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    TWW3 with zlefins debugged xml

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    • ubernaut
      ubernaut Moderators @Nothingtoseehere last edited by

      @nothingtoseehere should get better next week sometime going out of town this weekend

      1 Reply Last reply Reply Quote 0
      • ubernaut
        ubernaut Moderators last edited by

        TripleA Turn Summary: China round 1

        TripleA Turn Summary for game: Total World War: December 1941 3.0

        Game History

        Round: 1
        
            Combat Move - China
                Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
        
            Non Combat Move - China
                Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                1 chineseFighter moved from Chungking to Kansu
                1 Material, 1 Train and 1 chineseAntiAirGun moved from Altay to Northern China
                1 Train moved from Northern China to Singkiang
                1 Material, 1 Train and 1 chineseAntiAirGun moved from Singkiang to Ningsia
                1 Truck and 1 chineseArtillery moved from Altay to Northern China
                1 Truck and 1 chineseCombatEngineer moved from Singkiang to Northern China
                1 Truck and 1 chineseAntiAirGun moved from Chungking to Eastern Szechwan
                1 Truck moved from Eastern Szechwan to Chungking
                1 Truck and 1 chineseArtillery moved from Eastern Szechwan to Kansu
                1 chineseTank moved from Singkiang to Kansu
                1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Kansu
                1 chineseMech.Infantry moved from Kansu to Hupeh
                1 chineseTank moved from Hupeh to Kansu
                1 chineseAntiTankGun moved from Altay to Ningsia
                2 chineseInfantrys moved from Ningsia to Kansu
                1 chineseInfantry moved from Tsinghai to Kansu
                1 chineseAlpineInfantry, 1 chineseAntiTankGun and 1 chineseArtillery moved from Northern China to Kansu
                1 chineseInfantry moved from Kansu to Hupeh
                1 chineseAntiTankGun, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry moved from Chungking to Hupeh
                1 chineseInfantry moved from Western Szechwan to Eastern Szechwan
                2 chineseInfantrys moved from Hunan to Hupeh
                2 chineseInfantrys moved from Kweichow to Hupeh
                1 chineseInfantry moved from Yunnan to Eastern Szechwan
                1 chineseInfantry moved from Kwangsi to Kweichow
        
            Purchase Units - China
                Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                China buy 3 chineseAlpineInfantrys, 1 chineseEntrenchment and 2 chineseInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - China
                Units in Northern China being upgraded or consumed: 1 Material
                2 chineseAlpineInfantrys and 1 chineseEntrenchment placed in Northern China
                1 chineseAlpineInfantry and 2 chineseInfantrys placed in Chungking
        
            Turn Complete - China
                China collect 25 PUs; end with 25 PUs
                Units generate 3 techTokens; China end with 3 techTokens
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • ubernaut
          ubernaut Moderators last edited by

          TripleA Move Summary: Britain round 1

          TripleA Move Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 1
          
              Research Technology - Britain
                  Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                  Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                  Britain spend 0 on tech rolls
          
              Combat Move - Britain
                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                  Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                  Trigger LLquLL: Britain has 1 Pg placed in Queensland
                  Trigger LLabLL: Britain has 1 Pg placed in Labrador
                  1 britishStrategicBomber moved from London to 21 Sea Zone
                  1 britishDestroyer moved from 7 Sea Zone to 24 Sea Zone
                  1 britishDestroyer moved from 10 Sea Zone to 24 Sea Zone
                  1 britishFighter moved from Malta to Al Kufrah
                  1 britishNavalFighter and 1 britishTank moved from Cairo to Al Kufrah
                  1 britishAntiTankGun, 1 britishArtillery and 2 britishInfantrys moved from Western Egypt to Al Kufrah
                  1 britishInfantry moved from Nigeria to French Central Africa
                        Britain take French Central Africa from VichyFrance
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • ubernaut
            ubernaut Moderators @Nothingtoseehere last edited by

