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    Experimenting with Politics

    Map Making
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    • TheDog
      TheDog last edited by

      Working on a new project and testing politics. 1st time using politics chance, see below.

      c7a7c80d-ae1b-4f80-8f08-efee2cbde9e1-image.png

      So rolling a 2 =Success!, but Germany "fails an action", and fails to go to war with USSR 😕

      I would of expected a successful action, what am I missing?

      RogerCooper 1 Reply Last reply Reply Quote 2
      • RogerCooper
        RogerCooper @TheDog last edited by

        @thedog If you are making the 'political' events random, why do you need a politics phase? Just have the randomized event occur.

        TheDog 1 Reply Last reply Reply Quote 1
        • TheDog
          TheDog @RogerCooper last edited by

          Im aiming for a free for all game with a politics phase.

          Just experimenting for now.

          Any idea for the logic above?

          B 1 Reply Last reply Reply Quote 1
          • B
            beelee @TheDog last edited by beelee

            @thedog are you using a "userActionAttachment" that activates a trigger ?

            TheDog 1 Reply Last reply Reply Quote 1
            • TheDog
              TheDog @beelee last edited by

              @beelee
              No.
              I think the logic is inverted, as you said, in your deleted, part of the post, so I can cope with that.

              B 1 Reply Last reply Reply Quote 0
              • B
                beelee @TheDog last edited by

                @thedog

                🙂

                1 Reply Last reply Reply Quote 0
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