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    "Bad-Ass" 4 Nation FFA

    Scheduled Pinned Locked Moved Maps & Mods
    58 Posts 8 Posters 22.3k Views 9 Watching
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    • General_ZodG Offline
      General_Zod Moderators @Hepps
      last edited by

      @hepps

      Almost forgot one point I was trying to convey. The world map has issues for FFA game play, I tried to work the issues into the game dynamics. But sure, there are issues that remain. But I'm still plugging away at it, I have more stuff planned for it. Such as the risk style, pre bid, territory selection option. Where in, I allow a handful of orange territories to be selected. This speeds up the empire build phase and into the more interesting phases. I have details in game notes on this as optional setup, but needs to be done by edit mode currently.
      I can code it in, but its very time consuming method I have. I think, it might help if I could manipulate via triggers. the very seldom used" heldUnits" option. I will probably drop a request as a feature soon, once I make sure it's helpful to me.

      <heldUnits unitType="factory" quantity="1" player="British"/>

      Also opening the North East Passage and North West Passage via Ice breaker tech would please someone tremendously, hehe no names, he knows who he is.

      1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @General_Zod
        last edited by

        @general_zod Where can I download the mod?

        General_ZodG 1 Reply Last reply Reply Quote 1
        • General_ZodG Offline
          General_Zod Moderators @Hepps
          last edited by

          @hepps

          Your suggestion for Northern South America . It reminds me of the capital location that I was considering for a 5th major power. I was considering Panama, but it looked like too good a location for them. From there, North and South American VC would be extremely difficult to successfully invade and hold for one turn. Maybe for a total victory, victory condition. Or with a complete VC location overhaul, it could work out well. Then I looked to Peru. but it was just a bit to close to British capital. Splitting sz25 and possibly sz21 into 2 sz each would allow it. This would give Japan immediate competition in Pacific too.

          1 Reply Last reply Reply Quote 0
          • General_ZodG Offline
            General_Zod Moderators @RogerCooper
            last edited by General_Zod

            @rogercooper

            Its still a work in progress, I have to add the text to politics buttons, descriptions, success, failure, etc..

            But its fully functional.

            (this link is old, see top of page for newest link) https://www.sendspace.com/file/t8eu9h

            I will upload to triplea soon too.

            Captain CrunchC 1 Reply Last reply Reply Quote 1
            • Captain CrunchC Offline
              Captain Crunch Banned @General_Zod
              last edited by

              @general_zod after reading some of it I gotta say its a good concept and would be included in my to-do maps/mods!

              General_ZodG 1 Reply Last reply Reply Quote 1
              • General_ZodG Offline
                General_Zod Moderators @Captain Crunch
                last edited by General_Zod

                @captain-crunch
                Nice. The game is very intuitive which makes the learning curve relatively low. But at same time you will discover that to be victorious is very challenging. The best one tip that I can probably offer, is to select the 10 victory cities as soon as possible. To hold 6 or 7 will be easy, the trick is in holding the remaining 3 to 4. Hope you enjoy it.

                HeppsH 1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators @General_Zod
                  last edited by Hepps

                  @general_zod Here's another idea to add. Since some of the canals are hypothetical and others are not ideal for the way the map is drawn.

                  0_1510977972696_identification and ownership.png

                  This may help new players visualize some of the blocking zones.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  General_ZodG 2 Replies Last reply Reply Quote 1
                  • General_ZodG Offline
                    General_Zod Moderators @Hepps
                    last edited by

                    @Hepps
                    Your image still not uploaded, so I can't respond to it yet.

                    But another area that could use a new, more prominent, yet unobtrusive image is the Victory City. If you have any ideas, for this, I'd love to see them.

                    Victory Cities are arguably the most important locations to spot.

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @General_Zod
                      last edited by

                      @general_zod Another nice touch might be adding notifications for players once a nation is at 8 Victory Cities. As a warning.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      General_ZodG 2 Replies Last reply Reply Quote 1
                      • General_ZodG Offline
                        General_Zod Moderators
                        last edited by General_Zod

                        Here is a example of how the optional "Risk style setup" may look like before the bid, with 8PUs rules.