            @nothingtoseehere quick battle on deck

            N 1 Reply Last reply Reply Quote 0
            • N
              Nothingtoseehere @ubernaut last edited by

              @ubernaut still up

              ubernaut 2 Replies Last reply Reply Quote 1
              • ubernaut
                ubernaut Moderators @Nothingtoseehere last edited by

                @nothingtoseehere yeah gotta go fast though

                1 Reply Last reply Reply Quote 0
                • ubernaut
                  ubernaut Moderators @Nothingtoseehere last edited by

                  @nothingtoseehere lol i guess u weren't

                  N 4 Replies Last reply Reply Quote 0
                  • N
                    Nothingtoseehere @ubernaut last edited by

                    @ubernaut sorry I'm having a few holdups.

                    1 Reply Last reply Reply Quote 0
                    • N
                      Nothingtoseehere @ubernaut last edited by

                      @ubernaut Now I'm there. Had to take care of a bit of family support as well as some difficulties with my computer.

                      1 Reply Last reply Reply Quote 0
                      • N
                        Nothingtoseehere @ubernaut last edited by

                        @ubernaut Do you also get disconnected from the lobby?

                        N 1 Reply Last reply Reply Quote 0
                        • N
                          Nothingtoseehere @Nothingtoseehere last edited by

                          @nothingtoseehere Guess I'll see you later.

                          1 Reply Last reply Reply Quote 0
                          • N
                            Nothingtoseehere @ubernaut last edited by

                            @ubernaut
                            @nothingtoseehere said in 2.6 Testing (Report 2.6 problems here):

                            Lately I get the error:
                            Connection Lobby Closed:
                            !Connection closed: Connection Idle timeout

                            Is this newly implemented intended behaviour or is it a bug?
                            If intended it seems to come pretty fast. Not even after 1 minute or so.

                            @panther said in 2.6 Testing (Report 2.6 problems here):

                            @nothingtoseehere
                            IIRC the 2.6 lobby is deprecated and shut down.
                            Use a current 2.7 prerelease instead.

                            So I guess we better upgrade in ordeer to be able to do live games.
                            In fact I already did

                            ubernaut 1 Reply Last reply Reply Quote 1
                            • ubernaut
                              ubernaut Moderators @Nothingtoseehere last edited by

                              @nothingtoseehere odd there is no stable lobby what version did u upgrade to?

                              N 2 Replies Last reply Reply Quote 0
                              • N
                                Nothingtoseehere @ubernaut last edited by

                                @ubernaut omw

                                ubernaut 2 Replies Last reply Reply Quote 0
                                • ubernaut
                                  ubernaut Moderators @Nothingtoseehere last edited by ubernaut

                                  @nothingtoseehere im still on the old version it works as long as u do something

                                  1 Reply Last reply Reply Quote 0
                                  • ubernaut
                                    ubernaut Moderators @Nothingtoseehere last edited by

                                    @nothingtoseehere nm i got booted what version r u on?

                                    N 1 Reply Last reply Reply Quote 0
                                    • N
                                      Nothingtoseehere @ubernaut last edited by

                                      @ubernaut said in TWW3 with zlefins debugged xml:

                                      @nothingtoseehere odd there is no stable lobby what version did u upgrade to?

                                      I'm on the latest pre-release

                                      ubernaut 1 Reply Last reply Reply Quote 1
                                      • ubernaut
                                        ubernaut Moderators @Nothingtoseehere last edited by

                                        @nothingtoseehere version # please

                                        N 1 Reply Last reply Reply Quote 0
                                        • N
                                          Nothingtoseehere @ubernaut last edited by

                                          @ubernaut Currently in the lobby and not dropping yet.

                                          1 Reply Last reply Reply Quote 1
                                          • N
                                            Nothingtoseehere @ubernaut last edited by

                                            @ubernaut 2.7.14856

                                            ubernaut 5 Replies Last reply Reply Quote 1
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