Broken Air battles with 2.6
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@cernel well, this is not a bug in the public game, just a feature used (?) by (some?) modders which is partially broken, that's why I posted in the map making part. But good copy for next time

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hey at least it got a reply lol
I more concerned about this right now
https://github.com/triplea-game/triplea/issues/12488
selfishly so

Think its applicable to more than just my mod
It's good to have as many options as one can have.Edit
I posted in wrong spot too. But since you got some traction I'm gonna jump on board lol -
Interesting comment :
For example, there are units that get a +1 on 1st rd of attack or defense and then revert totheretheir normal combat modes. The only way I can make it work, is to play the battle in edit and pick the casualties manually. They still show as a hit or not according totheretheir combat values but don't auto hit.Could I ask what the circumstances are for only one round of support?
Cheers...
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yea so if they only attack by themselves, the get A+1 for first rd
Paratroopers and U-boats
They also get D+2 for U-boats and D+1 for Paratroopers for first rd
Normal is A2 D1 for U-boats and A1 D2 for Paras
Full rules are here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion
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Oh i had already forgotten this. I'll right it down on mlist of todos

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@beelee I think I am lost in this discussion

But I tried some time ago a trick that seems to work for units that have special bonus for first round only:
Make them isSuicideOnAttack and then whenHitPointsDamagedChangesInto to switch to another unit with the lower attack rolls. And they join the second round.
Give it a try!
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hey Great Idea ! Will do
Hopefully myrd just busts out a support attachment for us

But yea, that seems as if it should totally work
Have to add a few extra dudes but better than doing it in edit lol -
@Azimuth is correct in this assumption that air battles are broken and I have created an issue within GitHub so that it may be reviewed.
As to @beelee discussion about subs and paratroopers in Axis & Allies Global 1940 House Rules Expansion, this should be moved to the Feature Request & Ideas topic.
Cheers...
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yea already got asvitikine aware of it on git. I shouldn't have hitchhiked on this thread though.
But I'm glad I did, as azimuth gave me a solution wether it gets coded or not lol
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yea cernel pointed out on git that there'd be no way to take it as a hit though. It auto dies and changes to the new unit. How do we make it take a hit ? Multiple hit points maybe ?
but then if you didn't get a hit that wouldn't be right either
hmm ... seems as if there'd be some way to make it work

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@beelee True...
Sorry, I used it for something else and didn't think of the invulnerability stuff...
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no worries I still think it has possibillities

hmmm ... dont think i spelled that right lol
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@wc_sumpton Great news! Thank you!
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