                        Complete rules details are in game notes. But basicly it goes like so.

                        • 1) Before the bid phase begins, each nation picks 8 PUs worth of orange territories, one territory at a time and in following order until done, New Britain, Germany, Japan, Russia.

                        • 2) Players can pick any combination of orange territories to equal 8 PUs, (e.g. eight 1 PUs ters or two 4 PUs ters). If picking more valuable territories, it will complete your nations picks sooner, while others continue in order til they reach 8 PUs worth.

                        • 3) Each newly picked orange territory, will recieve a number of free infantry which will be equal to the territory value and the free infantry must go in their corresponding territories only. Each nation will end up with 8 free infantry placed in the corresponding 8 PUs worth of new territories.

                        0_1510974826533_BA_4N_FFA_8pu.advance.b4.bid.jpeg

                        This really can accelerate the empire building phase by a few rounds. So more experienced players can get to the action quicker. I hope, I figure out how to code it into game, instead of using edit mode.

                        Btw, this setup can work, even if all the orange territories are picked, which is 24PUs advance for each nation. This can potentially launch game straight into the strategic posturing phase. Ideally I would like it selectable, if ever engine supported. Similar to how bid amount is selectable currently.

                        Could be range 0-24. (as long as divisible by 4) I need a good name for it. I'm not quite satisfied with what I'm calling it now.

                        Oh, almost forgot. These territory selections, in itself could make or break a game. They can be very strategically critical in the end. So choose wisely.

                        1 Reply Last reply Reply Quote 0
                        • General_ZodG Offline
                          General_Zod Moderators @Hepps
                          last edited by

                          @hepps

                          Yeah, that could be helpful.

                          1 Reply Last reply Reply Quote 0
                          • General_ZodG Offline
                            General_Zod Moderators @Hepps
                            last edited by

                            @hepps

                            If I do the notification for warning. I might as well include engine supported notification for victory too. But as an optional setup. So it won't pop up if some are playing some custom victory conditions.

                            1 Reply Last reply Reply Quote 1
                            • General_ZodG Offline
                              General_Zod Moderators
                              last edited by

                              I'm pondering the recent engine supported diplomatic actions which I added. The Mutual Defense Treaties are cool and all. But they do have potential to really increase the length of the game.

                              I did include a setup option to disable Mutual Defense Treaties only, while keeping all the other functionality of diplomacy in place.

                              It's called "Enable Advanced Bad-Ass FFA Diplomacy", deselect to not use Mutual Defense Treaties.

                              1 Reply Last reply Reply Quote 0
                              • General_ZodG Offline
                                General_Zod Moderators
                                last edited by

                                image upload test.

                                0_1510974526212_MoS_General_Zod_helmet.jpg

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @General_Zod
                                  last edited by Hepps

                                  @general_zod Why that is not your Avatar? I shall never know.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  General_ZodG 1 Reply Last reply Reply Quote 0
                                  • General_ZodG Offline
                                    General_Zod Moderators @Hepps
                                    last edited by

                                    @hepps It is kinda cool. 🙂

                                    1 Reply Last reply Reply Quote 0
                                    • General_ZodG Offline
                                      General_Zod Moderators @Hepps
                                      last edited by General_Zod

                                      @hepps

                                      Yeah, I like that. Nice idea.

                                      The end that signifies what territory needs to be held can even be bigger.

                                      You know what might look cool too, a chain link. But that's probably too much work.

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @General_Zod
                                        last edited by

                                        @general_zod LMAO... I feel like that is a taunt. Like saying it is to much work will prompt me to do it.... which it totally will.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        General_ZodG 1 Reply Last reply Reply Quote 0
                                        • General_ZodG Offline
                                          General_Zod Moderators @Hepps
                                          last edited by

                                          @hepps
                                          Haha, I was just throwing more ideas out there. I am definitely happy with the style in your sample and the idea in general. I have no doubt you can create a chain link style too. You are after all, the resident graphics guru. But no pressure. Thanks again.

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @General_Zod
                                            last edited by

                                            @general_zod 0_1511017716701_Canal example chainlink2.jpg

                                            Something like this?

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            General_ZodG 1 Reply Last reply Reply Quote 1

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