allies which ultimately proved too much. Thanks to Froin - a skilled and very affable opponent.
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Mogwai (Axis) defeats MasterCam (Allies), with MasterCam conceding in Round 13 after concluding that every possible counter move would not lead to victory. Moscow was taken in round 6, but a hide and run strategy was employed by the Allies leading a long hunt to cut down stragglers. 0_1516742647353_Tournament.tsvg
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redrum (Axis) defeats max333 (Allies), with him conceding in Round 2 after a rough start.
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** News Alert **
A432 jumps out to an early lead into Round 3.
ToC3 champ Riverrat hit early, but vows to overcome adversity and come back strong.
Top 3 seeds LeeMorrison, Icelander, and Stroid waiting anxiously to battle! Watch out for these guys --- all strong players!
Everyone is still in, and anybody can still win this. -
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Just another unmarked soldiers grave.

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OK, a couple players have finished their games, and sent me emails directly. Just a friendly reminder to post your result here at the Forum. Updated bracket here:
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@deltium we finished our game and it was Excellent! Ty you for the game @Stroid
here is the save file
0_1517322430842_pras axis vs stroid allies.tsvg -
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Deltium (Axis) defeats Beck (Allies, with bid of 14) in Round 11. First, Beck is a professional and swift player. Allies opted for a KGF and made good initial progress, along with its bombers causing incredibly painful damage , with 4 Allied bombers surviving intact through Round 7, without any losses, and huge IPC damage to Germany. Then, if that wasn't bad enough, Beck masterly utilized the UK to thin Germany in key territories like Poland, where it had a defensively solid position, but the consistent thinning of unit count allowed the Allies to ultimately stack NWE and trade France repeatedly. However, the Japanese war machine patiently advanced to Persia, which along with some German air support secured a pivotal position in Kazakh. Shortly thereafter, Japan captured Moscow, and the Allies graciously resigned. Good game Beck!
Game file attached:
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Reporting game "hope this is the right spot
TimeLord vs andrewthree
TimeLord 1-0
Win by honorable surrender by andrewthree
Happy hunting all
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Wasp(axis) wins vs. Mogwai(allies). Stalin gets his way as the western allies employ a break germany by attrition strategy. Stalin sips on vodka as yanks and tommies die by the 10's of thousands across the beaches of europe. It turns out, the Italians do have the will to fight! Later...the red army reaches the gates of the reich itslef! However, japan lays siege to the caucasus and raids moscows' backyard. The end comes soon after as the imperial air wing destroys the british fleet reinforcing the red army in poland. The only job left is to round up all the allied war criminals and sentence them to our justice!
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