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    Is the Hard AI Broken?

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    • RogerCooper
      RogerCooper last edited by

      I am seeing strangely passive behavior from the Hard AI, where it fails to build units. When I switch to the Fast AI, it works fine.

      For example, in this saved game, mid.tsvg, the Japanese are saving their money rather than building in newly captured India, building factories in China or generally pressing their advantage. When I switched to Fast AI, it starts building stuff and getting moving.

      I have seen scenario designers recommend the Fast AI. Is there a bug here, as the Hard AI should play like the Fast AI but with better computation of battle outcomes?

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        beelee @RogerCooper last edited by

        @rogercooper

        Are you on a new prerelease ?

        RogerCooper 1 Reply Last reply Reply Quote 0
        • RogerCooper
          RogerCooper @beelee last edited by

          @beelee Yes.

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            beelee @RogerCooper last edited by

            @rogercooper

            All your triplea games are against the AI as you've said in the past. I'm sure you would have noticed it sooner than now.

            It would take a lot of testing to find the break, if there is one, although some of the prereleases say what was changed.

            Anyway, that would be my guess.

            RogerCooper 1 Reply Last reply Reply Quote 0
            • RogerCooper
              RogerCooper @beelee last edited by

              @beelee What is interesting is that this not a problem using the Fast AI. A few months back, there was an issue with big transport fleets not landing that affected both AI's. The non-landing issue seems resolved.

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