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    Tournament of Champions (Season 4) for AA 50 Anniversary '41 version

    Scheduled Pinned Locked Moved V341 - 42 (AA 50 Anniversary)
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    • prastleP Offline
      prastle Moderators Admin @General_Zod
      last edited by

      @general_zod oh yes. It always has been. The engine will allow you to cheat.
      Kami isn't allowed.

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

      prastleP 1 Reply Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @prastle
        last edited by

        @Redrum this is where his 1 % rule applies

        Move to the landing zones, during combat movement (even if they have no chance of winning the battle, if any).

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        redrumR prastleP 2 Replies Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @prastle
          last edited by

          @prastle I don't believe there is any rule around the carriers need to have 1% or any chance of survival.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • prastleP Offline
            prastle Moderators Admin @prastle
            last edited by prastle

            @General_Zod @redrum it must be possible for the planes to land by at least 1% otherwise it is kami

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            prastleP General_ZodG 2 Replies Last reply Reply Quote 0
            • prastleP Offline
              prastle Moderators Admin @prastle
              last edited by

              @redrum sorry i said 1% really its .1%

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @prastle
                last edited by redrum

                Here are the official rules from the game manual:

                You cannot send air units on “suicide runs,” deliberately moving them into combat with no place to land afterward. If there is any question about whether an attack is a “suicide run,” then in the Combat Move phase, you must declare, prior to rolling any battles, some possible way (however remote the possibility is) for all your attacking air units to land safely that turn. This could include a combination of combat moves. It could also include noncombat moves by a carrier. If it does include noncombat moves by a carrier, then the carrier cannot move in the Combat Move phase.

                In order to demonstrate that an air unit MAY have a safe landing zone, you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses. You cannot, however, use a planned retreat of any carrier to demonstrate a possible safe landing zone for any fighter.

                If you declared that a carrier will move during the Noncombat Move phase to provide a safe landing zone for a fighter moved in the Combat Move phase, you must follow through and move the carrier to its planned location in the Noncombat Move phase unless the fighter has landed safely elsewhere or has been destroyed before then.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                prastleP PantherP 2 Replies Last reply Reply Quote 0
                • General_ZodG Offline
                  General_Zod Moderators @prastle
                  last edited by

                  @prastle

                  Not to be a pain in the ass, but determining legal or illegal combat moves by the criteria of either >0% or at least 1%, survival of landing aircraft or clearing of sea zones that allow pickup of said aircraft. Leaves openings to interpret rules in a couple ways allowing for exploitations via what is essentially kamikaze.

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                  • prastleP Offline
                    prastle Moderators Admin @redrum
                    last edited by prastle

                    @redrum 🙂 which basically means a .1% chance the ac survives to be able to land the fighters thus why he said if using ll.

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                    • RavilleR Offline
                      Raville @Cernel
                      last edited by

                      @cernel Hi Cernel, it has been a pleasure to hear from you again, we haven't seen you in lobby wishing you'll come again soon. Greetings to you friend, Raville

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                      • prastleP Offline
                        prastle Moderators Admin @General_Zod
                        last edited by prastle

                        @general_zod @redrum If it were dice this discussion would be moot. Since this is only possible in dice not ll.
                        MAY have a safe landing zone, you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses.

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        prastleP 1 Reply Last reply Reply Quote 0
                        • PantherP Offline
                          Panther Admin Moderators @redrum
                          last edited by Panther

                          @redrum The latest rulebook (of the reprint) elaborates even more on this subject:

                          *You cannot deliberately send air units into combat situations that place them out of range of a place to land afterward. In the Combat Move phase, prior to rolling any battles, you must be able to demonstrate some possible way (however remote the possibility is) for all your attacking air units to land safely that turn. This could include a combination of combat moves. It could also include noncombat moves by a carrier or the mobilization of a new carrier. If it does include noncombat moves by a carrier, then the carrier cannot move in the Combat Move phase.

                          In order to demonstrate that an air unit MAY have a safe landing zone, you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses. You cannot, however, use a planned retreat of any carrier to demonstrate a possible safe landing zone for any fighter. Once possible landing spaces for all attacking air units have been demonstrated, you have no obligation to guarantee those landing zones for air units in the course of battle. For example, aircraft carriers
                          may freely retreat or be taken as casualties, even if doing so leaves air units with no place to land after combat (such air units will be destroyed at the end of the Noncombat Move phase). However, during Noncombat Movement you must provide for safe landing of as many air units as remains possible after all combats are resolved.

                          If you declared that a carrier will move during the Noncombat Move phase to provide a safe landing zone for a fighter moved in the Combat Move phase, you must follow through and move the carrier to its planned location in the Noncombat Move phase unless the fighter has landed safely elsewhere or has been destroyed before then or a combat required to clear an intervening sea zone failed to do so. Likewise, if you declared that a new carrier will be mobilized to provide a safe landing zone for a fighter, it must be mobilized in that sea zone unless the fighter has landed safely elsewhere or has been destroyed.*

                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                          • prastleP Offline
                            prastle Moderators Admin @prastle
                            last edited by prastle

                            @Panther yes in dice it is a moot point you can assume acs will live. We cant do that in ll thus the calc of .1%

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            General_ZodG 1 Reply Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Moderators @prastle
                              last edited by

                              @prastle @Panther
                              Yes those rules seem to settle it for dice games. Are they also intended for LL games.

                              And on side note is the battle calculator inside triple A game the only officially allowed demonstration of results?

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                              • prastleP Offline
                                prastle Moderators Admin @General_Zod
                                last edited by

                                @general_zod yes he said that as calculated by battle calc using ll

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                General_ZodG 1 Reply Last reply Reply Quote 0
                                • General_ZodG Offline
                                  General_Zod Moderators
                                  last edited by

                                  What ever it is fine. As long as its clearly stated to avoid arguments or blunders.

                                  prastleP 1 Reply Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @General_Zod
                                    last edited by prastle

                                    @general_zod I haven't added above because I was hoping Delt had a copy of the long winded version. 🙂 but after all this i will post the short version above

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                    • General_ZodG Offline
                                      General_Zod Moderators @prastle
                                      last edited by

                                      @prastle
                                      @prastle, I re-read the replies, I can't find the reference to below. Can you quote it for me. Thanks.

                                      @prastle said in Tournament of Champions (Season 4) for AA 50 Anniversary '41 version:

                                      @general_zod yes he said that as calculated by battle calc using ll

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                                      • prastleP Offline
                                        prastle Moderators Admin @General_Zod
                                        last edited by prastle

                                        @general_zod read the edited final line in the first post above taken from v2 toc

                                        https://forums.triplea-game.org/post/336

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @prastle
                                          last edited by redrum

                                          @prastle Those definitely aren't the standard rules and relying on the battle calc results in any part of the rules is a bad idea. Given that @Deltium organized the tournament though its up to him.

                                          While the official A&A rules that I and @Panther posted are originally written based on dice, I believe its a pretty accepted standard that LL is treated the same as dice when doing carrier/fighter movement. Though I wish the official rules stated it differently and didn't reference dice rolls but that they just need to enter the battle locations.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          prastleP 1 Reply Last reply Reply Quote 0
                                          • prastleP Offline
                                            prastle Moderators Admin @redrum
                                            last edited by prastle

                                            @redrum what you are saying is impossible red since in ll they can add to an auto hit
                                            thus
                                            you cant assume the defending units all missed
                                            thus deltium's .1% rule

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            prastleP 1 Reply Last reply Reply Quote 0

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